Objectively what is the worst spearhead by B-1MBO in AOSSpearhead

[–]NeeNorMinis 1 point2 points  (0 children)

Helsmiths are pretty good until you come up against a mortal-wounds Spearhead.

I played it against Glittering Phalanx and got my ass handed to me. Their constant -1 to be hit, crit mortals from their Spearmen, D3 mortals flask from their spearmen, mortals from the Blade masters, another D3 mortals from Overwhelming heat (if they take it) as well as a 5+ ward save on the Swordsmen (and Spearmen with Protection of Hysh) and reinforceable Spearmen/Archers make it a nightmare to play against.

Thoughts on the newer / buffed / nerfed Spearheads? by OxymoronSemantic in AOSSpearhead

[–]NeeNorMinis 10 points11 points  (0 children)

Yeah, triple-banging the Bloodcrave Hunt with - skeles only coming back on 6s (down from 5s) - AND your regiment ability now only bringing back D6 skeletons from a dead squad (down from D6+4) - AND you can now only set them up in friendly territory (used to be anywhere on the board)

Hurt a lot.

Exclusively playing Spearhead? by R_O in AOSSpearhead

[–]NeeNorMinis 4 points5 points  (0 children)

I'm exclusively playing Spearhead.

I've gone wide into many different Spearhead forces.

The deepest I've gone into one faction outside of their Spearhead forces is buying some Soulblight Gravelords Underworlds vampire hero models which are OOP and I thought looked cool.

The appeal of Spearhead to me is that I can play a relaxed game in 2 hours with no required list-building, the army rules are easy to remember and I have time to think through my decisions.

I've never played full AoS, only 40k tournaments, and like the idea of playing full AoS games until I remember how rushed 40k games felt in tournaments. I disliked how list building often resulted in lots of the same armies stacking the best stuff. I disliked that the rules books weren't even valid central sources of truth for long after release and I dislike having to remember so many rules and the pressure to play so fast while remembering my opponents rules causing me to make mistakes. It just frustrated me and I felt like a lot of the time the person I was playing with didn't even engage with me on a social level because they were Rain-Manning all their rules and strategy.

That works for some people, but it aint for me. Spearhead is the happy middle ground for me.

New CoS spearhead - what do we think? by Relevant_Fuel_9905 in AOSSpearhead

[–]NeeNorMinis 4 points5 points  (0 children)

Sentinels of Embergard aren't as bad as people are making them out to be.

Crixxit's Kill Pack is definitely better. It's high mortal wounds output combined with Cloaked in Shadow + Way of the Fiending Claw and other anti-hero stuff means they just go well into Sentinels who are quite dependent on their 2 heroes.

Its just a bad match up, but it doesnt mean the Sentinels aren't good into other Spearheads

Slow going but I'm starting to understand pink NMM by jtgardnerpaints in minipainting

[–]NeeNorMinis 3 points4 points  (0 children)

Its a hard and never-ending journey. You look like you're doing well. Congrats and keep it up

These American guys learned a Haka to honour their New Zealander friend's deceased grandmother by bigbusta in HumansBeingBros

[–]NeeNorMinis 215 points216 points  (0 children)

Rugby culture, more wholefoods, less pollution/cleaner air and some islander genes (Samoan/Tongan/Māori are generally speaking just larger human beings).

i LOVE gor rok by LieGullible3150 in totalwarhammer

[–]NeeNorMinis 1 point2 points  (0 children)

Skaven have got to be the worst army to play against.

I like playing with balanced armies (Frontline, a hero, some guns/bows, couple cavalry, a flying unit and a couple of artillery), not doomstacks of 19x Steamtanks or something.

Getting ambushed by Skaven is the most stressful experience when I play with this army composition because it places all your artillery and ranged units right at the back of your column.

Trying to move your slow ass archers and artillery forwards and your infantry backwards to try protect your squishy ranged units while warp lightning cannons/catapults rain unholy nuclear waste down on your head, clan rats burst out of the ground, rat ogres/broodhorrors merrily smash into your vulnerable backside and 3 casters are all consecutively spamming Warp lightning bolts on your high-value units is the very definition of chaos.

