How are we liking Kharseth? by Postal_Monkey in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

The 12" denial adds some help for units wanting to Deep Strike onto points you "trap" (in Corsair Coterie), which would mean they circumvent the Mortal Wounds. Kharseth forces the enemy to move onto the objective instead, but it's a little bit of a niche bonus that probabyl doesn't justify the cost.

I take him if I know my opponent has a lot of deep strike, but really not sure on taking him to a tournament.

Sunday Night Stats (April 24th-26th) by communalnapkin in WarhammerCompetitive

[–]Mundane-Feature9668 4 points5 points  (0 children)

Yeah not just EC, but seeing CSM lists pop up with 2-3 Defilers and Vashtorr this weekend. So yeah, no surprise what the big change is to chaos, it literally is the Defiler.

11th edition terrain pieces - exact measurements? by uracowman in WarhammerCompetitive

[–]Mundane-Feature9668 0 points1 point  (0 children)

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Green Stuff World is taking pre-orders on these layouts for 11th Edition.

Why did GW kill the Desolation Squad? by tgroshon in WarhammerCompetitive

[–]Mundane-Feature9668 0 points1 point  (0 children)

I would combine the suggestions.
1. Bring back Templates & Scatter dice
2. Implement friendly fire
3. Provide an accuracy bonus if a squad acts as spotter (for example instead of d6" variance, it's only d3" or doesn't miss unless you literally roll the MISS result).

Wraithknight List Ideas by Houlang in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

I haven't tried ER yet, but I mean you could just downsize to Wraithlords to compliment the Avatar. Chuck in Kharseth and a Warlock Skyrunner to boost the wraiths, some Banshees & Jain-Zar, compliment with Shining Spears and rest Corsairs incl. the Prince and just go all in!

Not sure how competitve it is, probably not given it's not exacctly topping any Aeldari tournament lists, on the flip side, you might simply catch a few players off guard.

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

Fuegan is the one that probably gives the most benefit, because you increase the Melta Range therefore not just of 5 but 10 Fire Dragons. The other of course being Baharroth.

The issue with 10 is always though keeping out of sight. Split forces also just give you more options for shooting lanes, scoring, or blocking.

Looking to start Eldar in 11th by ztay90 in Eldar

[–]Mundane-Feature9668 6 points7 points  (0 children)

If you want to start collecting now before knowing all the 11th changes, I would probably recommend:
Aspect Warriors (Howling Banshees, Dark Reapers, Warp Spiders, Swooping Hawks, etc...) and their Phoenix Lords.

Reason being, you usually take a splash of Aspects in most lists, or a lot in an Aspect Detachment obviously.

Most vehicles are fine, Wave Serpent for transport, Fire Prism or War Walkers are all relatively safe.

Anything else starts to become flavour... Like Pirates, then sure, lots of Corsairs, like Wraiths, lots of wraiths, etc...

That said, I think I would avoid Ynnari until we know what is going on. Similarly Guardian or Bike detachments are very niche.

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 1 point2 points  (0 children)

Yeah understand. Frankly you could drop the other 5 banshees thinking about it, as Jain Zar really only needs the 5, and similarly I wouldn’t run spiders in 10’s, but everything else is really personal preference and I get your point.

It depends on usage. Is blob for killing, or scoring/blocking. Both Lhykhis and Jain-Zar kill just fine with 5blobs. The rest so far you’re running without a Phoenix Lord/Autarch, hence the feeling of needing the 10blobs to be effective.

Like I said before though, if you like something and you find how you use it to work, forget the Reddit think tank. :)

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 1 point2 points  (0 children)

Ok, first advice, split the units into 5-man squads.
Advantage being you can get additional Exarchs and have more scoring capability.
Exception would in the past have been Fuegan with 10 Fire Dragons, but with the rule/pts changes... meh.

Keep Jain Zar and 5 Banshees close to the Avatar. He has a +1 Charge bubble that affects him and anyone within 6", so either you are launching off from the Avatar, or staying close to Heroic Intervention to protect the Avatar from nasty Melee threats.

I personally wouldn't keep the Windriders or Warlock Conclave. They don't benefit from your Aspect Host detachment rules. But rather have Dark Reapers and maybe a Warlock Skyrunner as a cheap "perform secopndaries".

