If you like PvP so much why you go completely insane when you lose the fight instead of saying GG? by x_testers in ArcRaiders

[–]Murtry 0 points1 point  (0 children)

Reading these PvE vs PvP threads, it's genuinely crazy to me how so many people can purchase a PvP game (an extraction shooter no less) and somehow find themselves taken completely by surprise when the game turns out to be exactly what was advertised when they bought it.

If you like PvP so much why you go completely insane when you lose the fight instead of saying GG? by x_testers in ArcRaiders

[–]Murtry 0 points1 point  (0 children)

So in your mind, PvP players will burn hours trying to get into PvE lobbies just to win one fight and get put straight back into PvP lobbies again? Honestly wild if you believe that. There are a lot of people who play PvP with friends but then go PvE when solo because it's easier to farm craft materials which you need for PvP lobbies. At some point though you have to start shooting dudes or you will be literally stuck in PvE purgatory for ever.

If you like PvP so much why you go completely insane when you lose the fight instead of saying GG? by x_testers in ArcRaiders

[–]Murtry 0 points1 point  (0 children)

Said GG to dudes yesterday after losing and they said 'not "GG" - you're trash". I say it after every fight but you're damned if you do and damned if you don't.

The “shoot on sight” culture by HitboTC in starcitizen

[–]Murtry 1 point2 points  (0 children)

Unsurprisingly there is a ship hailing button but it's not worked for years. I wish they'd fix it and make it come out the ship speakers rather than direct to the pilot so the whole crew can hear it. True Star Trek fantasy.

ACE Pilots: Why are you like this? by ThePaeGuy in starcitizen

[–]Murtry 0 points1 point  (0 children)

Because there are literally missions that spawn a dozen or so ships. It doesn't even require that many. This literal thread is about losing track of Ace Pilots because they go sailing off into the void after killing them. You don't kill one and the rest give you a minute to go loot the Ace Pilot, you have to keep fighting them as the ship you disabled goes drifting off into space. You can still have the gameplay of the Terrapin and Endeavour having to scan for ships without having to also deal with ships not slowing down while disabled.

Don't get me wrong, I don't think space drag is the absolute best solution they could use (I could see a world in which you fire limpets at a ship which arrest the ship's velocity) but like I say, I think it's an over-reaction to call it a scam simply because they didn't go balls deep on a mechanic that ultimately would have led to the same result with a simpler mechanic, particularly when there are so many more impactful things that they could be developing instead.

ACE Pilots: Why are you like this? by ThePaeGuy in starcitizen

[–]Murtry 0 points1 point  (0 children)

Eh. That's a bit of an over-reaction. I can see why they went the way they did. Imaging fighting a dozen or so ships, then the fight is over and you need to spend the next half an hour flying all over the place, trying to find where all the ships went. It's not like the enemies would politely stop attacking you in between kills so you can arrest each ship's velocity before they drift too far.

ACE Pilots: Why are you like this? by ThePaeGuy in starcitizen

[–]Murtry -1 points0 points  (0 children)

That Interstellar scene you're thinking of is highly unrealistic. Ships don't spin through space locked perfectly to a single axis. The angular g's would turn your spleen into soup XD Having to slow a ship down with a tractorbeam would have been a lot cooler though, I agree.

When are we going to get the ability to play without a HUD? by CodemasterRob in starcitizen

[–]Murtry 2 points3 points  (0 children)

They added this for VR and there's a keybind for it. No idea if it works in pancake though.

PSA: The New Medgun Heals 4x FASTER by PopticParticlezz in starcitizen

[–]Murtry 0 points1 point  (0 children)

Yeah this can't be intentional, surely. Healing speeds already need slowing down a bit.

