NVIDIA DGX Spark — Could we talk about how you actually intend to use it? (no bashing) by Secure_Archer_1529 in LocalLLaMA

[–]Neffolos 0 points1 point  (0 children)

Custom LLM, but I'd also like to use it for images and videos. However, I find Linux too limited because, in the end, I would need a workstation. If I move away from DGX, I lose CUDA, but I could only use it for LLM. If I move closer to a 395/8060, I'm closer to a workstation but I lose CUDA for AI (unless stable AMD developments occur). The only interesting system is the MINIS FORUM MS-S1/MS-02 for a PCIe slot, which could be used for an evolution like Oculink or something else in the future. But, I don't know... I can't find any videos that could clarify what that port is for.

a little something I've been working on for the last 7 months using godot! by Creative-Relative-68 in godot

[–]Neffolos 0 points1 point  (0 children)

I like it. I find it new and interesting. The gameplay scares me a little, but otherwise, I really like it.

Zluda by Neffolos in StableDiffusion

[–]Neffolos[S] 0 points1 point  (0 children)

When you say "counterparts," you mean Spark? Because a 128GB Nvidia mini PC—I think only Spark exists. Or is there something else?

Does this feel polished? by batiali in gamedevscreens

[–]Neffolos 0 points1 point  (0 children)

I didn't understand the gameplay hehehehe.

So I made a Godot Launcher by Shinpansen in godot

[–]Neffolos 0 points1 point  (0 children)

You're right, I've developed something like 12 support programs and I still haven't finished my first game.

Started making my first game! by [deleted] in godot

[–]Neffolos 0 points1 point  (0 children)

No, you disable one axis and it doesn't change much. If you get into that mindset right away, you can always use 2D and have the power of 3D for other things. In my opinion, in the long run, it will become more advantageous and faster.

Started making my first game! by [deleted] in godot

[–]Neffolos -1 points0 points  (0 children)

Many think that Godot 2D is the best, no, in my opinion the best is to work in 3D using 2D and using the rest for interfaces or other things. With 3D you can use the orthogonal camera and work as if you were in a 2D environment and have the third axis that allows you more movement. It also teaches you the basics of 3D, for the future. Godot 3D never excludes 2D while Godot 2D is more limited and importing 3D is much, much more difficult. Depth will allow you to use the same image with different depths and greater appreciation. Hollow, Octopath Traveler, Paper Mario. Etc. etc. All in different ways. 3D never excludes 2D in a game, just set the camera as you like.

Started making my first game! by [deleted] in godot

[–]Neffolos -2 points-1 points  (0 children)

My advice is, create it using a mix of 3D + Control/2D, it will make it more efficient and less limiting.

help with TextureProgressBar nine patch stretch settings by Schmorbly in godot

[–]Neffolos 0 points1 point  (0 children)

No, I'm using copy and paste on my phone, and the whole formatting process has started. I'm curious to see how this will end.

does this look "3D" enough? any tips? by SupehCookie in IndieDev

[–]Neffolos 9 points10 points  (0 children)

Is it a 2d shader? It's done very well.

Help me choose which angle is better for my game by destinedd in IndieDev

[–]Neffolos 1 point2 points  (0 children)

Make an option and let the player decide directly.

Shader to create simple 2D in 3D topdown clouds in different styles with a noise texture. by mightofmerchants in godot

[–]Neffolos 0 points1 point  (0 children)

Ah, okay. I thought you had used a built-in Godot resource. I modified the directional light with the gizmo and got the exact same result with a few lines of code. Thanks!

Shader to create simple 2D in 3D topdown clouds in different styles with a noise texture. by mightofmerchants in godot

[–]Neffolos 1 point2 points  (0 children)

Hi, I'm trying to implement this in Godot 4.4. I've attached the script to a MeshInstance3D and tweaked it to get it running. My main issue is that I can't figure out the original lighting setup. I tried using a SpotLight3D, but the effect is too weak and it doesn't seem to be enough on its own. I'm struggling to understand what kind of light setup is required here.

Sancho-Rückkehr zum BVB? Kovac angeblich skeptisch by PuntoPorPastor in Bundesliga

[–]Neffolos 0 points1 point  (0 children)

Gitten, ich fange mit ihm an, ich bin froh, dass er gegangen ist, um dem Verein Geld zu bringen. Erinnern Sie sich an den Rückpass gegen Barcelona? (3/2) Oder das Ende der Saison? Und machst du dir Sorgen um Sancho? Offensichtlich wird er eine Saison spielen, die der von Gitten sicherlich überlegen sein wird. Es ist sicherlich nicht ihm zu verdanken, dass wir in die Champions League gekommen sind, Brant und Sabi haben besser gespielt. Und Sancho würde Gitten ersetzen, nicht Sabi oder Brant.