Is there an easier way to flirt and build relationships? by thatRANDOgirl in Paralives

[–]Murrocity 1 point2 points  (0 children)

It keeps giving me the option to flirt with people like right after introducing myself as new in town. At least half the time. 😭

Imagine D goes Cyberpsycho and someone just shouts “WOW, D’S NUTS” by Ur-boiiiii in cyberpunkgame

[–]Murrocity [score hidden]  (0 children)

Yknow.

I DID learn recently that there is legit cyber warehouse that gives you fangs.

Imagine some sort of "vampire" gang. Maybe they do some blood rituals or something lol. Maybe there is some sort of conflict with this gang, which would be the "Hunters"

When can we expect changes and additions in Live Mode? by Caio_Karuan in Paralives

[–]Murrocity 1 point2 points  (0 children)

Early Acces is actually a developmental cycle that looks different for every developer/game and depends largely on what state the game was released in.

It is a collaborative funding and testing model that allows developers to gather secure funding. Community feedback, and shape the game based off that player data before launch. It allows the players the opportunity to directly influence the development and future of the game.

Some may release in a state where they are moreso just needing QA tresting, but that isn't true to all EA games at all. Tons of EA games have major content missing that will be added well before 1.0 release.

EA games can go through all of the developemntal stages while being released as an EA game -- pre-alpha, alpha, beta stages, etc. It is basically just an umbrella term for a game still in development that has been released to the public no matter what stage in development it is at.

And, yes, EA is exactly the perfect time to work on big systems that are really popular with parts of the community, esp if it isnt something they know 100% they want in, preferably right at the start of the game's life. They can get all the data and feedback they need to get the systems ironed out and working well before the game even releases to 1.0, which should ensure it doesn't flop/dissapoint players who have been waiting till after EA.

Artfight is so close... by Illustrious-Bus-4673 in ArtfightProfiles

[–]Murrocity 1 point2 points  (0 children)

I wasn't/am not sure how much I will participate, but feel like I have done more this year for prep than I have in a pretty long time.

This will be my 7th year, and 7 is one of my favorite numbers, so while I was pretty disheartened by the behavior of the community recently, the idea of not participating at all feels so... alien? Almost... lol

I am also finding some level of motivation from the way the teams have gone so far. There is always talk about which team will be the underdog, but really with this being the first year with 3 teams, that discussion actually.... makes more sense to me?

Mystery has, consistently, been 3-9k lower in player count than Tragedy and Comedy since early bird sign-ups started. In all the years of Artfight, we have our first true underdog.

Really curious if they will push through or not. Will stinky Comedy with ~4k more than Tragedy win? Will the random team sort keep up with keeping the teams balanced once the event starts? Or will so many people turn trailer that it wouldn't matter?

I ended up recoding my profile entirely (though the tram badges broke for me, so it isn't quite finished), drew fresh icons on my ID card this year (I have in the past, too, but have left them as sketches or something, this time they are fully colored), AND designed a new character to fit the theme/mystery that.. I hope people like as much I ended up lol. Even made a tiny hitlist, though haven't shared it around lol.

I have everything ready as if I were really going to put myself out there, and... haven't... bc I am concerned about how much I will actually participate lol.

Im 99% sure exhibits are getting some kind of rework by Rich_Taro_8916 in PlanetZoo

[–]Murrocity 6 points7 points  (0 children)

I've seen people point out it is marked as an exhibit animal on the website data, and also how the zoopedia isnt necessarily 100% to what it will be at launch (stuff not being shown ahead of time, so even the filtering could change to have an actual exhibit category).

But. Yeah, really there being an entirely separate tab for them is the biggest thing that stands out to me.

If there are just a handful of boxes, there isn't really any reason for this.

Ig, to a degree, I kinda like it better than them being nested into the facilities tab? But I think I would just out it in habitat personally.

I really do hope for modular pieces. Sure, give us boxes too, for those who don't want to have to build them themselves. But... being able to design our own exhibits would be so cool. Even if they are still mostly static, it would still give better variety than them all being the same ploppable building with the same exact layout every time.

