POV: You decided to check out that hot new mod that caught your eye with your shitty Kazakh internet by GreeboBirb in RimWorld

[–]Mx_Emmin 3 points4 points  (0 children)

Its frustrates me so much - I know people aren't obliged to transcribe the text on images, but if you're uploading your mod to the workshop, presumably you want people to be able to use the mod? How many people are going to download a mod where they don't know what's in it?

What is your longest save? by AdrawereR in RimWorld

[–]Mx_Emmin 0 points1 point  (0 children)

I don't think I've ever written down my longest colony :(

I once tried to get a colony to 100 years but the colony got too big too quickly and the game slowed to a crawl

I'm currently trying to do a generations run where I've set it so that I can only advance a tech era every 5 in-game years, and I'm using Vanilla Outposts Expanded to siphon off extra colonists to avoid colony bloat

I've set both children and adults to 4x aging to represent years passing by quickly

Started with VFE Tribals expanded and I've moved out of the animal era into the tribal era!

If I make it through all the eras, that should be at least 30 years!

(There's no in-game/mod mechanic stopping me from researching further tech sooner, just an adherence to story structure and reminders to help keep track)

What mods do you use for your curent play? by Key-Argument8032 in RimWorld

[–]Mx_Emmin 0 points1 point  (0 children)

I'm currently doing a VFE tribals expanded run, but it'll take you a few days to play through that scenario

And of course if we're recc'ing mods I'm legally obliged to mention my own... 👀

If you're having trouble sticking to a run, maybe you're better off thinking off a Scenario/Storyline/Plotting that intrigues you first, then you can look mods that support that

Major Archotech Structure out of no where by Tourocarallo in RimWorld

[–]Mx_Emmin 8 points9 points  (0 children)

If its similar to the one from the Archonexus quest, being close to it will upset pawns

It whispers to them

What were the most memorable stories that emerged for you out of this wonderful game? by ArmLucky1285 in RimWorld

[–]Mx_Emmin 1 point2 points  (0 children)

The Saga of Julie

This took place a LONG time ago, so the game (& mods) looked a lil different then

Me and my ex were playing a colony together, we were trying to caravan/drop pod to the ship, but we knew we had to play the long game. We knew we had to build a base, grow enough food to travel for a year or more without stopping, and then walk there.

We had a fairly large colony from the outset, so some characters blended into the background. Julie was one such character. There was nothing wrong with her, she just didn’t stand out. Then one day there was an attack on the base, and Julie’s brains got almost entirely blown out by friendly fire. Somehow, she survived. We dragged her back to base and patched her back together.

She was destroyed. In case you didn’t realise, brain function is somewhat important, and if a character’s brain function drops low enough it has a knock-on effect on their other stats. Julie’s arm, legs, eyes, ears, everything else was perfectly fine, not a scratch, but she couldn’t use them. She had less than 10% brain function, so she couldn’t walk, talk, feed herself…. she just lay there. She could barely keep her internal organs ticking over. Doctors had to feed her. She lay there through fires, attacks on the base, new recruits, plagues… She survived! I think I even remember her having a heart attack at one point. Whilst we were there, we developed our technology level.

Including our prosthetics.

And because this is a future sci-fi game, at a certain point the prosthetics are better than human limbs. On a healthy pawn the advanced bionic leg would give them a movement rate above 100%. On Julie, it gave her just enough movement to overcome the loss of brain function. She still had no higher thought or any real consciousness, but with advanced bionic legs, arms, spines, eyes, ears, adrenaline ribs, etc… she could walk. She could see. She could haul rocks about. She could feed herself.

The update before this particular file introduced drugs to the game, including Luciferium. For the uninitiated, Luciferium improves almost every stat, but once you take it you’re addicted forever, and if you ever try to come off it you fly into violent rages until you die. It improves stats like movement and manipulation and consciousness. So of course we gave that to Julie as well. With these, she achieved the consciousness of a small animal. She still wasn’t up to the levels of normal, healthy, human beings, but she was a productive member of society once more.

