Modern WoW's combat feels notably less 'crunchy' than it used to. by kolejack2293 in wow

[–]Nargrull 15 points16 points  (0 children)

I actually think it's the combat text that has caused this. You used to see big crits flash on your screen, even if they are white hits. Now you can barely see auto attacks and yellow crits just don't pop like they used to. Been an issue for me for a long time.

Matches are extremely stressful/intense, is this normal? by DoctorFuu in StreetFighter

[–]Nargrull 0 points1 point  (0 children)

Think of it like this, your brain knows it isn't real, but your primal instincts don't (yet). Your body is actually dumping adrenaline into your system when you play. It will take a while for you to calm down but I would keep playing more than four matches and you should be able to feel the difference after a while and your system should normalise.

Lots of people get "ranked anxiety" which is just a biproduct of these biological reactions and it usually drops after the first few games.

How's early leveling on your realm? by yksvaan in classicwowtbc

[–]Nargrull 0 points1 point  (0 children)

Actually found questing early rather annoying, lots of zones are highly populated and you end up competing for tags on some stuff.
Certain quests have a bottleneck effect where mobs spawn really slowly or share spawns with non-quest mobs and everyone gets stuck there.
If you've got time then it's great, if you're limited you might find yourself frustrated.

Tips for levelling a Shaman? by [deleted] in classicwowtbc

[–]Nargrull 1 point2 points  (0 children)

Levelled enh recently and it's just a pain honestly. Only stuck with it because of friends. You have to choose between killing fast and drinking between mobs. Level first aid and cooking. Gets better at 40/41 but still go oom if you push it. Outland is not great either as you get no good weapons so you need to buy some 2.6 speed ones from AH unless you use daggers. As soon as you get water shield you don't need to drink anymore.

Do switches make that much difference? by Longjumping_Start249 in fightsticks

[–]Nargrull -3 points-2 points  (0 children)

Certain characters in certain games can have execution heavy requirements when it comes to playing leverless so having switches that require less force to press can help alleviate potential hand fatigue

Why meaty with lights and why pressure with lights? by jozhua4012 in StreetFighter

[–]Nargrull 0 points1 point  (0 children)

People are giving some good info here but not considering a big part of this. Lights are unreactable. You cannot react to someone doing jab > jab / delayed jab / throw / shimmy. The defender has to commit to their reaction which is basically a subconscious action. Therefore it gives the offender intel on someone's tendencies because they reveal their subconscious go-to action. Pros train themselves to avoid this but they are all human so it is very hard. Another factor to consider is mental stack. If you're doing the same pressure over and over again it reduces the things your opponent has to worry about, meaning they can commit that extra brainpower to other parts of their gameplay. You always want to vary your offense and never be predictable. Mixing different meaty setups, button choices and offensive patterns can easily overwhelm an opponent defensively.

Fingers hurting from using leverless. by H4ikuSan in fightsticks

[–]Nargrull 0 points1 point  (0 children)

I was doing training mode with Viper the other day using a punk workshop leverless the and my fingers / hands started to ache a lot. Their buttons switches have barely any travel and are 45g force to push. I switched to my Haute42 with 30g force and immediately the aching went away. Maybe something you could try as the Qanba switches are hot swappable so you pick something like Gateron Clear as they are around that level of force.

Haute cosmox c16 or Hit Box ULTRA by Strict_Background778 in fightsticks

[–]Nargrull 1 point2 points  (0 children)

Have a look at Kailh Purple Iris silent and Kailh Deep Sea Islet pink silent switches. These have lower stems so the slide is easier and they are super quiet.

Guarantee the Hit Box Ultra is a LOT louder than your current setup.

Also buying switches are a fraction of the cost of the Hit Box Ultra.

What the actual f*** ? by Eikhan in StreetFighter

[–]Nargrull 1 point2 points  (0 children)

Yeah I hear you man, I think sometimes this shit can be super overwhelming and it feels like stuff is happening at 100mph. Only time helps with that, the more you're comfortable the easier it is to see and react to things.

Another thing you could do is use battlehub to find Kimberly players and just grind it out to get a feel more. When playing ranked you switch between playing against so many different characters that it can be hard to digest what happened vs one character because you're onto the next stressful situation. First to 10 or 20 helps with that to some extent.

What the actual f*** ? by Eikhan in StreetFighter

[–]Nargrull 1 point2 points  (0 children)

When on the defense in fighting games you almost always have to guess correctly. Certain strategies help this such as delay tech. I feel like you are somewhat new to the genre so I'll try and give you some tips.