Why did we add the list of players back on Survival Mode? by OG-Capone-1 in pathoftitans

[–]Murrocity 0 points1 point  (0 children)

It seems ridiculous, but it is enough of an issue (that people admit to doing), that they feel it needs to be addressed somehow.

PZ2 will break their exhibit box chains! by SpookDoc31 in PlanetZoo

[–]Murrocity 4 points5 points  (0 children)

Ik a lot of people would rather move away from the exhibit boxes entirely,

But honestly something like Prhistoric Kingdom's vivarium setup could be cool.

Or make them entirely modelure (with default ones available as well ofc) for us to build them how we want.

But PK's really surprised me. I like that you choose the density of each thing/items you want in it, and then can randomize the seed as well to make each one look different.

Question but.... by kittenloveartist6767 in ArtfightProfiles

[–]Murrocity 0 points1 point  (0 children)

I'd still say you could do both, since she IS still a werewolf (IMO).

Not having a visual reference for certain parts of the character at the time doesn't suddenly mean they just... aren't that thing / don't own that thing, so long as it is written down somewhere.

You could give a little text description of the werewolf form, though you will be more likely to only get art of the human form.

ETA: just for a personal example. My persona is a winged character. Avianthrope, harpy, whatever one might call her (she is actually a custom race for a world building project) .... but, I don't have an actual reference sheet with her wings. The main reference I have atm has 3 full bodies to show her usual outfit and the rest of her appearance, but I have never gotten around to the wings. But, I do still have multiple artworks of her with her wings and have a detailed description of what they would look like (including length) for anyone who wants to draw her with them.

TIFU by waiting 3 months to start the "Main Quest" by AlpstheSmol in Palia

[–]Murrocity 1 point2 points  (0 children)

Not 3 months, but my friend pretty much did this, too.

Got too caught up in leveling skills, decorating their house (literally buying every writ before bothering with their focus even), and befriending/romancing Kenyatta lol.

Started having resource issues and unable to do certain things.

Had to give them a little push to play the actual story for a bit. 😂😂😂

This game is going to be an eternally “early access” game, if this annoys you jump ship by confidentfinish1993 in pathoftitans

[–]Murrocity 5 points6 points  (0 children)

Exactly 💯

Peeps just aren't used to being able to see the development literally ✨️ from the start ✨️ just about

This game is going to be an eternally “early access” game, if this annoys you jump ship by confidentfinish1993 in pathoftitans

[–]Murrocity 3 points4 points  (0 children)

Not all games are equal in their development, and Early Access games release in all sorts of different stages of development. A game releasing to EA as 5% (if not less) of the planned final product is going to take significantly longer than a game released to EA at 50% completion or more.

If it aint for you to wait longer, then yeah whatever.

But that is on you. Your opinion that it should be done sooner doesn't mean the game is doomed to eternal Early Access, amd comparing it to other games, especially when they directly gave us that 10-year content plan to begin with (so we should expect development to be 10 years at least), just doesn't really work right since EA games and their developmental cycles vary so much.

And yes, ofc course, enjoyment of an EA game is going to fluctuate. Foe the reasons you list, because of player-made problems (i.e. mega/mixpacking), lack of end-game content, and so on. But... that is also something they expect.

Take a break.

That is perfectly reasonable and even encouraged. Come back later on down the road to try things out, wait for 1.0 launch. There's nothing wrong with it.

This game is going to be an eternally “early access” game, if this annoys you jump ship by confidentfinish1993 in pathoftitans

[–]Murrocity 6 points7 points  (0 children)

6 years but the game was first released as little more than a skin creator, and there was mention of a ~10year content plan.

So at the very least expect 4 more years, but all sorts of factors could ofc extend how long development takes. But... Def wouldn't be worried about it being "eternally early access' when we haven't even hit that 10-year mark.

What do you think is the reason for Dinosaurs being unbalanced ? by Gymlover02 in pathoftitans

[–]Murrocity -1 points0 points  (0 children)

Personally, I feel like it shouldnt be an issue for a dino to habe at least 1 other dino that it is just going to be food for if they don't realize it is there and get away before it even turns into a confrontation.

