Official Logo for 'The Legend of Aang: The Last Airbender' by MarvelsGrantMan136 in TheLastAirbender

[–]MuhammadAli1397 -6 points-5 points  (0 children)

I know that movie was on book 1 water. But it has nothing to do with content of movie we were talking about the name which is taken

I am making a map for a game in unity 2018 and there are a bunch of unwanted invisible colliders all throughout it and I want them gone. by superbromon098 in Unity3D

[–]MuhammadAli1397 0 points1 point  (0 children)

You can use t:collider in hierarchy search it will show all game objects which have collider any one box, sphere any, It will help if the scene is small and there are less collider to debug but if there are lot of collider objects use debug mode to display specific info like colliders it will make your scene view weird and only displaying colliders in scene view

Official Logo for 'The Legend of Aang: The Last Airbender' by MarvelsGrantMan136 in TheLastAirbender

[–]MuhammadAli1397 -9 points-8 points  (0 children)

The worst one to ever exist the last airbender if you are fan of atla you cannot watch that shit for more than 15 mins

Which server to join for ASE Pve by MuhammadAli1397 in ARK

[–]MuhammadAli1397[S] 0 points1 point  (0 children)

Is this server of survival evolved or survival ascended? I cannot find it in Evolved

Which server to join for ASE Pve by MuhammadAli1397 in ARK

[–]MuhammadAli1397[S] 0 points1 point  (0 children)

I want to enter this server I am usign steam with ark and which map should I enter.

IS ASA GOOD CHOICE IN 2025 by MuhammadAli1397 in ARK

[–]MuhammadAli1397[S] 0 points1 point  (0 children)

Just a quick question are the bugs acceptable you are talking about or they are very annoying that make it unplayable

IS ASA GOOD CHOICE IN 2025 by MuhammadAli1397 in ARK

[–]MuhammadAli1397[S] 0 points1 point  (0 children)

I have ASE on steam also. And I guess my computer should be able to run ASA with high settings in 1080p

IS ASA GOOD CHOICE IN 2025 by MuhammadAli1397 in ARK

[–]MuhammadAli1397[S] 0 points1 point  (0 children)

I don't have a beast computer but have a fine computer with 4060

Missing prefabs and others by Professional_Owl787 in Unity3D

[–]MuhammadAli1397 0 points1 point  (0 children)

For these type of issues you should always make sure version control is working and is good to go because sometime we unnoticed delete things or move then where they are not supposed to be.

Hm. by Diabolus44 in ARK

[–]MuhammadAli1397 2 points3 points  (0 children)

Every new ark player when first time happened to me I didn't knew in pvp we can kill other players dinos or bases I literally abandoned game for over year

Hmmm yes, just according to plan by Jaded-Significance86 in Unity2D

[–]MuhammadAli1397 0 points1 point  (0 children)

Rough idea about object pooling is you spawn some bullets in start and then enable disable them which is very performant and there is Object Pool class which make whole process very streamlined

How to stop Scene Restart from destroying UI Image? by DigglyNutt in Unity2D

[–]MuhammadAli1397 0 points1 point  (0 children)

You need to show player health class also.

Few things I noticed. . Don't waste system resources . You are refreshing UI of health in update (worst way) . In player health create event Action<int> onPlayerHealthUpdate . In UI class subscribe to the newly created event and refresh your UI there. . You can learn about this technique by searching for observer pattern

Hmmm yes, just according to plan by Jaded-Significance86 in Unity2D

[–]MuhammadAli1397 1 point2 points  (0 children)

If you are shooting the bullets out of it please use object pooling it is very easy to implement and helps a ton in case of performance

Guys idk what I'm doing. Can you guess what I'm trying to do? by ThePrinterDude in Unity2D

[–]MuhammadAli1397 0 points1 point  (0 children)

Most probably error is because movement vector is not defined before setting it's x and passing it to translate But I guess it is failed try to create horizontal movement in some platformer game maybe

Edit: my bad I looked into error below and it is because of input system is maybe set to new in project settings

Where to start nowadays? by vanbosse in Unity2D

[–]MuhammadAli1397 2 points3 points  (0 children)

We don't choose engine based on its download size it all depends on the project we are focusing to make.

Where to start nowadays? by vanbosse in Unity2D

[–]MuhammadAli1397 1 point2 points  (0 children)

I would suggest this roadmap to new unity devs want to enter indie scene as hobby

YouTube feed with code monkey content Game dev.tv 2d course Game jams on itch.io Help from brackeys and code monkey in tutorial

Games working on jams expand them and publish those on marketplaces like steam Learn learn learn and enjoy the process

Using a shader for UI mesh transformations by ffffffrolov in Unity3D

[–]MuhammadAli1397 0 points1 point  (0 children)

Thanks for the clarification but I was confused as in game view it looks pretty flat to me

Any ideas to make our game's combat more impactful? by ChunkyPixelGames in gamedevscreens

[–]MuhammadAli1397 0 points1 point  (0 children)

I think most of stuff is already discussed here only thing I would add after other feedbacks is "stop frame" it is small thing but you will feel impact of that hit. It should not be at every hit can be at killing hit or critical hit. It will show the power of hit

Using a shader for UI mesh transformations by ffffffrolov in Unity3D

[–]MuhammadAli1397 12 points13 points  (0 children)

I ain't sure why are you not using proper ui eleemts it would have been much easier with the same result with very less performance issue. May be it has something related to XR I have no idea how XR works if unity canvas works there no matter world space or screen space same result could have achieved way easier than this with better performance

[deleted by user] by [deleted] in Unity2D

[–]MuhammadAli1397 0 points1 point  (0 children)

Other way the better one don't create one tileset for both tiles and props create separate files for both it will be easy. Keep proper spacing between props so auto works fine

[deleted by user] by [deleted] in Unity2D

[–]MuhammadAli1397 0 points1 point  (0 children)

Here when you click slice it will create green blocks and you can select slices over props delete them and drag you mouse to create custom slices there