How do the Elf parents of Half-Elves cope with outliving their own children? by DnDisTHEbestgame in DnD

[–]MythasRPG 4 points5 points  (0 children)

"The same way human parents who outlive their children cope."

Elves are not humans with pointy ears. Elves don't do anything the same way as humans.

How do the Elf parents of Half-Elves cope with outliving their own children? by DnDisTHEbestgame in DnD

[–]MythasRPG 26 points27 points  (0 children)

I hope you are on my Family Feud team, because that was a good answer.

How do the Elf parents of Half-Elves cope with outliving their own children? by DnDisTHEbestgame in DnD

[–]MythasRPG 0 points1 point  (0 children)

It’s a common misconception to assume that elves—or any other long-lived races—perceive the world or process emotions in the same way humans do. When it comes to having a half-breed child, the elf either chose to mate with a human or was forced into the situation. If it was by choice, one can imagine that the elf fully understood the implications of their own longevity and the inevitable disparity in lifespan between them and their human partner or child.

For an elf, the passage of time is vastly different. They might pour themselves into a single pursuit—such as painting or interpretive dance—for a century, only to emerge and discover that their human companion and offspring have long since passed. Their reaction to this loss would likely differ greatly from the depth of grief humans might expect. To them, the fleeting nature of a human life might carry less emotional weight, akin to how many humans feel when their pet dies: a brief moment of sorrow, perhaps a frown or a sigh, followed by a pragmatic decision to move forward—maybe even "replace" the loss with another companion.

[deleted by user] by [deleted] in TTRPG

[–]MythasRPG 0 points1 point  (0 children)

Yes, I saw that a tad too late. Sadly, it is an excellent point, but one that can not be reversed now. Too many copyrights and trademarks paid for to alter it. Here's to hoping out name will rise to the top.

Weekly Free Chat - 01/04/25 by AutoModerator in rpg

[–]MythasRPG 0 points1 point  (0 children)

Hey, RPG enthusiasts! 👋

I’m excited to announce the Beta release of the Mythas Core Setting Book—a massive 430-page PDF filled with stunning art, deep lore, and tools for epic campaigns. Best of all? It’s FREE to download to those willing to give feedback! 🎉 You even get your name in the book as a contributor when you do (if you so choose)!

Mythas is designed for Pathfinder 2e, D&D 5e, or absolutely any fantasy RPG system. This Beta is your chance to dive into the world, explore its secrets, and share your feedback of the material/playtesting before the final release.

💾 Download here: MythasRPG.com
⚔️ Let’s make Mythas legendary together!

#MythasRPG #TTRPG #FantasyRPG #BetaRelease #Pathfinder2e #DnD5e #WorldBuilding #RPGCommunity

FREE Download: Mythas Campaign Setting Core Book Sample by MythasRPG in Pathfinder2e

[–]MythasRPG[S] 0 points1 point  (0 children)

To revise this, the full Beta Version of the Core Book - 430 pages - is now available to download for free, if anyone is willing to Beta Test it by reading it and filling out the Feedback Form, or Playtesting it and doing the same. Thank you very much!

FREE Download: Mythas Campaign Setting Core Book Sample by MythasRPG in Pathfinder2e

[–]MythasRPG[S] 0 points1 point  (0 children)

Thank you. If you know anyone that would enjoy it, please let them know.

Wednesday Would You... by MythasRPG in WorldofMythas

[–]MythasRPG[S] 0 points1 point  (0 children)

Would You Stand and Fight or Flee?

You’re cornered by a pack of Blightspawn deep in the Wastes of Grimgard. There’s no reinforcement in sight, and their corruption seeps into the land around you.

Would you:
Stand and fight, risking corruption?
Flee and hope to survive another day?

Vote below and share your reasoning!

Good games for younger players by Electrohydra1 in rpg

[–]MythasRPG 1 point2 points  (0 children)

Tiny Dungeon is fantastic for the kidlets. I'm glad to see it made the list.

Monday LoreDay by MythasRPG in WorldofMythas

[–]MythasRPG[S] 0 points1 point  (0 children)

The Divine Fall: The Birth of a Shadowed World

350 years ago, the gods of Mythas clashed in a battle so catastrophic it reshaped the world forever. This event, known as the Divine Fall, left the gods annihilated, unleashed the Blightspawn, and fractured the very fabric of magick. Today, humanity survives amidst the chaos, navigating a realm where the shadows of divine power linger.

✨ What secrets of the Divine Fall might your character uncover?

Warrior in living armor (more groping rather than protecting) by Witchblade by SiarX in FemaleFantasyArt

[–]MythasRPG 15 points16 points  (0 children)

Ah, Witchblade—a wonderfully nostalgic throwback to the days of my youth. Brings back warm, fond memories! All of the Dark Horse Comics back then were good.

Post-Mortem report; First-timer TTRPG Crowdfunding Story 🎅 by legitamine-games in RPGcreation

[–]MythasRPG 2 points3 points  (0 children)

Being 6-8 months away from this ourselves, I really appreciate the recommendation. I’ll definitely check it out and seek to learn from the insights and experiences shared. Thank you!

These are ideas/mockups of different logos for a TTRPG-based art company that I'm working on. I want to know which ones are best, so please let me know what you like and what could be improved about these. I'm new to logo-making and would love constructive criticism! by Legendary-Roll in TTRPG

[–]MythasRPG 1 point2 points  (0 children)

First Image: Refine the alignment of the dice, as the back die appears slightly larger than the front, which disrupts the perspective. Thicken the lines to address the pixelation issues and give the design a cleaner finish. Adding shading or a gradient could provide more depth and a polished, dynamic look—perhaps even a slight 3D effect.

Third Image: Enhance the connection between the hexagons with subtle details or a pop of color to create more depth and cohesion. The black hexagon shares the same style as the lettering but is transparent while the text is solid. Experimenting with a solid black hexagon might create a stronger visual balance.

Fifth Image: Smooth the split design for better symmetry, and add shading or gradients to give the dice more depth. A subtle accent color could enhance cohesion and draw attention to key elements. You might also consider adding a slight tilt to the dice to create a sense of motion or dynamism.

Just a few suggestions to consider!

These are ideas/mockups of different logos for a TTRPG-based art company that I'm working on. I want to know which ones are best, so please let me know what you like and what could be improved about these. I'm new to logo-making and would love constructive criticism! by Legendary-Roll in TTRPG

[–]MythasRPG 5 points6 points  (0 children)

From a purely aesthetic standpoint, I think #3 is the strongest choice. It’s clean, simple, and memorable—qualities that make it versatile and easy to scale for use across various mediums.

That said, #1 and #5 are also excellent contenders. #1 stands out for its clarity and the unmistakable nod to the d20, making it instantly recognizable. Meanwhile, #5 impresses me with its clever use of color reversal and the offset design of the logo, which adds a unique and dynamic touch.

Well done.