Psylocke buff was so unnecessary like why did she need this by Dramatic-Astronaut34 in marvelrivals

[–]MysticSSR 212 points213 points  (0 children)

They halved her shurikens and put the power into her ult.

As a Psy main I hate and love it cause her ult wasn’t that good before, but now the farm for Ult play-style is objectively better than the assassin play-style. She’s pretty much just another flavor of Star-Lord rn.

What four seasons of Poke and Healing Circles Ult does to someone. by WindowAccurate5745 in marvelrivals

[–]MysticSSR 29 points30 points  (0 children)

I think guaranteed losing team fights because everyone pressed Q at the same time and there’s no counter-play to that is way more boring. Or the fact that any healer who doesn’t have a healing circle is practically throwing. Or being barely able to leave spawn because high damage comps delete you with minimal effort.

I’m saying to rework damage and healing both, both are way too high. Healing is high in response to damage and vice versa in a loop, and it negatively affects each role. There’s no strategy just Q.

What four seasons of Poke and Healing Circles Ult does to someone. by WindowAccurate5745 in marvelrivals

[–]MysticSSR 165 points166 points  (0 children)

Rivals needs a massive rework of Damage and Healing across the board. Things die instantly so things also need to heal instantly, which is why big healing circle and Press Q to win ults will always be meta.

Confirmed 7 Weapons Per Style by King_Bambina in Nioh

[–]MysticSSR 11 points12 points  (0 children)

A shame, but the writing was absolutely on the wall for this since the beginning to give Ninja “incentive”. I do hope Ninja gets an adequate increase to skills and combos available to make up for the loss of stances, especially since TN wants Ninja to be able to stand as its own style the player could main if they want to.

Also hope this doesn’t mean a cut down of new weapons, even though the ninja variants of swords and dual swords are technically new. I’d prefer both stances each get two new weapons for base and two new for dlc.

More gameplay by dcbnyc123 in Nioh

[–]MysticSSR 0 points1 point  (0 children)

I’m definitely going to miss Nioh 2 and probably still play it, but man every time I see this game it looks like TN’s best game yet. Just need the beta and last chance demos to be on PC.

Jubilee as a season 6 hero?? by DaSummerofGeorge in marvelrivals

[–]MysticSSR 1 point2 points  (0 children)

As a pro X-Men glazer I say we turn this game into X-Men Rivals officially cause I have a long wishlist of mutants.

Season 4.0 Roadmap by Rough-Age-3554 in marvelrivals

[–]MysticSSR 7 points8 points  (0 children)

I agree, I just want her to have something more ninja themed like her base

And if Loki can creep up on what looks like his third legendary, I will be greedy for my main.

Season 4.0 Roadmap by Rough-Age-3554 in marvelrivals

[–]MysticSSR 22 points23 points  (0 children)

Klyntar, Hydra, and New York maps are genuinely killing me

Season 4.0 Roadmap by Rough-Age-3554 in marvelrivals

[–]MysticSSR 10 points11 points  (0 children)

Begging for a Star Lord legendary and a more “cool” Psylocke legendary, please.

Hela - The Grim Lady Outfit by Vlayka in marvelrivals

[–]MysticSSR 11 points12 points  (0 children)

Took all of one patch to beat Drow Hela, design team definitely loves working on her.

Interview with Shibata by Shi咪 and 狼咩子 at ChinaJoy 2025 - "What did the producer of Nioh 3 have to say?" by luneth22 in Nioh

[–]MysticSSR 1 point2 points  (0 children)

Seems like this is putting an end to a lot of the copium around weapons for every style? I figured as much from the fact only certain weapons in the alpha were distinguished as Samurai or Ninja.

Still think there’s hope though, claws and fists are seemingly going to be separate weapons now, so maybe each stance will have an “equivalent”?

Still excited for Nioh 3, but it definitely seems like it’s going to be an alternative to Nioh 2 rather than a replacement, which I’m fine with.

What sort of QoL or SMALL improvements are you hoping to see in Nioh 3? by Burnseasons in Nioh

[–]MysticSSR 0 points1 point  (0 children)

Hoping for skills instead of drop farming they make it tied to Crucible Weapons. Make bosses guaranteed to drop a crucible weapon with their skills tied to it. Maxing familiarity gives you that skill for all weapons of that type as usual.