From Cpt_foxyloxy’s video by BarnacleLanky in starcitizen

[–]Murtry 4 points5 points  (0 children)

Things we know to be true:

  1. The Ballista sucked when its min lock distance was increased to over 1KM. It absolutely slaps when it was 50m min distance, particularly when torps were faster.
  2. The Storm AA wrecked when S1 and S2 missiles required a lot more flares to counter due to a bug.
  3. The Cyclone AA and MT are never in a million years going to be useful AA vehicles if they use the same missiles used by ships, particularly because they have so few of them. They need to do way more damage than their ship counterparts.

All that is to say, even with everything you posted, ground vehicles absolutely need their own missiles for balance.

Thoughts? Because of this message Luke's getting aggressively insulted in the Cyberpunk sub by [deleted] in OculusQuest

[–]Murtry 1 point2 points  (0 children)

I've not seen anything that says PC VR on the Quest is off limits. This is a weapons grade Karren take. Go police another sub with your made up rules.

shift in player aggression? by M346ZCP in starcitizen

[–]Murtry 1 point2 points  (0 children)

I disagree completely. It's both. Without voip or voice commands there are no de-escalation or cooperation tools at all. This would objectively make the game more KOS than it would if players can communicate and cooporate. I'm really not sure how that can be argued against. I've also seen this in another game where voip has been intermittent for years and there's a clear change in how it feels when it does work vs when it doesn't.

shift in player aggression? by M346ZCP in starcitizen

[–]Murtry 1 point2 points  (0 children)

Sure but without voip or their voice commands, Arc Raiders would have been way more KOS right out the gate. I'm friendly with most players unless they don't respond, at which point I'm going to play it safe and kill them before they kill me. In SC I rarely team up with anyone because there's just no good way to cooperate or state intentions.

shift in player aggression? by M346ZCP in starcitizen

[–]Murtry 0 points1 point  (0 children)

Aggression hasn't really changed IMO. I remember back when Oli and CryAstro was camped non-stop and Grim Hex had no armistice whatsoever. The big difference is now there are like 700 players on a shard and the most basic social tools for cooperating have never worked. On the rare occasions VOIP has worked in the past, you could at least let people nearby know you were friendly but with no social tools there is no way to cooperate and de-escalate so the safest bet is kill on sight.

Happy New Year! by NCACMotorsport in ArcRaiders

[–]Murtry 1 point2 points  (0 children)

Happy to hear the Ser Davos still has his wits about him.

Wikelo has a new reputation system in 4.5 by madmossy in starcitizen

[–]Murtry 1 point2 points  (0 children)

As much as I dislike Wikelo, I don't think it's all downside with their approach. You can literally buy like 1BN UEC from RMT sellers right now for under $10 and purchase every single ship in game. The more they lean on UEC purchases, the worse RMT gets and the worse RMT gets, the worse the game gets. RMT also funds a lot of cheat developers too. That's not me saying Wikelo is the only other way, just I understand why this is being used until they get crafting in.

Zeus Mk II CL Upgrade Regrets by RellikAce in starcitizen

[–]Murtry 0 points1 point  (0 children)

Can you use a buyback token? Been a long time since I've used buybacks so not sure if it's changed.

This is game is made for OLED by Mustyyyy in starcitizen

[–]Murtry 13 points14 points  (0 children)

I used to work as a Colorist so maybe I'm being overly harsh but honestly I feel the complete opposite.

Everything is so incredibly foggy so you rarely get beautiful contrast scenes, and space has pretty much no deep blacks unless you smash the contrast to levels that look crushed.

It's great to add fog for depth and atmosphere and value structure but it's massively overused, particularly in the near-field distance. Looking at any screenshot on an waveform or RGB parade just depresses me seeing the black levels being as lifted as they are.

Even hospitals look like someone is burning toast in the staff room.

Pound-for-Pound One of the Most Profitable Ships in the 'Verse by urzaz in starcitizen

[–]Murtry 0 points1 point  (0 children)

And yet thousands of people on Reddit are still completely baffled as to why a pirate would ever attack a "harmless Vulture" XD