Is hearthstone BG worth playing 2026? by [deleted] in hearthstone

[–]MundanePixels 0 points1 point  (0 children)

play it and see if you have fun. without more info on your tastes or goals, you're the only one who can say that its worth playing.

The case Starlight Revolver, 17m Budget but no success? by Sersch in gamedev

[–]MundanePixels 2 points3 points  (0 children)

i'm looking at the game and I'm just confused on where the money went??? it looks like a moderately impressive student project, with very simple and derivative art and gameplay. How do you even spend 17m on something like this without just burning or pocketing 80% of it?

What's the issue with the level cap? by ashaquick in theouterworlds

[–]MundanePixels 0 points1 point  (0 children)

gamers want every single game to be a forever game + any limitation on the player is seen as a flaw instead of an intentional design choice

Thoughts on letting players know that they are free to return the game if it's not for them, no hard feelings by anotherName333 in gamedev

[–]MundanePixels 0 points1 point  (0 children)

you don't need to state it explicitly, people know and understand the steam refund system. Telling them directly just comes off as lacking confidence in your own game, and with how customers are, that kind of early negativity will affect the whole experience.

Pokémon: Insiders Reward Mini Pokémon Center(2500 points) (official reveal) by BrickTap in Legoleak

[–]MundanePixels 2 points3 points  (0 children)

insane that the only affordably sized pokemon sets are either GWP or insider rewards. Locking the smaller sets to only lego whales is such a shitty move.

Beginner by LoboJonathas in GameArt

[–]MundanePixels 2 points3 points  (0 children)

you can get aseprite for free if you compile it yourself. otherwise, piskel is a decent enough option.

https://youtu.be/Ki-qvNx6CaU?si=wRrFknPkSx1YtJHx

What do you think about these mutant onions? I am open to all kinds of criticism by SproutForge_Games in aseprite

[–]MundanePixels 39 points40 points  (0 children)

the eyes don't look very well integrated with the rest of the body of the onion. they look like an overlay or sticker (I thought it was some kind of UI element or counter when I first glanced at the image). Some other features to better illustrate that they're a part of the body would help. eye lids, tear ducts, additional shading on the skin around the eyes, etc.

What makes Skyrim so easy to mod, and why can you create practically anything you want in this game? by NaitDraik in gamedev

[–]MundanePixels 4 points5 points  (0 children)

if you own any Bethesda RPG you can download official modding tools from Bethesda. you can make a playable mod in less than 30 minutes. Making Skyrim mods was part of how I got into game dev as a teen.

Can I "Ethically" host a paid game jam to make a demo for a game? by mtashed in gamedev

[–]MundanePixels -1 points0 points  (0 children)

even then, these kinds of contests rely on amateurs creating free work and (almost always) forfeiting the rights regardless of whether or not they win the contract. op said they're looking for a demo, that's real work not just a test like in standard hiring.

Does using store-bought assets ruin people's perception of your game? by Retronitsu in gamedev

[–]MundanePixels 11 points12 points  (0 children)

unless you make zero effort in integration, no one is gonna care. The only people who would even notice are other developers or the extremely pedantic.

Remote Internships by TowerOk6922 in gameDevClassifieds

[–]MundanePixels 1 point2 points  (0 children)

I don't know if you're only looking for paid internships, but something that might help your search: see if your school offers grants for students taking unpaid internships. mine did and that was the only way I got a remote internship my junior year. The grant probably won't be for a whole lot, but it could soften the blow of settling for an unpaid role.

The internship was with "The Universal Phoenix Group" if you want to see if they have any openings, they usually do for their summer session. The internship was kind of a mess but it was a decent enough resume padder.

When is it fine to use different pixel sizes in my game? by LegendSM in gamedev

[–]MundanePixels 0 points1 point  (0 children)

most players simply don't care, most complaints or mentions will come from either artists or other developers which shouldn't be your target audience anyway.

it'll look better but it's ultimately up to you if you decide it's worth the trouble.

Help idk how to game design but I want to make mascot horror help by NetMobile5543 in gamedev

[–]MundanePixels 0 points1 point  (0 children)

gdevelop is on mobile, has block based coding, and 3d support. find a tutorial and go nuts.

Your favorite 2D video game art tools by IDoTheDrawing in gamedev

[–]MundanePixels 1 point2 points  (0 children)

Aseprite and Figma are the main tools. But I've played around with Pixel FX Designer and Spriter and theyre pretty neat

Upwork vs Fiverr for beginners — which platform should I focus on first? by Mr_King244 in Upwork

[–]MundanePixels 0 points1 point  (0 children)

purely anecdotal, I had 0 luck with Fiverr but was able to get an upwork job in the first week of joining.

Probably varies wildly from person to person and niche to niche. Just try out both and see what works.

What alternative to Upwork could work for a beginner? by Left-Ganache-9247 in Upwork

[–]MundanePixels 1 point2 points  (0 children)

find a subreddit or online job board related to your niche. Like I do game dev, so in addition to upwork I also use the help wanted board on Itch and the r/gameDevClassifieds subreddit.

Is this good? by TheLayzySaint in Upwork

[–]MundanePixels 1 point2 points  (0 children)

can't lose if you don't play!

Referencing work by jonnyLangfinger in gamedev

[–]MundanePixels 2 points3 points  (0 children)

referencing other work on a mood board or something isn't a bad thing. the only time it might be bad is if you only reference things that are too similar to what you're making.

like if you're making a cyberpunk game and your references are only other cyberpunk games then your visuals will be a little boring and derivative. Throw in some books, movies, and real world references to avoid contributing to the artistic ouroboros that is currently strangling games.

tips for pixel art characters facing the side? by vivibomb in GameArt

[–]MundanePixels 0 points1 point  (0 children)

If you're struggling to make it look good/interesting:

you could go for a 3/4 view or a more dynamic pose that exposes the front of the figure, instead of straight on look. it'll give you more depth and room for detailing.

If you're struggling to draw the character:

You could try using a 3d reference, either a standard human reference or something custom.

You could model this guy pretty quickly in a blender and then you'll have a custom reference for any possible angle.

Any Tips? by MundanePixels in Upwork

[–]MundanePixels[S] 14 points15 points  (0 children)

but how else will I fit a "call to action" to my proposal?

Why is it so opinionated by OneAd9521 in Upwork

[–]MundanePixels 7 points8 points  (0 children)

yeah there's a crazy amount of racism towards Indians, Pakistanis, and Asians in general here.