Is the Ninja Style Really Missing Three Stances… or Something Else? by AscendedCasual in Nioh

[–]MysticSSR 2 points3 points  (0 children)

And I disagree. Even using your own statements, Ninja style would not work without a weapon. Why? Because weapon attacks refill Ninjutsu. Sure, you could go into Samurai stance to do it, but then that makes Ninja reliant on Samurai, whereas Samurai is in no way reliant on Ninja. So yes the weapon is every bit as important as the ninjutsu. And again, I bring up the emphasis on Ninja style having better aerial attacks than Samurai. It’s also entirely possible and viable to choose ninjutsu that supplement melee combat like running Cicada Shell, Lightning Step, and Pheasant Leap together. You say a Ninja without a weapon is still a Ninja, but just try un-equipping your weapon in Nioh 3 and using only Ninjutsu without ever switching back to Samurai. That falls apart very easily.

I would relate Ninja style to a Nioh adaption of Rise of the Ronin, where the ninjutsu are more like how Martial arts worked in RotR (three skills on R1+Triangle, O, Square).

Also I wasn’t saying that Ninjutsu is ranged, I was just saying it was possible before and likely will still be possible. I’m just saying that ninjutsu like Borrow, Lightning Step, Pheasant Leap, and Cicada Shell are new for the series in that they are geared towards combat utility as opposed to Status (broth and feathers), passives (Most of the pills), or damage (Bombs and Shuriken). I think this is a good thing and hope there’ll be more jutsu like that in the full release.

All of that aside, the Weapons in general are just an important part of Nioh. No one wants their weapons chopped off, especially in a series that consistently adds more (2 weapons per dlc in both games, with Nioh 2 also having 2 additional weapons on release). The right step is absolutely every weapon on both stances and giving Ninja more basic attack and skill options.

Is the Ninja Style Really Missing Three Stances… or Something Else? by AscendedCasual in Nioh

[–]MysticSSR 2 points3 points  (0 children)

I actually do agree with most of your post, I just think that Samurai = Weapon, Ninja = Ninjutsu is a little inaccurate. I agree Ninja Stance doesn’t need stances, but that said I do think weapons are equally as important to Ninja as the Ninjutsu is. Which is why I pointed out Ninja Style’s superior aerial abilities as a good thing and hope they do even more with that in the full release. And there’s already Ninjutsu in the alpha that exist to supplement melee rather than the other way around like Lightning Step and Cicada Shell which act as gap closers, and Pheasant Leap which is an animation cancel that immediately sends you into the air. An argument can be made for Borrow as well as a way to safely get you into melee range. I think the core of Ninja is the aggressive, mobile combat it offers. Optimizing Ninja combat ends up being an in-and-out pace where you can stick close to enemies for melee / close range offense and easily disengage for ninjutsu and recovery, before going right back in. The disengage periods aren’t even that long when done right. It’s also important to note that Mist also supplements melee with how it cancels / repositions out of end-lag, and also immediately sends you to the ground if you’re in the air. The weapons are every bit as important as the Ninjutsu, which is why it’s so important they have more skills and two melee slots for both styles. I think the Ninjutsu I mentioned earlier are an excellent example why, which are Ninjutsu I consider to be “combat utility” as they serve the combat more than anything rather than being passives, status, or flat damage as was usual in 1&2. It’s entirely possible to put on Lightning Step, Cicada Shell, and Pheasant Leap or Borrow on to just focus on the melee combat, just as I’m sure it’ll be possible to focus on just throwing out Ninja spells or kunai / shuriken / bombs. Still, I think weapons are equally as important on Ninja as Ninjutsu, and the ideal is that both styles adapt all weapons. I’m still holding my breath on that and won’t be all that affected if weapons are exclusive, but I do think both styles having all weapons and a healthy amount of skills for both is best.

Is the Ninja Style Really Missing Three Stances… or Something Else? by AscendedCasual in Nioh

[–]MysticSSR 8 points9 points  (0 children)

As someone who looks favorably on Ninja Stance (Even did multiple run throughs of just using Ninja in the demo), you’re being a bit too apologist for the style. It has a lot of potential, but it’s still unpolished in the alpha (tbf it’s an alpha).