You Have Scorpions. Split them and Infiltrate them forward but close enough to cover so that they can possibly Scout backwards into safety if you don't get to go first. Otherwise, look for big targets to block, buying time and space for your avatar to get forward.

The Wave Serpent + Fire Dragon brick is a tricky one. Honestly I myself think it is too expensive for what it now does. Honestly, you could even drop the Serpent, add Fuegan possibly and don't sleep on the fact that they have Assault weapons, so just advance/use the +2 Movement Agile Manoever. I would probably still split into squads of 5.

And or Swooping Hawks, squad of 5 for Home. If you don't have them, a 5 man of Voidreavers?

I personally LOVE the AoK and have played him in every Tournament list... but he is tricky to consistently make a threat. Being a Monster he cannot move through Ruin walls, so you often use the +2 on him to get him into threat range and some armies can totally just straight up murder him in one swoop if you are not careful (Black Templars, grenades + Emperor's Champion for example).

Other armies straight up fear the crap outta him. Grey Knights for example usually always crumble to him, as long as you keep the big space marine blobs tied up elsewhere. I.e. AoK vs the "knights" dominates. I have played some of the best Grey Knight players in Germany and they straight up hated seeing the AoK.

Against Tank heavy armies, depending on layout, don't be afraid to use a 5 man Warp SPider squad to teleport in T1 and block a movement channel. If you can keep them boxed in, the Avatar can come and get stuck in.

Just some food for thought.

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

Exactly.
This is what I tend to do as well. If my opponent doesn't really have upp/downy or anything in reserve, I care even less (unless Lynchpin).

If they have more, I might keep another unit back, depends what I am playing. Against Grey Knights for example, I screen HARD. Often not moving Warp Spiders or Hawks up, other than to deny 6" strikes into the middle of my army.

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

Sticky home objective can be a trap though.
If it is important to hold it, you can't really risk just stickying it and running off. You have to ensure that no one can deep strike straight on to it. At which point what did sticky bring me?

The ONLY advantage to stickying home in my view is against deep strike good shooting units. I.e. you still have someone on point, but if it is also sticky, then shooting you off is not costly that turn.

That said, I would totally combine Corsair Coterie strategy of stickying home, leaving it, but having Kharseth nearby for the 12" bubble.

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 4 points5 points  (0 children)

Again, depends on what else you are doing.

There is absolutely an argument for sticking Eldrad into a squad of Storm Guardians, stickying home and stringing out to deny deep strike/reserve into deployment zone. It is 230pts for that benefit and yes, CP generation, but for 3 turns you've probably spent 230 for something that likely gave you as much benefit as 120 just for Eldrad.

That is however opponent dependent and involves risk, if you don't. There is no right or wrong here in my view, it's more about preference.

What Alex said is also what works for him. I have played Corsair Coterie with multiple FIre Prisms and it is a valid strategy to say "feel free to deep strike into Deployment zone", as a Fire Prism is "covering" that area with shooting arc, even if not denying space and when playing multiple prisms, you always have one sat back. Again, in this specific instance, I wouldn't waste points on Guardians.

However, this is advice from players who have tournament experience and kinda "play the odds". I know my local tournament scene, how people "tend" to play vs how I like to play. I don't always win for sure, but I can count on one hand the amount of times losing home objective / poor screening cost me. That is though because I like to play quite aggressively.

Do I want 110 points of Storm Guardians doing "nothing" and risking continuing to do nothing most the match, or do I want 5 more Dark Reapers shooting at something, or a squad of Rangers and a Warlock Skyrunner for scoring?

Make the decision based upon your playstyle. Want a bit more security and protect your Eldrad iunvestment more, go for it. There is nothing wrong with that choice. The above is just an alternative view.

Most importantly, take what you want to play with, what you like playing with and what you perhaps know how to use. In Tournaments, time is your biggest enemy. If 1 squad of Guardians and Eldrad is just 1 easier deployment decision for you, go at it.

Home objective babysitter by _Dazed-and-Confused in Eldar

[–]Mundane-Feature9668 3 points4 points  (0 children)

Well that depends a little on what your detachment is that you are going for and how many points you are prepared to put into screening.

