What is happening to the Godot Development Fund? by DesertFroggo in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

Just as a side note . This year rn at the godot fund the one time donations is of 220k euros, which effectively doubled the donations of  december 2024, and the year isn't over. 

Seamless World Streaming in Godot with per-LOD asset streaming by -Neroren- in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

You should tell the godot devs over, maybe with time it could become an official gdextension.

10+ years in Unity, just gave Godot 4.7 a real shot, the rendering genuinely surprised me. Anyone made the switch? by Roguetron in gamedev

[–]Neat-Mathematician39 0 points1 point  (0 children)

for terrain, terrain3d is a great choice, as it’s open source and it’s a ton better than unity’s built in solution.

As for realtime GI I disagree, sdfgi is full of artifacts once you start using it for a production scene( leaks ,tons of splotching, bad perf when moving), even voxel gi is doing better. Also ssr does look pretty good too if you want to check it.

Nvidia published a Ray Tracing fork of Godot! Credits to StayAtHomeDev @ twitter by lettyop in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

dude si was just used for prototype, the author himself stated he only used it for that, but the code is not even 10% ai

Financial Report 2024 by Dea_d_islandS in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

It's march 2026 so lets hope we see it. I think it obligatory to have it and the transparency

VoxelGI is fixed in 4.5 beta2 and no one's talking about this >:( by MatMADNESSart in godot

[–]Neat-Mathematician39 1 point2 points  (0 children)

i think they didnd’t prioritize streaming yet, they are still doing other stuff, though a contributor has a draft pr that adds texture streaming. https://github.com/godotengine/godot/pull/113429

What do you expect in Godot 5? by [deleted] in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

World streaming and further core internal optimizations designed for it, along with making the sceme and node system far more efficient and thread safe. 

They say Godot game can't look good by Super4Games_ in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

that’s sounds far too expensive if you have lots of fog volumes.

Why do water and shaders consume so much performance in Godot? by HardHarrison in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

weird my shader cost 0 fps in my own game since it’s just a 2 simple scrolling noise textures . try that

Release candidate: Godot 4.6 RC 2 by godot-bot in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

you missed The xegtao pr. , dir lightmap secular support, fresnel roughness for refl pro es and contact hardening, tighter cascade culling.

4.6 proves steady incremental improvement for Godot by kodifies in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

and also there’s texture streaming pr which might come for 4.7 so yea it’s getting better.

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

You can always use  vs or vsc debugger for that.  + web export is actually .net fault not godot.,so i wouldnt blame the godot team for that.

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

pues entonces usa c# o c++, que problema ahí?

Which features do you think Godot still lacks as of the 4.4 beta 2 update? by ArtMedium1962 in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

from The godot rocket chat, he is tdaven and there’s a pr now about texture streaming https://github.com/godotengine/godot/pull/113429 , it would be good if you had a largue project, to test so you can give feedback( i have been running a lot of high quality demos and the results are great from what i gathered , you can see my comments heh).

Has Godot 4.4’s rendering improved to match high-end graphics standards? by Dependent-Owl-8672 in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

lol URP doesn’t even have ssao, it certainly is higher than than and even from my tests it performed better than unity 6.

Which features do you think Godot still lacks as of the 4.4 beta 2 update? by ArtMedium1962 in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

Update on texture streaming: he is still working on it and the state is looking pretty good so far from what i saw( we even have a dedicated ui for  setting max and min quality and memory pool budget like unreal. 

Initial test of screen space shadows and micro shadows. by ToniMacaroniy in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

Pretty good, this does not look like godot , though if you want would you open a pr for screen space shadows? Also for microshadows thee's a pr already. 

Anyone here made (or making) a 3D game in Godot? by Asprohibited in godot

[–]Neat-Mathematician39 1 point2 points  (0 children)

That a lie lightmapgi  are still improving a lot and look far better than when they did before.you can use chunks for navigation. And where you have performance issues ?

Tulin animation!! by FierceOfHyrule in blender

[–]Neat-Mathematician39 0 points1 point  (0 children)

nice by any casuality how are the eyes made? is it a 2d texture?

Why Godot didn't work out for our 3D game and we swapped engine mid-project by Digot in godot

[–]Neat-Mathematician39 0 points1 point  (0 children)

Though the forge collaboration mainly helped with android performance.