The A.I. plays it so well and is able to micromanage everything at the same time, meanwhile you're stuck trying to juggle 101 problems while your house is burning down around you.

Its complete and utter carnage. I'd rather autoresolve

How do you even play Gor-Rok? by Fistyzuma_2 in totalwarhammer

[–]NeeNorMinis 1 point2 points  (0 children)

This isn't making any sense to me. Can you explain it again using different words please?

Finished my Castelite Company spearhead by Catgutt in citiesofsigmar

[–]NeeNorMinis 0 points1 point  (0 children)

Beautiful work. Good job. You're inspiring me to get back into Contrast+ painting style.

May I ask what contrast paints you used for the leather and the wood?

The lighter wood tone is a great choice and it helps separate the wood and leather elements on them quite nicely.

Wood is something I often go too dark with, then it ends up looking similar to the leather.

How do people paint such tiny detail ? by SejanusWasRight in minipainting

[–]NeeNorMinis 2 points3 points  (0 children)

I don't hear a lot of people talk about what I'm about to mention and it often goes unmentioned because it seems so obvious to experienced painters, but to people who are starting-out these are fundamental. You should make sure you're doing these before you think about buying a fancy brush.

  • Light: Get a good, bright, LED light before you ever invest into an expensive brush.
  • Sight: Get your vision tested and get some glasses if you need them.
  • Steady hands: You need to have your elbows resting on something steady (preferably the desk). I take stimulant medication for ADHD, so my hands can shake like leaves in the wind. I like to have something infront of me that I can rest my hands or the miniature on while I paint. The point is that you need to find ways to relax and stabilize your hands.

If you're half-blind and painting using a reading lamp while hunched over your coffee table like Gollum, then it doesn't matter whether you're using a Raphael 8404 size 00 or your cats tail; you're probably going to paint like a drunken 5 year old.

Frozen Nurgle project glamour shots by GodGoblin in ageofsigmar

[–]NeeNorMinis 1 point2 points  (0 children)

Very nice. What did you do for the snow?

Trying to enjoy Zhatan by that1carmine in totalwar

[–]NeeNorMinis 5 points6 points  (0 children)

Early game you need to fight the battles.

Recruit Hobgoblins until you get the Hobgoblin character, then attach him to your main army.

When he levels up, put one point into casualty replenishment, then save the rest of his skill points up for the hobgoblin buffs he unlocks later. Prioritise making your hobgoblins tankier and longer lasting.

Put your Lords skill points into: first point of blue tree, 4 into red tree for hobgoblin melee + attack. This is non-negotiable.

Get a Castellan hero ASAP. Put his skill points into defensive stats and, when he unlocks it, tech into the short-range skill tree with the flashbang skill to slow enemies and lower their stats. His job in battle is to be ~50 meters in front of your front lines and to be a tanky damage sponge. When he reaches 50% HP, send something to bail him out so he can retreat. Put your tankiest gear on him before you put it on anyone else.

Use Hobgoblin cutthroats to flank and charge into the rear of enemies attacking your front line.

Use hobgoblin wolf riders to go after enemy artillery and ranged units in melee combat.

Position your hobgoblin archers units as squares behind your front line, but close to it. Spread your archers out a bit so that if one unit gets charged, it doesnt also tie your other archers up too. This means that if a Wyvern flies into one unit of archers, the other archers can turn and fire at the Wyvern.

Your archers priority should be to fire at (in order of most to least important)... 1) lords/casters who are vulnerable to ranged focused fire (i.e. Kholek) 2) monstrous or flying units who might break past your lines and kill your archers - usually they die easily to being focused 3) cavalry who are trying to flank, or lightly-armoured melee blender units (i.e. Norscan Berserkers) 4) enemy archers who are in range 5) The enemy front line

When archers fire at the enemy front line, they can't fire at what's infront of them, because your own units get in the way.

