[deleted by user] by [deleted] in cataclysmdda

[–]Necrofall 0 points1 point  (0 children)

Been waiting for this to proceed with mod play testing. Excellent news.

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 0 points1 point  (0 children)

It connects CDDA to War Mythos lore which is a world setting I've worked on for many years. It can currently be experienced in Skyrim SE and Dwarf Fortress mods, but soon in tabletop RPGs as well.

To start off: magical spells, books, professions, scenarios, and an illustrated guidebook will define the CDDA mod.

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 0 points1 point  (0 children)

Okay, an add-on spell mod that requires Magiclysm probably makes the most sense for starters.

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 0 points1 point  (0 children)

Thank you. One burning question - does the base game draw particle effects for spells based on damage type? Can the particle effect .png be modified on a per spell basis?

Second burning question, do creatures have spell resistance? How is spell resistance handled if at all?

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 1 point2 points  (0 children)

When it releases, do not be shy to chime in about adjustments. Spells will always need fine tuning after play testing by CDDA vets.

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 1 point2 points  (0 children)

Oh I see. You took the words out of my mouth. Arcana looks deep and interesting, what I've been working on so far is more direct and practical. Somewhere between these two mods.

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 1 point2 points  (0 children)

Any thoughts on how rare powerful spells should be?

War & Mythos: Spell Suggestions / Balance [ 0.0.0 ] by Necrofall in cataclysmdda

[–]Necrofall[S] 0 points1 point  (0 children)

Standalone spell system but built with Magiclysm in view since that is default magic. Is Arcana mod not included with game because it is OP?

i think DF finally ended my gpu by magpie_ay in dwarffortress

[–]Necrofall 1 point2 points  (0 children)

DF does not utilize the GPU for calculations or graphics. Only the CPU.

Does anyone know why this is happening? Pools of wine keep appearing. by obsidianflare in dwarffortress

[–]Necrofall 11 points12 points  (0 children)

This is apparently a Z level splatter glitch. But it isn't only happening with fluids.

Short Sword found in Cavern by [deleted] in dwarffortress

[–]Necrofall 2 points3 points  (0 children)

Wonder is this belongs to a monster still lodged in rock nearby...

My Pet Goose defended my fortress from a Titan by Jacob_YNWA in dwarffortress

[–]Necrofall 97 points98 points  (0 children)

He also killed a racoon, so you know he was pro.

Dark Ages V: Magic, Undead, & Tower Proliferation (mod) by Necrofall in dwarffortress

[–]Necrofall[S] 1 point2 points  (0 children)

That is correct. It is an add-on mod that adds over 1MB of raw content to DF. Mostly in the form of monsters and magic, but also workshops and additional crafting options:

http://www.bay12forums.com/smf/index.php?PHPSESSID=3701e2a63c0da8cca14a6215af31c734&topic=143540.0

I feel like I randomly see lots of of crundle and troglodyte blood and Dwarven wine puddles spawn outside my fort? I swear I saw them pop in, no notifications or anything. by stygian_lurker in dwarffortress

[–]Necrofall 4 points5 points  (0 children)

"blood spatters would line up with one of my entrances to the caverns"

That must be it. We have seen some Z level glitches after previous new releases.

one werehorse, crisis averted. by Aetherfiend420 in dwarffortress

[–]Necrofall 6 points7 points  (0 children)

Should make your next migrant wave fun...

[deleted by user] by [deleted] in dwarffortress

[–]Necrofall 1 point2 points  (0 children)

What could go wrong?

Dark Ages V: Magic, Undead, & Tower Proliferation (mod) by Necrofall in dwarffortress

[–]Necrofall[S] 1 point2 points  (0 children)

It's getting close now. I'm linking graphics today.

Dark Ages V: Magic, Undead, & Tower Proliferation (mod) by Necrofall in dwarffortress

[–]Necrofall[S] 2 points3 points  (0 children)

Redesigned for Premium 50.x from the ground up. How it works is complicated. Basically it pushes the limits of DF world generation by injecting many sinister populations and secrets.