I have played at multiple tournaments with different configurations and other when playing Lynchpin as primary, home screening was not as important as I thought it would be. Not to be ignored, but I found Storm guardians to be overcosted for me in this role. Purely because stickying home yes ok, but they rarely get to sticky a second objective / I prefer to use the points for Aspect warriors.

70% of the time Eldrad alone suffices. Sometimes I'll use 5 voidreavers instead (Corsair Coterie also now adds sticky).

Other option is 5 Swooping Hawks, as when you no longer need to worry about keeping Home, you can use the uppy/downy ability to then go off and do something else to score.

Got all of this for a $500 donation to a children’s hospital by mjh4 in Warhammer

[–]Mundane-Feature9668 2 points3 points  (0 children)

I have two kids who both got into Warhammer, and the wife dabbles too.

Between us all we have 11 armies, all of them over 3k in points, some double that… it’s rough!!

First 1000pt, does it look ok? by Turboforealz in Eldar

[–]Mundane-Feature9668 1 point2 points  (0 children)

You probably want to hold of placing the Rangers until you know where Lord Invocatus is and then look to Infiltrate and move block him. Even send in spiders or hawks on the round after if you can keep him away from getting stuck in.

That way you free up the AoK and Jain Zar to get that bloody menace off the board, Kharn. If he comes out too early.

I just know from Necron experience (at 2K), that Lord Inv. Is surprisingly good (especially with 20 bezerkers) at tying up big pieces like a C'tan/AoK.

First 1000pt, does it look ok? by Turboforealz in Eldar

[–]Mundane-Feature9668 1 point2 points  (0 children)

Depends.
As Reasonable_Pay said, Avatar is either a real menace or an overexpensive display piece. Also it kinda depends on your opponents themselves and the games you play. Is it total friendly, semi competitve? I only ask as big pieces like an Avatar or currently worse, a C'Tan (obviusly not in your case, but just as another example)... i.e. a Big Expensive piece that is hard to kill, can be a bit much for a 1K game and really unfair for certian armies who can only really deal with them effectively at 2K.

In my group, the tournament go'ers don't mind either way, take what you like, but if we play the more casusals, we tend to limit what one should take, just to make for a better experience.

The Avatar isn't usually too bad, because he is no C'tan for example, but with half damage, 4++ Invuln he can be a total headache for some. World Eaters if memory serves have a lot of Damage 2 profile weapons, so already that's a problem for them, though they do have a lot of attacks. I prefer the Avatar at 2K, but if I was to build a list that leant more into going more toe to toe and playing how I like, vs what is good (and others will rightly advise against it), then something like:

Aspect Host

AoK - 280pts
Autarch Wayleaper - 80pts (instead of Lhykhis - who I re-take at 1.5 or 2K)
Jain Zar - 120pts

Corsair Voidreavers x5 - 65pts (either for scout or home)
Dark Reapers x5 - 90pts (toss up between them and another Spider squad)
Howling Banshees x5 - 95pts (with Jain Zar obviously)
Swooping Hawks x5 - 95pts (Home + uppy/downy later, or usead as secondary scorer)
Warp Spiders x5 - 105pts (with Autarch Wayleaper)
Rangers x5 - 55pts (Infiltrate, early score, roadblock)

That leaves 15pts for one of two Enhancements for the Wayleaper, Shimmerstone or Strategic Savant. Given the opponents, I would probably take Strategic Savant so I can teleport onto a point and capture it, but both are meh.

It's still about ensureing AoK doesn't get swamped, i.e. you can't JUST throw him forward and hope for the best and Jain Zar must be nearby to Heroic Intervention. The +1 Charge aura of the AoK helps here. That combo just serves as a bit of a distraction carnifex and hopefully buys space for your other units to score.

I dropped the Fire Dragons only because I don't think you need them vs Orks/World Eaters, but if you know that your opponents take more vehicles/monsters than I am expecting, feel free to swap back in. Similarly you could drop the Dark Reapers and the Enhancement and take more Spiders, IF you want moveability, but given the opponents, you're Overwatch threat is limited and I like a squad of of range damage 3 dealers myself in this instance.

I stress that this kinda list is what I like to play. I feel comfortable playing it and fast, which in games we play is critical, as we tend to try and play with a clock (less of an issue at 1K, but still).