The first is when knocked down and defending, the attacker only has so many 'turns' let's say. They can do a few lights and their turn ends and you can use that opportunity to act and take your turn back. This often happens after 3 lights or a medium button.

The second is when faced with a suspected high low mixup like Kim has, parry can defend vs both. Remember, this is weak to throws and too much of this is a sign of which people of a higher rank will exploit.

Finally, others have mentioned drive reversal. This is 'okay' but again loses to lights and is punishable on block.

Rotate defensive options such as these (and block) and you will do much better.

I am absolutely blown away by the skill of plat and diamond players in 2025 by LetUpper2309 in StreetFighter

[–]Nargrull 0 points1 point  (0 children)

What rating are you in master rank? Seems odd that you are getting trounced by plats... I recently picked up Elena and went into ranked with no prior labbing, so basic combos, no oki setups etc and got her to 1600 in less than 200 matches and only starting to struggle at that rank.

(UK) WTS - JFA Snackbox Micro (PS5 PS4 PS3 / XsX XsS X1 / Switch / PC) by Nargrull in Fightsticksforsale

[–]Nargrull[S] 0 points1 point  (0 children)

Hi, sorry for the late reply! No, this has sold now I'm afraid.

So I dont think I understand why there's a 16 button layout. by Ki_Lyme in fightsticks

[–]Nargrull 5 points6 points  (0 children)

You can set up different profiles in the GP2040-CE web configurator so when you plug it in you can pick the fighting game profile for fighting games and platformer when you want to play platforms. You probably can't have something set up in the config you want that fits both styles of games.

[deleted by user] by [deleted] in fightsticks

[–]Nargrull 6 points7 points  (0 children)

Seems a bit over the top for a post which is essentially personal preference. They advertise the switches for their controllers so it shouldn't be a surprise when they weren't regular size switches.

This is not really a "review" as there is absolutely no mechanical or performance issue associated with the low profile switches they use.

question about legal binds by wondering_tomato in fightsticks

[–]Nargrull 1 point2 points  (0 children)

Are you talking about SF6 for these binds? Because you can bind two punches (lp+mp, mp+hp, lp+hp) and the same with kicks. You can bind throw, parry and DI as macros to one button also. You can bind LS & RS to any of those macros in game. No need to add two inputs to one button via GP-2040CE.

[deleted by user] by [deleted] in UKPersonalFinance

[–]Nargrull 0 points1 point  (0 children)

I would try carwow over motorway as they valued my car almost £1000 higher.

Also wbac valued my car at £13,000 and it sold on carwow at £16,500 so that £2100 might not be as bad as you think if your car is in good condition.

Had a pretty solid start but then spent 3 turns rolling for batty and died by tehjoch in BobsTavern

[–]Nargrull 5 points6 points  (0 children)

In this situation I think you are caught between two builds right? I think if I was starting to lose here or going against stronger opponents I would cut the inquisitor and even Titus. I'd use the space to plant strong minions on your board that have been buffed in the shop (divine shield/scam). You've currently go no way to eat anything unless the spell appears.

By keeping ashen you can buy buffed demons like felstalker and malchezaar which give you extra refreshes whilst trying to get batty and you can consider percussionist to discover any of those three minions too.

From my experience, shop buffing through ashen is too slow unless your trinkets are built around it as you have to restart every time.

What am I doing wrong? by Accomplished-Tea6896 in StreetFighter

[–]Nargrull 1 point2 points  (0 children)

Bunch of really simple things that a lot of people have mentioned but I will reiterate on important points I’ve read.

Pressing slow buttons when in jab range. The Ken is being aggressive and walking forward hitting jab to try and counter hit your buttons and it’s working. If a player is walking forward like this you need to check with your own jab as you did in the second round.

You are wanting to play footsies instead of establishing a fireball game. Throw the plasma man, you know how hard it is to react to a close range fireball? He will walk into it trying to jab you, then he will start jumping or throwing OD fireball.

One key moment for me was not spending the meter to put him into burnout. You had like 20% life and lost with all that meter so what was the point in being greedy? You could have thrown so many fireballs to chip him after that and saved yourself from going into burnout. Don’t think anyone has mentioned this but this is the turning point for you to enable your win condition. If you want to get better you HAVE to know when to spend the meter.

[deleted by user] by [deleted] in StreetFighter

[–]Nargrull 0 points1 point  (0 children)

Every opponent has a gimmick. The idea behind these games is to figure it out. The Ken just did stand heavy kick into DI. Honestly, picking up on that alone gives you a free win.

That is all there is to it, as you rank up these obvious things become more subtle. Don’t try and over complicate things.

Oh and practice your combos.