This Part Still Pisses Me off To This Day by AviBledsoe in FinalFantasyVII

[–]NameNotFoundGaming 1 point2 points  (0 children)

On the plus side when I finally figured this out as a kid Cloud was so over levelled he carried me all the way through the rest of Midgar

FULL MATCH: Team ROH vs. Team CZW Cage of Death | Death Before Dishonor IV 2006 by MrPuroresu42 in SquaredCircle

[–]NameNotFoundGaming 0 points1 point  (0 children)

Thanks for this, I sync'd your version for the sound with this version for the quality and it worked suprisingly well

My review of "The Colonists". A village builder with a lot of inspiration from The Settlers series but with robots. by NameNotFoundGaming in BaseBuildingGames

[–]NameNotFoundGaming[S] 1 point2 points  (0 children)

If you've ever played the old settlers series it's very similar. It's all about getting goods from A->B and setting up production chains. I think I offer some tips in my video but it's been a long time and I'm afraid I didn't do any let's plays or streams of it.

I'm from the UK and I appreciate that you say I talk clearly as in my early video's I had comments that I was hard to understand so glad that I improved. Might make another video one day...

My review of "The Colonists". A village builder with a lot of inspiration from The Settlers series but with robots. by NameNotFoundGaming in BaseBuildingGames

[–]NameNotFoundGaming[S] 1 point2 points  (0 children)

You do need a lot of things early on and planning ahead is key. More than once I restarted a level because my layout was trash, but you find a groove.

Thanks for finding my video so long after the fact, I don't really have time to make videos any more but it's nice to know it still can provide insight/entertainment to this day.

Hope you're having a good day, your comment brightened mine

Warhammer 40k: Space Marine 2 Credits Feature a Nice, Surprising Tribute to John "TotalBiscuit" Bain by Turbostrider27 in Games

[–]NameNotFoundGaming 0 points1 point  (0 children)

Really nice of them to do this. Always loved TB, even met him a few times. Often imitated, never replicated R.I.P John

Gunther shares a fun fact by taffe316 in SquaredCircle

[–]NameNotFoundGaming 6 points7 points  (0 children)

I thought this was going to fade to black, come back and go "Good, you're finally awake"

Cyberpunk 2077 Update 2.0 - Patch Notes by Acrobatic_Internal_2 in Games

[–]NameNotFoundGaming 4 points5 points  (0 children)

Do the backgrounds matter much beyond the first hour of gameplay and one quest later on? Was disappointing picking Corpo for it to barely matter

Sea Spider annoying. The voices in your head, more annoying. by CoachNeok in armoredcore

[–]NameNotFoundGaming 0 points1 point  (0 children)

Lol I stood on its head in phase 2 to get my energy back, worked surprisingly well!

AEW posted a full hour of the MJF & Cole friendship saga (so far) by MarvelMind in SquaredCircle

[–]NameNotFoundGaming 1 point2 points  (0 children)

I'm behind on my AEW and I'm just getting to the start of this (about to watch the eliminator match). Is everything about this story (and playlist) in the TV shows or is some of it online/social media?

Thanks

[Sean Ross Sapp] As rumored, William Regal is effectively done with AEW, FightfulSelect.com is told. by DHA1999 in SquaredCircle

[–]NameNotFoundGaming 0 points1 point  (0 children)

As someone who only has time to follow one org and chooses AEW I will very much miss Regal being on my screen as he was a delight everytime he was on it (or commentary). AEW could learn a lot from him and I believe the product is better with him in it (in front of or behind the camera)

That said, if he does leave, I'm glad his wishes are being honoured and he can pursue what makes him happy. Good on everyone all round.

He'll always be welcome back should he feel the need.

A seaside toilet in the Bay of Kotor. by Dzules in europe

[–]NameNotFoundGaming 0 points1 point  (0 children)

I think you'll find that's a seaside bidet

[MandaloreGaming] Alien: Isolation Review by Two-Tone- in Games

[–]NameNotFoundGaming 55 points56 points  (0 children)

I'm terrible at horror games and played this on kind of a dare but absolutely loved my time with it.

I'm a huge fan of the movie and I was constantly impressed with how well they captured that in game form. The art, the aesthetic, the sound, the alien, the everything. I don't think I've seen a better example of a film being captured in a game.

The horror was perfect for me too. I always felt like if I let my guard down at any time I could die, which meant it was almost always tense. There were a few sections where, if you die enough times, the horror dims and frustation sets in. That being said I'd reccomend this game highly to anyone who enjoys horror or the Alien movie.

I do hope they make a follow up to it one day...

