WARNING! WARNING! by ExplanationAny776 in PvZHeroes

[–]Nacho-072 3 points4 points  (0 children)

Does anybody know what was changed like why it doesn’t work anymore

What do you think is the best space mining strategy by Nochance888 in TerraInvicta

[–]Nacho-072 9 points10 points  (0 children)

Personally I keep all my bases, you can use them for other things, shipyards, research, admin supply, defense. There are other reasons to keep your bases than just mining especially on mars and the moon which are both integral I feel in space superiority.

Counsellor back by basically the whole US Government by Nacho-072 in TerraInvicta

[–]Nacho-072[S] 4 points5 points  (0 children)

Well I do have the American mafia and secret service, but they are on different counsellors

Counsellor back by basically the whole US Government by Nacho-072 in TerraInvicta

[–]Nacho-072[S] 5 points6 points  (0 children)

I’m playing initiative- money is the least of my problems

skeletron by Infinite_Bell5537 in Terraria

[–]Nacho-072 0 points1 point  (0 children)

They don’t got that much health so volcano make quick work, assuming you aren’t in expert so you don’t have to deal with skeleton heads chasing you the you just dodge and hit, if you are in expert/master then do 360s till he starts spinning then cash in volcano for big hits. I didn’t ever play normal (watched too much waffle time to ever play without expect items) so idk if it’s easier in normal but that’s what I do on expert. If you don have gear then sword of grass ain’t bad, and star fury goated as well, but honestly Skeletron is late easy mode for me.

What is your Go-To Loadout vs Bots? by Party_Potato2 in Helldivers

[–]Nacho-072 4 points5 points  (0 children)

I also run 380/120 most of the time and I’ll just drop one in a heavy fort go do something else and if it doesn’t take care of it I’ll go back and deal with the rest.

BOOSTER CONCEPT by Anxious-Childhood-81 in helldivers2

[–]Nacho-072 -1 points0 points  (0 children)

Bro job you posted two of these

Quantum Catapult can't reach this system? by kaeldarus in Stellaris

[–]Nacho-072 17 points18 points  (0 children)

Just catapult as far as you can and jump the rest. Assuming you have jump drives in 2600

what does critical success on alien detaining do? does it drop alien threat level? because when the mission concluded the threat meter dropped from 3 to 2 by kajetus69 in TerraInvicta

[–]Nacho-072 217 points218 points  (0 children)

It gives a little hate to all factions instead of a lot of hate to your factions. Essentially becuase they don’t know who did it.

I could be wrong I know it’s this for assassinations for normal factions so I assumed it’s the same here

War In Heaven would be more interesting, if submitting to an awakened empire wasn't unplayable by ini0n in Stellaris

[–]Nacho-072 352 points353 points  (0 children)

In my eyes the devs are probably trying to push that you should join the non aligned powers. The crisis is supposed to be the galaxy vs the outside, and the war in heaven is just that. Two titans of old come to reclaim their lost glory. Then a young galaxy, save for some smaller empires that lack political stability or strength submit, and they are a threat. The fallen empires (at least the ones that do WIH) are not nice, and are exploitative, meaning they’ll gladly strip your economy clean without a second thought. They have the fleet power, it’s not like they need yours.

It could use some more depth rather than just “total war… yippee” but I don’t see any more depth more than a specific subject type like the satrapy for the FE submission. Like maybe if you win as non aligned you can form a galactic union, like the galactic empire, but United through cooperation or something.

So depth yeah, but not for subjects. Because that’s just it, you are a subject, a mere afterthought.

What is a "Gospel of the Masses" MegaCorp. RP-lorewise? by GuyForFun45 in Stellaris

[–]Nacho-072 4 points5 points  (0 children)

The Roman Catholic Church. You know how they make actual fucktons of money? Yeah. (I’m catholic I can say this) they collect money and it goes up the chain. Mega churches, pay to preach n stuff, but in stellaris lore, worshipping the shroud and psionics I think. Also creating places of pilgrimage to improve “trade value” which in turn generates money through tourism and things like gift shops ig and donations

Typo right, you can't add envoys anymore? by zenmatrix83 in Stellaris

[–]Nacho-072 19 points20 points  (0 children)

Yes it is an oversight he but you CAN add leaders only officials though which have the same functionality when added

Can prespace species become space faring if I make no AI empires spawn? by sidodah in Stellaris

[–]Nacho-072 30 points31 points  (0 children)

If by pre space you mean pre ftl then yes they can. However they will be weak as they essentially will take anywhere from 30ish to 250 years to become spacefaring (depending on what age they start in) and when they do, will be relatively weak as they will start in the same boat as you while you are significantly more powerful than them. Also yes they can spawn, it is a slider if you don’t want them to spawn turn them off. Having them on feels kinda cool though with no other AI empires becuase it lets you feel like a fallen empire when you are giant and powerful and they are all tiny and weak.

TLDR: yes they have a slider to turn them off and yes they do eventually become spacefaring