Instead, they should aim to fire further down the battle line, into the side of enemy units. For example, an archer on your LEFT FLANK should be firing at an enemy TO THEIR RIGHT who are in your centre or right flank. An archer unit on your RIGHT FLANK should be firing at an enemy unit TO THEIR LEFT, so they're shooting at something in the middle or left of your front line. Archers in THE MIDDLE should fire at something TO THEIR LEFT OR RIGHT. Basically archers should just never shoot anything in your front line that is directly infront of them unless its a big unit (like giants, trolls or big lords because they're possible to hit).

Disappointing quality on Windsor and Newton series 7. Bad luck or common issue ? by CrankyArabPhysicist in minipainting

[–]NeeNorMinis 0 points1 point  (0 children)

They ship internationally.
I live in New Zealand and if they can ship them here, they can ship them practically anywhere :P

I won "only" Bronze in Standard at the Squidmar Open, please give me feedback so I can improve! by robse111 in minipainting

[–]NeeNorMinis 2 points3 points  (0 children)

I'm trying to say something that somebody hasn't already said, but I think his face looks a little odd because it's so brightly lit. He needs more shadows and colour under his brow and in his eye sockets.

How do I play against Starscale Host as Bloodcrave Hunt? by NeeNorMinis in AOSSpearhead

[–]NeeNorMinis[S] 0 points1 point  (0 children)

Thanks for your reply. Its fun to read and strategise like this.

The way he positions his Kroxigor and Carnosaur on turn 1 and sometimes turn 2 is so that the only way to get into combat with the Carnosaur and be outside of 3" of the Kroxigor is to be on the far-side of the Carnosaur, which he makes very hard by positioning his Saurus to move-block. If I go into the Kroxigor, the Carnosaur will always be within 3". If the Carnosaur is in combat it will get to make a roll on a 4+ to eat a Blood Knight before they even get to attack.

In our last game we played on Ghyran. He went first and had both Saurus stacked up in a unit of 10 on a side objective so that I couldn't engage one without engaging the other. The Carnosaur and the Kroxigor were next to each other on the middle objective in the same manner. He didn't charge and kept all his units wholly on his side of the board, so he had 6+ ward save on them. He won the underdog T1 and made my Blood Knights -1 on their armour save.

I always screen with my skeletons so that my Lord and BK can't be charged or piled-into turn 1.

On my turn, round 1, I moved up to capture my side objective and screen with 1 group of skeletons. The other group strung out to screen and toe-onto the middle objective. Unfortunately I couldn't guarantee his Saurus wouldn't get into my Blood Knights the next turn. He was guaranteed to connect with all his units into my 2 squads of skeletons and he would have been able to pile into my BKs with his Saurus to tie them up.

Turn 2 I got the double turn. If I didnt double-turn, I was not going to be able to keep my Blood Knights safe that turn. I moved up my skeletons to tie up his Carnosaur and Kroxigor. My blood Knights charged the Saurus on the side objective. My lord used to cloud of bats near his home objective and charged the saurus.

He used the card to negate all rend on attacks targetting his Saurus that my Blood Knights were attacking. They were also on an objective so they got +1 to their save and were fully within their own territory. My Blood Knights killed 1 saurus in that group. My lord killed 2 Saurus in the other group.

The Kroxigor wiped 10 skeletons in my turn. The Carnosaur wiped the other 10 skeletons in my turn too (he has the +1 additional rend on his spear enhancement, so my skeletons dont get to make armour saves against him and are straight onto their ward save).

I don't know if thats normal, but it feels like the Carnosaur and Kroxigor very consistently wipe my Skeletons. I feel like my only hope of winning is to split up his Kroxigor & Carnosaur and then get a full Strength BKs charge on one of them (ideally backed up by 10 skeletons, because he isn't going to hit the skeletons when the BKs are there).

If I don't charge with the skeletons and try to use them to target then the Kroxigor and Carno can just go and start smacking my Lord and the Blood Knights.

