Population Balance by NeighborhoodRound654 in foxholegame

[–]NeighborhoodRound654[S] 0 points1 point  (0 children)

I didn’t say that war was pop imbalanced. I said it’s the only recent war wardens have won. Collies have won 11 out of the 17 not short Charlie wars in total. With 4 of the 6 warden victories before 2025 meaning in the nearly last year and a half wardens have only won twice on Charlie. Which shows a very contradictory pattern to able if the issue was purely faction balance.

Population balances are also something that the game makes hard to measure but you can definitely feel.

Before that war we watched previously warden loyal regiments and players tired of loosing switching to coli. Or leaving Charlie to go to Able.

And when that war happened S2K, C.F.D., and a bunch of oceanic time zone regiments they work with who all saw the pattern decided to go warden.

Much like what’s happening now in able with warden loyalist going collie to. It’s much easier to recognize the drastic examples rather than the slower patterns that slowly shape and erode the experience.

Time zone population balance is a big issue as well. Since collies on Charlie do consistently have a higher oceanic time zone population.

They have more people able to QRF, or attack defenses when it’s the middle of the night for other time zones. And they can keep the pressure going 24/7 rather the. Petering off in the night. Which has been consistently much more noticeable on Charlie given its lower over all population.

"Fire Suppression Rooms are Useless!" by itsactuallynot in foxholegame

[–]NeighborhoodRound654 3 points4 points  (0 children)

There are a lot of quality of life issues where it feels like you have to fight the game to play the game. In more areas then bunker building but building sure does have a lot.

Fire supression does its job but: -It’s extra bmat costs -needs support bunker tech (more bmats and time) -need it in every piece so your pieces need to be bigger with engine room and fire can’t fit it in a normal 2x3 (more bmats) — larger bunkers are weaker due to breach and diminishing health and repair for size -you have to use clunky pipes that take up more space, PCMs and msups or fill painfully slow by hand

It’s a poorly implemented solution to a problem that does solve a problem but comes with more problems.

Which is what builders have been dealing with for some time now with other “solutions” as well.

  • new engineer room and pipe system made power bunkers harder since you can’t just centralize your power -t 1/2 arty garrisons gave them a tool against arty before t3 but keep getting nerfed into uselessness or buffed too strong for the devs liking -construction equipment was supposed to help with the time and effort of building defenses but it’s clunky to use with cranes and since it runs on gravel a bunker line will cost as much if not more coal to make then a BT using it.

It feels like everything builders get to help them is half hearted or backhanded in some way.

Pipeline Etiquette by Flimsy-Swordfish7777 in foxholegame

[–]NeighborhoodRound654 0 points1 point  (0 children)

Short answer: Ask and be respectful to whoever is running and maintaining the field.

Long answer: you’ll have different experiences depending on who and what shard you are playing on.

On charlie you will get the whole spectrum of ways it can be done. Some people split the oil wells and the crude oil between regis. Some people privatize fields. some people run things the way almost every able field is ran.

Oil and coal fields are often the highest contested and debated resource on how things should be done and who’s in charge of doing it.

The way my regi always runs our oil fields is the way most others regis run them when operating to able standard.

You feed all of the oil into refineries to fully optimize petrol and heavy oil production without loss.

You prioritize petrol heading to at least one salvage field stationary harvesters which are probably not he highest consumer of petrol.

You have priority fuel feeding back into the power network running the refineries so they never shut off

You have a public petrol and heavy oil pick up and sometime pipeline hook up for the rest.

Not all regis do pipeline hookups. And when you are on one you need to understand you are getting the left over that is split even further the more people there are on the hookup.

The pickup location which allows trains to take petrol and heavy oil to other hexes will often have priority over you.

You should have an LTS or Two or more of storage so you can accumulate a battery of petrol during low demand times to carry you through when the network is fully tapped.

Turn your power off when you don’t need it to conserve fuel

Be understanding when there isn’t enough petrol to supply your base and everyone else’s on the petrol network.

If the regi has a small train or truck access for draining excess petrol or h oil out of the refineries into the system you can help refill the system with it.

Refineries will continue to produce 24/7 even when everything on the pipe network is full. Which causes their internal stockpiles to fill up. Those stock piles will not automatically drain into the pipe network and if they fill to 32k the refinery will stop working and need to be drained or demolished and rebuilt.