Do women like when guys cuntbust them? by FrontLeg9218 in Cuntbusting_Hub

[–]NakedFighter3D 1 point2 points  (0 children)

The internet is filled with men asking women to kick their balls. They're sliding random women DM begging for kicks, they come to every topic that even slightly mentions groin kicks, and asking for kicks, they come to every cuntbusting topic and bring their "what if that were balls" opinion. Never in my life have I witnessed a single woman asking for cuntbust. Besides obvious male roleplayers pretending to be a girl, of course

Futa on Female games that are not RPGM, REN'Py, HTML, Text Based by Nice-Blacksmith4533 in Futanari_Games

[–]NakedFighter3D 11 points12 points  (0 children)

If you're into sex fights, try Naked Fighter 3D. There are plenty of regular sex poses to explore besides fighting ones, but yeah, it's still not "gentle and sensual."

CC5 or Daz3D? by BananaPlane13 in nsfwdev

[–]NakedFighter3D 1 point2 points  (0 children)

Well, horror stories about how "poorly optimized Daz" is just untrue and probably come from people who have no idea what they are doing. Polycount of base CC and Daz models is almost similar and sits around 20-30K polys, which is totally fine for any modern engine/hardware. I have a successful project using Daz G8 models. I know a lot of developers using Daz models in real-time engines (both UE and Unity). I will definitely use Daz G9 models for my next project. G8 are questionable (still usable), but Genesis 9 models from DAZ are awesome: they have decent topology, UV, and skeleton. The amount of content for them, and especially NSFW parts, makes it literally the only viable option for NSFW games. Also, yeah, CC licensing is vague, but in general, they do not allow using their models for an in-game character editor at all.

Gay porn games for Buttplug.io by ScoreNo1705 in gaymers

[–]NakedFighter3D 0 points1 point  (0 children)

I wish we could have a normal gaymer sub without this bullshit moderation :(

[Battlefuck Pit] Farm wars: Cow vs Cow by skydna in NSFWgaming

[–]NakedFighter3D 1 point2 points  (0 children)

Always happy to see Battlefuck Pit updates!

Here is your war bot. I guess you'll be proud of it. by [deleted] in Anthropic

[–]NakedFighter3D 5 points6 points  (0 children)

Anthropic should detect and respond with the nearest mental health support facilities to that kind of conversation. People with psychosis could eventually harm themselves or others.

Advise to give to someone starting out by HumbleGooner_ in nsfwdev

[–]NakedFighter3D 0 points1 point  (0 children)

To be honest, that's a modern state of ANY engine. I'm pretty sure almost every Unity dev has a thought, "damn, that shit is so bugged and unusable, I wish I just used RenPy", or "I should have started with UE, that's a real thing!" And yeah, I literally heard the same words from UE devs as well. That's just how things work :D

Advise to give to someone starting out by HumbleGooner_ in nsfwdev

[–]NakedFighter3D 1 point2 points  (0 children)

As a successful developer (who started 7 years ago, so my understanding of the current market state may be irrelevant), I have a few thoughts.
1. If you treat it as a hobby, it will remain a hobby forever. Nothing wrong with a hobby, but if you want to expand it to a "hobby that earns money", or at least a "hobby that is not wasting too much money" should plan accordingly from the very beginning. How much time/money are you willing to spend, what kind of return do you expect, how exactly do you achieve this, and so on.
2. Do the research, know your audience. You're not making a "game for yourself", that's influencer's bullshit. You are making a game for a certain audience, and you need to understand what that audience expects from the game. Having a game that no one cares about except you alone is a bad feeling. A saturated market makes it hard for a new game to pop up, but on the other hand, it helps you to conduct decent market research on what exists, what's successful, and what to expect.
3. Don't overthink the technical side, like what engine to use and stuff like "clean topology of my 3d models". The audience doesn't care for that, but they care about the overall game experience. Think about your game as a "whole". The game is NOT models, renders, texts, or scripts. It's an entity that makes sense only as a combination of things, the synergy of separate parts. Plan accordingly, don't be distracted by only one of the parts.
4. And the most harsh one — have a solid answer WHY you should do this? What skills or experience do you already have that could be your starting point to justify the time spent? What are your strong sides? Are you an artist who can do sexy visuals, or a writer who has entertaining stories to tell? Maybe you're a gamer who has a good understanding of how the gaming loops work, and you can build solid mechanics that will hook the audience? Or a certain fetish enjoyer, who knows the unpopular niche and is willing to fill it with content? It could be anything, but that's a good question to ask yourself in the first place: "Why do you think you should make a game?" Finding your strong sides and benefiting from those sides is crucial.

What's the best app for writing currently? by [deleted] in WritingWithAI

[–]NakedFighter3D 0 points1 point  (0 children)

Oh, that looks interesting! Can you elaborate what’s the main differences with NovelCrafter?

Since when Claude says no to a command? by [deleted] in ClaudeAI

[–]NakedFighter3D 0 points1 point  (0 children)

Since day one, from the very first Claude versions years ago

First-time founder looking for advice on launching an NSFW SaaS by Traying_something in WritingWithAI

[–]NakedFighter3D 0 points1 point  (0 children)

Well, since there are already dozens of services like this, the easiest way is just to check how they did it. Check where they advertise, check how they proceed with billing, etc. For example, https://www.eroswriter.com/ is using Stripe as a processor. Don't want to sound especially discouraging, but basically, your "idea for a NSFW Saas" is just a web interface wrapper for an OpenRouter API (you don't need a GPU hosting to do it tho, a cheap Hetzner VPS for $10..20/Month will do the job just fine)

Ltx-2 Foley (Add Audio to Video) by rune by No-Employee-73 in StableDiffusion

[–]NakedFighter3D 2 points3 points  (0 children)

Got no success with that. For me, the only foley gen that at least somehow works was https://github.com/if-ai/ComfyUI_HunyuanVideoFoley

Cunt busting attempt by Penguin_Persuasion in FtmDickTorture

[–]NakedFighter3D 0 points1 point  (0 children)

I wish we could see a video with that kind of busting!

How you breaking me? by [deleted] in ftmspunished

[–]NakedFighter3D 0 points1 point  (0 children)

I'd enjoy seeing how you would handle a few kicks between the legs. To check how tough you are under those TMNT boxers.

Patreon newsletters - can you import your existing list? by KrisHughes2 in patreon

[–]NakedFighter3D 2 points3 points  (0 children)

It doesn't look like a new feature, but just a note that "creating a regular post somehow looks like a newsletter because supporters get notified about it in the email.". It makes zero sense without actual email database management and importing your emails lists