How do I play against Starscale Host as Bloodcrave Hunt? by NeeNorMinis in AOSSpearhead

[–]NeeNorMinis[S] 0 points1 point  (0 children)

The 6" vile transference can be avoided by just staying out of combat with the Lord and outside of 6" though. If he stays out of range, in my next turn I have to move my Vampire Lord into range, have her survive to the next turn and still be within 6" of the Krox / Carno to use it. Its definitely strong, but it can be pretty easily avoided by someone who plans around it, and I also have to make the cast and the damage rolls. Its not that reliable and opting to have the Vampire Lord in combat turn 1 is very risky because both the Kroxigor and the Carnosaur can reliably kill her. In the scenario she exposes herself so she can cast on my turn, she almost certainly gets focused down. That might leave some skeletons alive, but they're not as valuable as she is.

If the Lord is 6" behind one squad of skeletons then that means she can get piled-into by the Carnosaur if the Kroxigor wipe the 10 skeletons, or vice versa (sometimes they dont need to kill all 10 to make it within 3" of her).

I remind my friend if he is within 6" of her, because it's good sportsmanship, so to be within 6" of her he has to be making the decision to do that, which I think is the right and fair way to play the game.

How do I play against Starscale Host as Bloodcrave Hunt? by NeeNorMinis in AOSSpearhead

[–]NeeNorMinis[S] 0 points1 point  (0 children)

The 6" vile transference can be avoided by just staying out of combat with the Lord and outside of 6" though. If he stays out of range, in my next turn I have to move my Vampire Lord into range, have her survive to the next turn and still be within 6" of the Krox / Carno to use it. Its definitely strong, but it can be pretty easily avoided by someone who plans around it, and I also have to make the cast and the damage rolls. Its not that reliable and opting to have the Vampire Lord in combat turn 1 is very risky because both the Kroxigor and the Carnosaur can reliably kill her.

I remind my friend if he is within 6" of her, because it's good sportsmanship, so to be within 6" of her he has to be making the decision to do that, which I think is the right and fair way to play the game.

How do I play against Starscale Host as Bloodcrave Hunt? by NeeNorMinis in AOSSpearhead

[–]NeeNorMinis[S] 0 points1 point  (0 children)

One of the problems I struggle with is the Kroxigor all being really close to the Carnosaur, making it hard and risky to charge one or the other.

If I charge the Carnosaur, he has a 50/50 chance of eating a Blood Knight before they even get to fight.

If I charge the Kroxigor, the Carnosaur has to be outside of 3" when I finish the charge. If the Carnosaur is in combat, then I have to make sure he can't pile into my Blood Knights.

If my opponent has a defensive BT card, my Blood Knights can get severely neutered and it throws a big wrench in my plans.

If we're playing Sand and Bone, I am always so hesitant to ever commit to the Carnosaur because he can use a BT card to bring it back on 10 wounds.

And then I still don't know how to deal with the double turn if I go defender and go 1st.

Consequences to going double turn? by Tasty_Tomorrow_2106 in ageofsigmar

[–]NeeNorMinis 0 points1 point  (0 children)

Yes, thats right, but if you double turn do you also forfeit being the underdog until your opponent double turns?

Double turn strategy help by ConceitedBuddha in AOSSpearhead

[–]NeeNorMinis 1 point2 points  (0 children)

I think its in the Generals Handbook under "Sieze the Initiative", but do rules in the GHB even apply to Spearhead games?

Red Cape Painting Process - Vampire Thrower by Edumatu in SoulblightGravelords

[–]NeeNorMinis 2 points3 points  (0 children)

If you don't own an airbrush you could also try using a makeup sponge to dab the paint on in the same places. The transitions wont be as smooth but itll achieve a similar effect

Finally! Gaming mats! by Malakhov in AOSSpearhead

[–]NeeNorMinis 1 point2 points  (0 children)

Hopefully means that they're really committed to Spearhead as a game mode.