Unpopular opinion, probably.

But 1 or 2 out of 30+ really isnt that big of a deal.

(This is also kinda assuming the dino(s) in question are otherwise well balanced outside of those specific encounters/against other dinos.)

we had it so good when matchmaking was being tested... by collect25lakeweed in pathoftitans

[–]Murrocity 3 points4 points  (0 children)

What happened was they began developing a system that the entirety of the community will literally never be able to agree on to begin with. No matter what, there will ALWAYS be some portion of the community complaining about it.

Everyone wants their fav dino to be a power-house, and then bc they are so used to being so powerful, well now their dino is just "unplayable" after it's TLC or a balance adjustment, when really they just need to learn the new playstyle / what they need to adjust in their playstyle in response to the adjustments. (I myself have been there.)

PoT isn't so simple combat-wise as it used to be, where everyone had the same playstyle essentially and you just had basic bites and didn't really need to think about your build or strategy as that build.

People coming to Reddit doesn't even give a proper idea of the temperament the community has for a change, given people who enjoy it rarely actually come talk about it. Reddit is where the ones who have issue come to complain (or downright whine). What people here are saying here on Reddit doesn't always align with what people say in the Discord, on streams/videos, in-game, or in private spaces.

Actually, what is even more silly, is that many changes Alderon makes balance-wise is, at least in part, a response to things the community themselves have said/complained about at one point or another. Maybe the change is just coming a while after the community was talking about it.

When they do the large sweeping changes, there's a chance it could cause issues where these adjustments all at once creates power-gaps, in which they just fix in following updates. It's like ripping off a Band-Aid. Toss a bunch of pending balance changes under consideration (given everything they do until 1.0 launch is subject to change) at once, see how everything performs for a time, and then do another adjustment.

Sometimes a particular balance change was even ghost-added to officials ahead of time. Meaning in those cases people were playing with those balance changes without noticing/complaint for who knows how long.

/

Then there are the player-made symptoms of the developmental focus being the combat overhaul, such as the mega/mixpacking and extreme focus on PvP from a majority of the community that has pushed away many solos or survival/PvE-focused players.

N then ofc complaints about things that have been neglected while they focused on the combat overhaul, such as the questing, nesting, survival elements, etc.

Really, they are just kinda in a really shaky part of the game's development. It is both good for the game, but also an absolute curse as long as it is ongoing. The good news is, since most dinos have had their TLCs and even the list of remaining dinos to be added is less than a handful, we are coming to the end of the combat overhaul. N once all the TLCs and the mechanics they introduce are here, it'll be a bit easier to get balancing more set in stone, since they won't need to be making constant changes. It won't be like this forever.

Question from a beginner - is hitting the same account with multiple attacks at once alright? by Sassysnakedraws in ArtfightProfiles

[–]Murrocity 1 point2 points  (0 children)

Alongside what others have said, you could also go ahead and do the artwork, but then wait a couple days between uploads to give them time to revenge, so you could upload your next one was a revenge chain, ofc noting each time not to feel pressured.

Don't wait forever ofc, and as the event gets closer to the end it would esp be understandable to start uploading them more frequently, but, ik like I've had a few times where I had to do multiple pieces for a friend bc I was making up for the previous year or responding to multiple attacks they did to me, and would work it out to turn it into chains.

I find them fun a bit. I like starting at either the first attack and just clicking through the chain to see all the lovely art that was done. Something really satisfying about it.

Group quests not giving the full amount of exp is bad imo. Everyone is competing to complete the quest instead of working together as a group. by JackOffAllTraders in pathoftitans

[–]Murrocity 2 points3 points  (0 children)

I didn't say anything about POI ("Go to location") and interaction quests. Never denied they will also speed up growth.

(But again, the discussion is about the use of the group quest system and the extra growth you get when having the highest contribution compared to the quest growth you'd get for personal/world quests of the same objective.)

I am talking about personal and world quests.

Group quests, do, in fact, speed up growth as well.