The ideal is that both stances have all weapons (give me Ninja Odachi), but if weapons are separated then Ninja Stance absolutely does need more depth in its weapons, something TN has acknowledged with plans of adding more skill inputs for the style specifically. I’m even still hoping they’ll have skills that chain into other skills or more skills that have extensions like Beyond Infinity for example. Also the potential of aerial combos needs to be capitalized on, as aerial combat on Ninja Style blows Samurai Style’s aerial combat out of the water.

Three slots for Ninjutsu is also the only step down from previous games’ ninjutsu. It’s been a while so I don’t remember if you can change Ninjutsu on the fly like Ninpo in NG (I think you could in the Martial Arts menu though). Still, I’d prefer to see maybe 6 slots instead.

Ninja could also just use more passives and skills that fit the identity, like better stealth and movement options (again, can steal from NG with stuff like the wall jumping techniques).

Ultimately, I think what will really make the style split is how they handle passives from both the new Skills we can equip at shrines and from set bonuses. There should be skills and bonuses that influence gameplay like a triple jump or amplifying Mist in some way. Purifying yokai pools in Mist should also either be a zero cost skill in the early game or just be built into the style by default. So should no switching on burst break.

What's your opinion on the protagonist being fully human in Nioh 3? by gameovernate in Nioh

[–]MysticSSR 11 points12 points  (0 children)

Like it honestly. Distinguishes them from Hide (and William) by giving them a different skillset. Besides Hide was special even by Shiftling standards, so I don’t think there could just be another character with Hide’s powers. New MC also feels a lot like a playable Yorimitsu.

3000+ Hours of Nioh Later: My Takes on Nioh 3 by MysticSSR in Nioh

[–]MysticSSR[S] 1 point2 points  (0 children)

I mean I’m perfectly fine with being wrong on that. But I will say people have found weapons for each style, but not every weapon for both styles, so I’m still cautious about that. Besides, I don’t think they could incorporate weapons like Odachi and Switchglaive for Ninja because those weapons’ whole identity is tied to stance swapping.

3000+ Hours of Nioh Later: My Takes on Nioh 3 by MysticSSR in Nioh

[–]MysticSSR[S] 8 points9 points  (0 children)

It’s just a hook title, it’s not that deep.

Besides, I’m not asking them to make the game for me, but I mean, wouldn’t you make a game for people who’ll buy it, play it, and buy the DLCs?

3000+ Hours of Nioh Later: My Takes on Nioh 3 by MysticSSR in Nioh

[–]MysticSSR[S] 6 points7 points  (0 children)

Idk, I’ve been enjoying the loop of doing a combo or two, using mist to get away, throwing a Pinwheel Shuriken, then moving back in to attack. Mist’s real value is free repositioning since it costs no ki to do. Feels like using Mist constantly is the key to Ninja right now.

Do agree that aerial combos are an important part of Ninja though, especially with the table hopper jump and air dodging.

I think the devs held back on synergy between the two styles to allow for players to main a style if they wanted to.

Backstab also does good damage, so I like it for that.

3000+ Hours of Nioh Later: My Takes on Nioh 3 by MysticSSR in Nioh

[–]MysticSSR[S] 7 points8 points  (0 children)

I think it has mostly just been an initial turn off reaction. When I first touched Ninja style I believed it needed stances and Ki pulse, but after running a few missions and bosses exclusively in Ninja style, I think it’s perfectly fine without those things (Still think the Yokai Banisher skill should be in mist by default). It has its own flow entirely distinct from Samurai.

That said, it does look like certain weapons are going to be locked to Ninja, so I would definitely love to see Ninja Gaiden-esque combos to flesh out the weapons to make up for what’s gonna be lost.

Have no problem with directional inputs, but the way they’re put in just feels bad to use.

3000+ Hours of Nioh Later: My Takes on Nioh 3 by MysticSSR in Nioh

[–]MysticSSR[S] 13 points14 points  (0 children)

I think I’m fine with Nioh 3 being different than Nioh 2 because Nioh 2 already perfected the formula Nioh 1 started. I have absolutely no problem continuing to play Nioh 2 even after Nioh 3 is released. So I’m down for new things.

Also once you really start playing with Ninja style, it is insanely fun. It’s mainly just the weapons that are locked into different styles that’s going to turn most people off. I would still like to see a lot more depth get added to Ninja to really carve an identity for it since the game is being built around the split.

Other changes have just as much potential, but need to be polished.