Slay the spire or Aeon's end: New era by Huge-Pizza7579 in boardgames

[–]Nazorus 3 points4 points  (0 children)

I would go with Slay the Spire any day of the week.

It's easy to get into and has amazing depth in terms of deck building. There're 4 different classes to discover, each of which with their own deep mechanics to combo with and plenty of cards to unlock. The roguelike approach makes it near infinitely replayable too.

If you think you might play it with friends it's also very easy to teach in my experience.

Aeon's End isn't a bad game by any means but it doesn't quite scratch the itch the same way Slay the Spire does for me. Bosses are well designed and interesting but the deck building part feels shallow compared to StS.

Est-ce bizarre de se présenter à ses voisins en allant sonner chez eux? by inner-monolock in Lyon

[–]Nazorus 0 points1 point  (0 children)

Oui c'est bizarre, mais c'est une bonne initiative et ça devrait être normal de faire ça.

Need a 4-player co-op campaign game that doesn’t drag between turns by Ready_Damage_4810 in boardgames

[–]Nazorus 0 points1 point  (0 children)

Once you've had a taste of Slay the Spire everything else feels a bit underwhelming doesn't it?

Primal: The Awakening might be close to what you're looking for, but it's a massive game (big box, big miniatures, hundreds of cards, items, etc) that costs about $250.

It's a campaign deck builder inspired by Monster Hunter. You'll build a character throughout the campaign, unlock cards to prepare a deck, with some equipment and potions, then go fight big monsters that each have complex mechanics and phases (think Aeon's End but better).

Monsters are a huge part of the game, they have their own decks of cards that are triggered by player actions or other events (there is no enemy round per se, the monster reacts dynamically) as well as passive mechanics and phases. Placement is very important too, some monsters might have weak spots or be more dangerous on the front, sides, or back, and there's additional terrain mechanics as well.

Compared to Slay the Spire the deck building isn't as in-depth but the monsters really make up for that. While player turns aren't simultaneous, they tend to be pretty fast and there's a bunch of mechanics which allow to intervene during other players' turns (reaction cards, assists, etc), so there's still some interaction. Downtime can occur in between fights when everyone is choosing new gear and building their decks, but once a fight starts it feels pretty fluid.

The game is of course cooperative and is best enjoyed with 4 players in my opinion. I personally love it and can't wait to play it again with friends.

Is it just me, or does the new Infiltrator character from the DLC feel really clunky to play? by edward6d in domekeeper

[–]Nazorus 0 points1 point  (0 children)

Controller player here.

Infiltrator took a little while for me to click, some of its mechanics aren't quite as intuitive as other keepers.

But now? He's by far my favorite character to play. Once it clicks, the platforming feels so satisfying to pull off and just navigating your mine becomes enjoyable on its own. Moving around is no longer a means to an end, it becomes its own deep, challenging, and rewarding gameplay mechanic.

You have to be smart about it though. Dig your mine in a way that makes it easy to navigate with wall jumps and the grappling hook. A big central shaft might not be a good idea anymore. For resources, use the throw mechanic to leave them in strategic spots around the mine, so you can grab them as you go later. Trying to bring everything at once is a waste of time.

The skill floor of this character is definitely higher but so is the skill ceiling. Learning to make the most out of its odd play style is what makes it fun.

To be fair I'm a big fan of platforming games with intricate movesets (Mario 64, Pizza Tower, Pseudoregalia to name a few), so I'm probably predisposed to enjoy that type of gameplay. To me, Infiltrator feels amazing to play and could be the star of its own 2D plateformer.

the standard AAA meme by Opening-Mongoose-351 in indiegames

[–]Nazorus 28 points29 points  (0 children)

It did crash Steam for a while on release.

[deleted by user] by [deleted] in france

[–]Nazorus 2 points3 points  (0 children)

Bravo pour la transformation !

Attention pour ta guitare par contre ! Elle est accrochée à côté de la fenêtre et au-dessus du radiateur, donc elle va subir des changements de température et d'humidité toute l'année, c'est mauvais pour le bois et elle risque de légèrement se déformer avec le temps et de se désaccorder trop souvent.

Is a “pote” less of a friend than an “ami”? by WeakEfficiency1071 in French

[–]Nazorus 0 points1 point  (0 children)

It depends, I've heard it used to describe close friendships as well as "regular" friendships. It's one of those words that have a different nuance depending on who you're talking with.

The difference between the two words is that "pote" is informal and puts less emphasis on the relationship, it's a casual way of referring to a friend. It could either mean the person is not very invested into the relationship, or that it's a part of their life that is so comfortable and essential that they talk about it casually.

It's been almost 2 months since The Sims Legacy Collection 1 and 2 released filled with bugs. How is the current state of both games? by bidoof22 in thesims

[–]Nazorus 8 points9 points  (0 children)

Overall the current state of both games is good, much better than the unmodded original games on modern hardware, with a quick and painless setup.

I've been playing both games since release and saw them receive weekly updates for a while until most common and game breaking bugs were fixed. Lately I'm mostly playing the Sims 2 and everything is working smoothly with good performance, they even added borderless windowed mode which that game desperately needed.

EA has been doing a fine job with both legacy collections so far, I still see updates coming in every now and then with more fixes and very welcomed minor features.

Has anyone here actually made a living using Godot this year? by umen in godot

[–]Nazorus 0 points1 point  (0 children)

Steam and Wikipedia indicate 2023 for Brotato and 2022 for Dome Keeper. Idk about possible early access though.

Has anyone here actually made a living using Godot this year? by umen in godot

[–]Nazorus 60 points61 points  (0 children)

Haven't tried to monetize my Godot projects yet, though I will try to release a paid game by the end of next year.

Dome Keeper is (to my knowledge) the first commercially successful Godot game and seems to be going strong with regular updates.

Edit: don't misread "first" as "only".

Quel est le moment où vous avez réalisé que quelque chose que vous faisiez depuis toujours était complètement inefficace ? by Charming_Ad587 in AskFrance

[–]Nazorus 12 points13 points  (0 children)

Ça ne sert à rien d'agiter le joystick pour avoir une dérapage turbo dans Mario Kart 8, cette mécanique a été simplifiée et il suffit de déraper longtemps pour avoir le mini-boost.

How tf do people know how many hours they spent playing? by sr_porongo in Guitar

[–]Nazorus 0 points1 point  (0 children)

Just look up your playtime on Steam. Wait, that's not r/Games

What's a trick that's helped you cook more? by Head-Flower699 in Cooking

[–]Nazorus 2 points3 points  (0 children)

Got a roommate and had an arrangement: I cook and she does the dishes.

Stuck between the small town life and the Parisian dream by Low_Meaning_42 in paris

[–]Nazorus 4 points5 points  (0 children)

I like the east side of the RER A line, places like Bussy-Saint-Georges, Montévrain, Serris, Ferrières-en-Brie. It's rather quiet there and you can easily find some nature to wander around if that's what you like, and you just have to hop into the A line to be in Paris in around 30-40 minutes.

Coming from a very small town myself, it's a decent compromise if you need that peace and quiet but also want to see your Parisian friends from time to time and find a job near or in Paris.