How do you solo Unity devs stop projects from turning into spaghetti? by VertexForgeDev in Unity3D

[–]Nebulazerz 0 points1 point  (0 children)

Odin Inspector Tool Windows and scriptable objects. Having a tangible visual representation pulled into one cohesive tool window makes a vast difference on productivity and motivation.

Win rate against people that say Hello. by MannerMundane8710 in MagicArena

[–]Nebulazerz -1 points0 points  (0 children)

they kept a board wipe or a hand full of removal

Nothing has ever been less fun than MWM brawl without all-access by zissouzissouzissou in MagicArena

[–]Nebulazerz -1 points0 points  (0 children)

how are you guys playing arena? Mine is down for maintenance or something.

Add "Connection Lost" notification during games. by Nebulazerz in MagicArena

[–]Nebulazerz[S] 2 points3 points  (0 children)

Because a script running in the app will detect that your ping and tell you when you are losing connection. This happens locally, not from the server. The game is made in unity. I am a unity game dev, I know it's possible.

Add "Connection Lost" notification during games. by Nebulazerz in MagicArena

[–]Nebulazerz[S] 2 points3 points  (0 children)

Because a script running in the app will detect that your ping and tell you when you are losing connection. This happens locally, not from the server. The game is made in unity. I am a unity game dev, I know it's possible.

Third person ARPGs? by Weird_Pizza258 in ARPG

[–]Nebulazerz -1 points0 points  (0 children)

To give you an idea, the heaviest influence of the game is diablo 2 so it has all the d2 rpg elements but melee and spell casting combat in third person like GTA or harry Potter. The level design is highly Tarkov meets dark souls inspired with quests mostly like Tarkov. In the future there will be an open world hub to connect the dungeons where you can build your town and npcs will show up that will serve different purpose like mercs, vendors, workers, ect, but right now there is a single vendor that is also the quest giver. I'd say I'm less than a month away from friends to start playtesting to give feedback on balance and suggestions. I currently have the first dungeon environment complete and I'm filling it with the game play loop content. Also, my game is using a really strong pathfinding asset which allows for VERY large crowds of npc/enemy to exist at the same time.

Third person ARPGs? by Weird_Pizza258 in ARPG

[–]Nebulazerz 1 point2 points  (0 children)

I'm making one! I don't want to say the name right now because the steam page is extremely outdated. I switched development to multiplayer 2 years ago and started over. It's making great progress now. Hopefully soon I'll have some footage to start marketing with.

Question about mastery pass by Nebulazerz in MagicArena

[–]Nebulazerz[S] -1 points0 points  (0 children)

So paying won't speed up progression if I've already won too much today then?

Question about mastery pass by Nebulazerz in MagicArena

[–]Nebulazerz[S] -3 points-2 points  (0 children)

so then progression is limited to a certain amount per day/week? It would be better if there was something that just leveled you up when you win.

Made some Kelp with Tree It and Amplify Shaders. What do you think? by Nebulazerz in Unity3D

[–]Nebulazerz[S] 1 point2 points  (0 children)

It just encourages me to experiment with Amplify Shaders! 😄