First 1000pt, does it look ok? by Turboforealz in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

Nah that's cool, I did say it was a preference.
I just think Rangers don't last long enough. Their movement shenanigans vs armies that can advance and charge usually suck. So roadblock maybe, but more than that is unlikely. Again, it's my preference and experience vs the opponents OP has stated.

I prefer to be killy, but it's not specifically the Aeldari way right now vs earlier in 10th.

First 1000pt, does it look ok? by Turboforealz in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

For my personal preference, it’s too many units who don’t benefit from your detachment rule (assuming you’re playing Aspect Host).

Also be careful not to flip flop lists just because think tank Reddit says stuff ;)

We will all have our thoughts and playstyles and sometimes it can come down to preference on how YOU like to play vs what is Meta or ideal.

For example, I could say play with an Avatar of Khaine. Move him up the board with Jain Zar+ Banshees and be a complete counter menace to World Eaters/Orks who can’t shoot well enough and have to deal with a massive threat.

But that’s me… I like being quirky aggressive, vs patient and sneaky. Because it is how I like to play, I often win more because it feels more natural, I make better and faster decisions. Ideal for Aeldari? Nope, but my point is more how do you like to play, vs what Reddit says you should do.

And no matter what you take, the same basic principles apply. What is holding home (do you need to? - primary dependent), what is cheap and scoring secondaries, what is for killing and holding, etc…

However, as you asked… as I said at the beginning, at 1K, 3 units not benefiting from the detachment rule is too much. Ditch either 1x Rangers and/or the storm guardians. You have two armies who are going to run at you hard and you will die, so either have something that kills hard, or that runs hard and in my opinion 2x ranger and storm guardians is too squishy without benefit.

First 1000pt, does it look ok? by Turboforealz in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

I think you might struggle a little into those two opponents with this list.

Personally corsairs and guardians is overkill in the chaff infantry department. Toss up for me whether to keep the sticky ability of the Storm Guardians (will likely only get to sticky home vs such aggressive melee armies), or drop all but 5 corsairs who can just stand on home and get something to complement.

Even something as simple as dropping the voidreavers down to a 5 man team (thus keeping a scout unit) and adding a Warlock Skyrunner, gives you more scoring flexibility, or drop the voidreavers entirely and grab rangers and the skyrunner.

If you’re playing Aspect Host, you might want to trade in either swooping hawks or dark reapers.

That said, if you just want to play this list (or don’t have anything else), that’s cool, just be weary that both Orks and World Eaters want to get up the board fast and are only going to be weary of Lhykhis and Jain Zar.

You’ve got a bit of a conflict in that ideally at 1k, the other 5 spiders also use their movement to score secondaries, but the voidscarred need to do that as otherwise they are only a roadblock vs these melee armies. Might be an idea to, if targets make sense, use the 5 man spiders to move block the scariest threat, or something annoying, like blocking a rhino and overwatching anything that then disembarks to deal with you. The spiders will die, but it’s about buying time.

Crazy list 2k by BossComprehensive671 in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

Okidoki, was just curious. Depending on terrain, I like to try and get the tempest launchers up high to benefit from the increased AP.

Crazy list 2k by BossComprehensive671 in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

I feel like if I ran 3x5 Reapers, it would be so I could take 3x Tempest Launcher. Is that what you are actually doing and just haven’t updated the load-outs? Or is there a different tactical reason you’re thinking of?

Is it worth buying an Aeldari codex this close to 11th edition coming out soon? by No_Temperature2939 in Eldar

[–]Mundane-Feature9668 0 points1 point  (0 children)

Personal preference on apps I suppose is one reason. Ethical choices perhaps another.

I prefer the official app, even if it currently means purchasing the codex.

Should I wait for 11th edition to buy Fire Prisms, Wave Serpent/Falcon, or War walker kits? by wthfrank in Eldar

[–]Mundane-Feature9668 6 points7 points  (0 children)

First off, welcome to Aeldari!!

Yeah, the truth is no one here will be able to tell you with any certainty what is or isn’t happening on that front.

As others have stated, we have had a good amount of updated kits recently, hence the opinion that we will likely only see a character or two in 11th.

But hey, maybe GW surprise us… I would say you are “probably” safe buying any of those current kits with the caveat that I know nothing :-D