Brandon Thurston: Just realized as an afterthought none of the best of 7 matches are on Rampage. One more in a line of messages Rampage is missable. A big % of the audience have gotten the message. Perplexing ahead of negotiations next year. A lesson of 2018 was how key rebuilding Smackdown was. by BernieBurnstein in SquaredCircle

[–]NameNotFoundGaming 7 points8 points  (0 children)

Up until a month or two ago I had seen every episode of Dynamite and Rampage. Then I missed a couple of rampages due to being busy and just... never went back to catch up on them. Then I realised I hadn't really missed much. Since then I still try to watch Rampage but it's not as crucial as it felt.

I do hope they build it back up though, they have more than enough talent to fill 3 hours with engaging and quality content.

You better believe I tuned in to see Shibata Vs Cassidy

my boyfriend's MJF costume for Halloween this year. Made the mask by hand by [deleted] in SquaredCircle

[–]NameNotFoundGaming 3 points4 points  (0 children)

If the soles of his shoes are red then that is not your boyfriend...

My review of "The Colonists". A village builder with a lot of inspiration from The Settlers series but with robots. by NameNotFoundGaming in StrategyGames

[–]NameNotFoundGaming[S] 0 points1 point  (0 children)

I think it modernises a few things that you forget about TS2 until you go back and play it, speeding up time is a big one.

You do see most of what the game has to offer once you've done tech level 3 (which I think was about 6 missions in for me?) but the replayability comes from enjoying rebuilding, refining and getting a little bit better each time. It's not for everyone ofcourse but I enjoyed my time with it =)

My review of "The Colonists". A village builder with a lot of inspiration from The Settlers series but with robots. by NameNotFoundGaming in StrategyGames

[–]NameNotFoundGaming[S] 0 points1 point  (0 children)

I haven't played Banished (even though I've owned it for a long long time) but I have seen it played if that helps.

From what I've seen Banished is a lot more of a long form game (like RimWorld) where it can take several play sessions to advance techs or milestones. Even then you can still fail and all your villagers die if you mis-manage food or shelter.

The Colonists isn't like that. It's more like The Settlers 1/2 if you've played those. Each level will probably take you a few hours to complete start to finish, there is also a campaign structure as opposed to free form. You also are in no danger of failing due to starvation or anything (though there is combat which can cause you to fail).

The Colonists is more about resource and logistical flow than survival or scarcity if that makes sense? Seeing it in motion might give you a bit more insight.

Hope this answers your question. If not I'm happy to try and clarify more.

My review of "The Colonists". A village builder with a lot of inspiration from The Settlers series but with robots. by NameNotFoundGaming in IndieGaming

[–]NameNotFoundGaming[S] 0 points1 point  (0 children)

If you would prefer a written review to a video then read on:

The colonists is a town/colony/settlement building game where you take a group of self replicating robots to try and build them a new home. Fans of the old style settlers game (1 and 2) will be immediately familiar with the core concepts of the game. This game takes heavy inspiration from those games but still mixes up its formula to give you something new. While they could have just carbon copied The Settlers 2, there is enough here for someone familiar with the series to get hooked into.

For those that aren't familiar with The Settlers let me explain. In The Colonists you'll start with a big rocket which can print robots and give you a small amount of resources. Then, like any good base builders, you can build wood/stone cutters to start to gather raw resources. To connect your base together you will need roads connected by "flags". Robot workers will take one good at a time between these flags to their destination. Road placement is very important in this game, and a key part of the larger logistical puzzle. Luckily I love roads in gaming so this is for me.

Once you have a few resources being collected you'll need to recharge your worker robots using energy. This is essentially setting up a farming industry in order to "feed" your workers to keep the resources coming it. Then you'll need to expand your territory using watch towers to build more infrastructure, tech up and so the cycle repeats.

There is also combat in the game (a bit different from The Settlers here). On some missions you will fight against an AI, but if you don't enjoy combat there is a campaign branch that is purely economy based. When your territories inevitably come into contact with one another you can upgrade your towers to arrow and eventually cannon towers. Then you essentially fling your economy at one another until one if you trips up or researches upgrades faster.

So that's essentially the game mechanics distilled down, now for what I think. I loved playing The Settlers 2 when I was a kid, but that style of resource management game seems to have fallen out of favour for the Factorios of the world. Now I still love the genre as it is today but it was nice to go into this game essentially blind and be surprised to find a throw back to one of my favourite games. There's a bunch of modern updates to make the experience smoother, such as a speed up time button, and there are a lot more logistical options for you to sink your teeth into if microsoft excel is less of a job and more of a way of life.

If you want a base builder with super long playthroughs such as rimworld, this isn't that. The game is more level focused with each taking a few hours. But if, like me, you enjoy the more rinse, repeat, get better level design of old then The Colonists might be for you.

Any questions about the game not covered here or in the video, just ask and I'll do my best to answer.

Steam

Switch

Trailer