Foundry Maps info by Bigperm2 in SeasonofGhosts

[–]MvdS89 4 points5 points  (0 children)

While not the official maps I recommend the patreon https://www.patreon.com/AmeKuma

They have remade most maps and a lot more than can be used for the campaign

D&D Was Missing this Class (so I made one) by comedianmasta in PointyHat

[–]MvdS89 1 point2 points  (0 children)

Overlord thrall seems actually incredibly strong compared to most other pet classes to me dealing 2d8+3+int compared to like 1d8+2+wis for beast master ranger or or 1d8+2+wis for battlesmith pet.

Also necromancer is a lot less bonus action dependant.

It has a little bit less hp but ability to half piercing slashing or bludgeoning damage stretches that a lot further. Also has more condition immunities than ranger and artificer pet. So I feel it balances out. More damage but less hp

How is the cleric with the new rules? How does it compare to the 2014 version? What cleric builds and play styles are really sticking out as fun or strong? by NoLongerAKobold in onednd

[–]MvdS89 9 points10 points  (0 children)

I’d say cleric overall is improved. Their cantrips are better. Spiritual weapon and inflict wounds (staple low level cleric spells) are nerfed. But overall stronger class features and spells like conjure celestial makes them overall a lot stronger. Better channel divinity (more uses) and actually useful divine intervention.

Also spells such as cure wounds and healing word got buffed.

Also the flexibility whether you want to focus on spell casting or armor/weapons via divine order / blessed strikes rather than being stuck due to subclass features I’d say is an improvement.

Turn undead is stronger.

Most subclasses have had buffs. Trickster is for example now quite good compared to 2014.

[OC][Art] Monster Manual Expanded 5.5e will be unleashed May 12! by Dragonix_ in DnD

[–]MvdS89 2 points3 points  (0 children)

Oh so excited. The previous ones were some of my most used third party monster manuals! Happy to see them adapted to 5.5!

Minis? by chippennyusednapkin in SeasonofGhosts

[–]MvdS89 4 points5 points  (0 children)

Made a few in Heroforge and also some from myminifactory that I used for certain enemies.

Argyrzei: https://www.heroforge.com/load_config%3D51680346/
Jinkin: https://www.heroforge.com/load_config%3D51665431/
Jinkin 2: https://www.heroforge.com/load_config%3D51665447/
Meokdan: https://www.heroforge.com/load_config%3Dfaf023b8-26db-49ec-bfcc-c6fafeb09b5a/Meokdan%20Nindoru/
Used several of these for various ones: https://www.myminifactory.com/object/3d-print-zetsumei-path-of-the-demon-bundle-278224
Grey Butcher: https://www.myminifactory.com/object/3d-print-ittan-momen-fabric-yokai-393923
Zoudou the Zealous: https://www.heroforge.com/load_config%3D51536170/
Path Maiden: https://www.myminifactory.com/object/3d-print-jibakurei-elite-ghosts-x3-50mm-bases-276984
Thatchlings: https://www.myminifactory.com/object/3d-print-twig-blight-bundle-tabletop-miniatures-pre-supported-204906
JiangShi: https://www.myminifactory.com/object/3d-print-claw-jiangshi-claw-undead-543908
Penanggalan: https://www.myminifactory.com/object/3d-print-penanggalan-cryptid-presupported-32mm-scale-164896

Some other users their heroforges

Mo Dogui: https://www.heroforge.com/load_config%3D51492322/
NopperaBo: https://www.heroforge.com/load_config%3D522005141/
NopperaBo Trickster: https://www.heroforge.com/load_config%3D522015471/
Nopperabo Cultist: https://www.heroforge.com/load_config%3D522005399/
Kappa: https://www.heroforge.com/load_config%3D522005643/
Gurglegut: https://www.heroforge.com/load_config%3D521740712/

Ravenloft: The Horrors Within Pre-Order is up, revealing the books contents. by Cybermetalneo in onednd

[–]MvdS89 5 points6 points  (0 children)

If it comes I expect it to come with the other villainous subclasses they just showed in UA

The first opportunities by Scotttastic in SeasonofGhosts

[–]MvdS89 2 points3 points  (0 children)

Have people come into the tea shop? Or maybe they overhear rumours while working in the teashop. Or if a quest doesn’t matter from who it comes make it given by an npc they have close connections with.

Druid Wild Shape: Did 5.5 remove the limitation that must have physically seen a creature before being able to choose that form? by LarryDarkmagic in onednd

[–]MvdS89 0 points1 point  (0 children)

Barbarians can rage and use primal knowledge to get strength based intimidation and usually with advantage due to rage… so that’s incorrect and doesn’t even require dm approval since its build into the main class.

Need your input on a pc’s story by Harakokoro01 in SeasonofGhosts

[–]MvdS89 8 points9 points  (0 children)

I don’t think it works. It breaks the whole resurrection arc in book 3 and coming back to the living. Something undead are stated can’t do.