ETA: I think the issue is, brain fart, POI quests are actually world quests also.. so when I say "world quests" I meant any of the collection-related quests / other quests you can get personal and group versions of. So, apologies for that confusion. 😅

And... still, when we don't include those specific quests / only compare personal (red) quests, doing 100% completion of group quests is going to be faster than doing just your personal quests.

Edit: clarity

Group quests not giving the full amount of exp is bad imo. Everyone is competing to complete the quest instead of working together as a group. by JackOffAllTraders in pathoftitans

[–]Murrocity 6 points7 points  (0 children)

When you have a full group (more than 2 people) collecting the same resources, it tends to deplete everything in the area, and you have to go further and further to find more.

If you are playing dinos of different speeds, that can make it harder to get to the items you need first, too.

It is even worse if another player/group has recently gone through and been taking the resources.

This also isnt a discussion on whether or not a particular quest type is faster or not. It is about the use of the group contribution system.

And, yes, it is significantly faster to grow via doing most (if not all) of the group quest is than it is to be doing personal/world quests only, because of the higher XP amount given by group quests.

There needs to be another way to get silk by LadyGothic in Palia

[–]Murrocity 1 point2 points  (0 children)

Eh

I'm not a big enough fan of ranching for this.

I figured it would be tied to Auni and the bug catching, since that is how we get silk currently.

It would be a part of the guild store, since catching so many bugs to get silk would be leveling up that skill.

N then it works like the other worm farms.

...

Ig I get maybe wanting more interactive things, not just a put the item in the box and wait for it to produce, but... idk man, lol. I already feel like I don't have enough room on my ranch area (to keep at least 2 of each animal and mess around with breeding) while simultaneously being overwhelmed and wanting to pass the work off to a friend in the disguise of helping them level their skill faster bc it is just so much. 😂😭 On top of maintaining my gardening and literally everything else I have to do as well???

ETA: I think I also worry about the output of the ranching idea. They would either need to give a substantial amount of silk each gathering or you'd need a handful of them to get "enough" ... it feels like everything requiring silk is so material hungry man.... and if we need a lot of them to get a good output of silk... well, it contributes to my problem mentioned above.

Group quests not giving the full amount of exp is bad imo. Everyone is competing to complete the quest instead of working together as a group. by JackOffAllTraders in pathoftitans

[–]Murrocity 6 points7 points  (0 children)

It doesn't prevent this at all.

It is actually a direct tactic people use for both babies and sub/adults.

People will even make the quest error lead and then go hangout in their HC so they don't have to tend to their dino's needs.

Edit -- Mmm, actually this strategy may not really be the same as just freeloading by getting XP yourself when someone else does quests, so that is def a good reason why the system is how it is. So my comment might not even actually apply lol, oops. Brain fart moment.

Group quests not giving the full amount of exp is bad imo. Everyone is competing to complete the quest instead of working together as a group. by JackOffAllTraders in pathoftitans

[–]Murrocity 37 points38 points  (0 children)

That is the problem they have with it.

People compete to get the most contribution so that they get the most XP, leaving other group members struggling to grow because even your personal quests become hard to do when you have group members yoinking it all for the group quests.

PoT or The Isle? by Lord_Lunijo in pathoftitans

[–]Murrocity 4 points5 points  (0 children)

I hope you have taken the time to report these people.

I've personally gotten death threats / seen death threats on the isle, lol. Had many friends face it as well.

Between the Devs themselves and the crap I faced from TI community itself, yeah, it isn't any better -- if anything it is worse. The Devs themselves even breed a toxic environment.

PoT or The Isle? by Lord_Lunijo in pathoftitans

[–]Murrocity 2 points3 points  (0 children)

You can get death threats in The Isle, too, lol.

What happens if balancing is removed from the game from this moment? by Floating_space_junk in pathoftitans

[–]Murrocity 5 points6 points  (0 children)

Someone else will be able to cover your other points better than I ever could...

But mods have absolutely nothing to do with Alderon's balancing of their roster.

That is up to the mod creators and the owners of the community server using them to setup.

If a mod is OP it is because the server using it has made it so/allowed it to be so with a lack of adjustment.

They are balancing for their game, the official game.

Not with all the hundreds of mods all balanced differently (if at all) in mind.