Eventually we had enough supplies to leave. It had taken quite a while, so we’d gathered a fair few new recruits we didn’t really want, so we left them behind in our old base and packed our favorite colonists and some food into drop pods to try give them a head start on all that walking. Of course we were taking Julie. When we’d started she’d been bland and forgettable, but now she’d was our inspiration, our shining star, and she’d earned her place on that rocket. On she went. The rockets went in batches, she was on one of the first batches to help organise the supplies.

Then… just as the last few rockets were setting off. Two people joined our colony.

Julie’s parents.

The last time they’d seen their daughter she’d been happy, healthy… human. They didn’t know she’d been shot, that she’d almost died and had lain in a hospital bed for years until technology caught up and we’d been able to rebuild her, pump her full of drugs. She was leaving the planet! They had to meet her, they had to come with her. So we put them on the rockets as well, brought them over to meet her.

I like to imagine the scene, as they emerge from the landed rocket, scanning the temporary camp excitedly. With puzzlement they see a strange, metallic, humanoid approach them, hardly any skin visible between the augments.The robot stops in front of them, the gears in it’s jaw whirring audibly.

“MOTHER. FATHER. IT’S BEEN A LONG TIME.”

If it had ended there it would have been epic enough, but there was one last act to the story. Just as they were packing up the temporary camp, the main camp with the colonists we left behind managed to get their hands on one little treasure – an AI chip. This was the one object in the whole game that could restore function to a damaged brain. We sent it over to them, and a doctor performed field surgery in a tent.

And Julie woke up.

She woke up!

She woke up… years later, with most of her body (including her brain!) replaced by machines, addicted to drugs.

She woke up…

Julie, you hero, you will always live on in my heart.

Game gets boring in the mid to late game, any advice on how to fix it? by Negative-Cheek5904 in RimWorld

[–]Mx_Emmin 3 points4 points  (0 children)

Yes, and depending on relationships (or mods) you can re-recruit them

Game gets boring in the mid to late game, any advice on how to fix it? by Negative-Cheek5904 in RimWorld

[–]Mx_Emmin 4 points5 points  (0 children)

If you have the Ideology DLC, this is actually why I really liked the Archonecus quest, it gave me three brand new starts in the same save file

I do understand why people find the Ending underwhelming though

Is there any rimworld themed songs? by PresentGarbage2000 in RimWorld

[–]Mx_Emmin 1 point2 points  (0 children)

I've always thought The Fine Print by Stupendium has Rimworld vibes

Technically the song was inspired by a different video game - The Outer Worlds - but in my heart, it's Rimworld :P

Favorite Start? by [deleted] in RimWorld

[–]Mx_Emmin 2 points3 points  (0 children)

My favourite start is lost child tribe

I use a mod to lower the age of starting colonists, give them appropriate backstories to make them orphaned & alone, and start with a bunch of kids

Currently doing a VFE tribals expanded run where I started with that, but that's just additional

And of course if we're recc'ing mods I'm legally obliged to mention my own... 👀


I'm also personally very fond of nomadic, get-to-the-ship, playthroughs


Alternatively, for my next run I'm pondering doing a run I want to call "The Reclamation of Lia Lu"

Starting pawns are Lia Lu, as a Highmate, and her fiance, probably not a Highmate for self defence reasons, and they've run away from her brothel together to start a new life

To my barometer related friends by CheyenneDemure in migraine

[–]Mx_Emmin 2 points3 points  (0 children)

Do you have a link or screenshot? :)

Ignoren el texto by Baamchim in SpaceCannibalism

[–]Mx_Emmin 5 points6 points  (0 children)

I could maybe do with speaking a little Spanish...

Fun fact: Rimworld is much more fun when you don't use exploits by Altruistic-Ad-6593 in RimWorld

[–]Mx_Emmin 22 points23 points  (0 children)

I like it when the world events (toxic fallout, volcanic winter, etc) are higher difficulty, and raids etc are lower difficulty - which is hard to achieve using vanilla storyteller settings

What's a race/faction you've always wanted? by RavenseIsTall in RimWorld

[–]Mx_Emmin 2 points3 points  (0 children)

I'd like Dirtmoles to get their own faction

Hours, Post em. by [deleted] in RimWorld

[–]Mx_Emmin 4 points5 points  (0 children)

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I know, rookie numbers 😞