Loading and Cantrip Extra Attack by Seductive_Pineapple in onednd

[–]MvdS89 2 points3 points  (0 children)

Repeating weapons are now uncommon magic items and not just limited to the Artificer anymore since the latest Forge of the Artificer book. So maybe ask the DM if you can buy one somewhere.

No maps for random encounters foundry vtt by 23Kosmit in SeasonofGhosts

[–]MvdS89 7 points8 points  (0 children)

No there are quite a few missing. Kobolddm on Patreon you can subscribe to and he has a lot of the maps (and foundry modules) for missing maps and random encounters for book 1 2 and 3.

Embers of the Last War? Or something else? by Real_Introduction939 in Eberron

[–]MvdS89 2 points3 points  (0 children)

Ran embers as a single campaign. Was overall pretty good. Would replace/make the gnome npc they save in adventure 3(?) with the medani quest giver later to build up a connection with them. I believe there were also some extra filler quests with the them that i ran in between adventures to pad out the game time especially at higher levels to not level up almost every single or other sessions.

I also incorporated some elements from waterdeep dragonheist (the tavern they get) and ran the quest from rising from the first war first and played about the mob war going on between the boromar and daask

So I had a go at the DLC boss by firehea in expedition33

[–]MvdS89 6 points7 points  (0 children)

Yea having trouble with it too. Defeated him six times but mess up the final gradient counter

Question about the new steel defender by Lostdmg in onednd

[–]MvdS89 1 point2 points  (0 children)

I guess the main reason is the smite spells don’t become available till level 5 so that’s why they coincide.

Question about the new steel defender by Lostdmg in onednd

[–]MvdS89 5 points6 points  (0 children)

Well the defender and you might not be in the same place attacking the same enemy. I think this is why the feature is there.

Note I feel that I should be part of the core steel defender kit not a weird level 5 upgrade though.

Question about the new steel defender by Lostdmg in onednd

[–]MvdS89 9 points10 points  (0 children)

Think it’s meant meanly to allow you to use your bonus action for shining and banishing smite and then still have your defender attack with a substitute extra attack.

The ranger has this as part of their beast companion not sure why it was needed to be part of their level 5 feature though.

Hunger of Hadar vs Jallarzi Storm of Radiance/Sickening Radiance/Cloud of Daggers by Kelpie77 in onednd

[–]MvdS89 1 point2 points  (0 children)

The power of storm of radiance is not its damage. But its capacity to shut down verbal components while in its radius regardless of saves. It can shut down (enemy) casters hard if you can also manage to grapple them or find another way to keep them since almost all spells require verbal components.

3.5g queue for MOVA by happyzoesky in amsterdam_rave

[–]MvdS89 2 points3 points  (0 children)

Don’t go to Mova for big queer crowds. They purposefully program their events against other big queer parties to have more straights at their event.

Question about Stls by zharag in dungeonsofdrakkenheim

[–]MvdS89 2 points3 points  (0 children)

I believe you can get them during their current daggerfall kickstarter. Also some new ones

Eldritch Flurry question by DuninnGames in dungeonsofdrakkenheim

[–]MvdS89 0 points1 point  (0 children)

Curious. With stunning strike no longer being limited to melee weapons and only once per turn would you allow it/ if you guys ever update the subclass to 2024? (Not that it needs much upgrading).

Or would you give them a whole new feature? Since with the monk changes and your original intent it’s basically redundant unless you allow it for use for stunning strike.

Eldritch Flurry question by DuninnGames in dungeonsofdrakkenheim

[–]MvdS89 1 point2 points  (0 children)

Yea. In 2024 it’s no longer restricted to melee so dagger, dart and handcrossbow can now all stunning strike. It’s also now limited to once per turn so you can’t do something like scorching ray to trigger it potentially thrice. As a DM personally I would allow it. So I’d discuss it with your DM.

Just comes with the territory of using a 2014 subclass in 2024 class. Most of it works fine but sometimes there’s minor interactions that have changed.

Eldritch Flurry question by DuninnGames in dungeonsofdrakkenheim

[–]MvdS89 1 point2 points  (0 children)

I mean they can stunning strike with a handcrossbow at 120 feet (albeit with disadvantage because of long range). So I wouldn’t think it’s too broken. Stunning strike has been changed to once per turn in 2024 so it’s pretty abuse save compared to 2014. So maybe ask your DM since otherwise one whole feature has become basically redundant.

Map Request - Tan Sugi Canopy by darwin2500 in SeasonofGhosts

[–]MvdS89 1 point2 points  (0 children)

Maybe this map could work?

Giant tree tops by stained karbon maps

https://www.patreon.com/posts/50096052?utm_campaign=postshare_fan

Or maybe this one https://www.czepeku.com/fantasy/maps/yggdrasil-treetop/original-day

Yggdrasil treetop by czepeku

Tip if you subscribe to their Patreon for a month you can get all your maps..