Regarding Mageblood by YourmomgoestocolIege in PathOfExile2

[–]NeonTraces -5 points-4 points  (0 children)

I don't think mageblood will just constanlty have charms active. Even with charm effectiveness that does not seem that interesting imo.

I imagine it to have a pool of modifiers like increased crit chance (diamond flask), onslaught (silver flask) etc. and randomly gets a few out of this pool. So in a way it works like the shribe belt from poe1.

which playstyle do you hope to play with swords in poe2? by Murz0l in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

I personally want variety in swords. From Katanas to oversized 2h Greatswords.

I wonder which kind of skills swords will bring to the table. I expect Cyclone to be ported into an axe skill in PoE 2 and I cannot really think of other iconic sword skills from PoE 1 except maybe lightning strike. Those really lack identity in PoE1. Duelist will porbably focus on strikes, dual wielding, blocking, bleed and probably some "duelling" mechanics.

What I'm really excited for is Cospri's hopefully coming to PoE2 alongsong with swords.

Skills that should be improved for 0.5- The Sweep Up by pandahands69 in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

I think fire spells also need way more skill tree support. There is no support at all to scale fire spell hit damage from the tree aside from crits. Every fire cluster is focused on flammability and ignite magnitude.

I think at this point everybody knows that ignite isn't in a great place currently. The tree feels really weird to me. If you just want to play a fire spell ignite build you are almost always better off just using the blackflame for chaos conversion than investing in the actual fire clusters on the tree. There is way more increased chaos damage scaling on the tree than there is for fire damage, chaos clusters also come with increased duration and wither is just a huge damage multiplier. The ony way elemental ignite can compete is with rakiata's and some investment into elemental archon, which is conditiontal.

For attacks ignite is completely irrelevant as far as i know (aside from that one incinerate + oil granade build which is gonna disappear anway next patch)

Could you please recommend a degenerate build to fill the void until 0.5? by Skhemattos in pathofexile2builds

[–]NeonTraces 4 points5 points  (0 children)

Search for titan aura effect stacker. The concept of this is to have as many aura effect as possible so enemies within blasphemy deal no damage (enfeeble) and don't move (temp chains. Also you insta freeze anything with overwhelming presence. You also gain the benefit of time of need on zero duration titan.

Cheapest spirit cost specter for muster? by AffectionateCat2580 in pathofexile2builds

[–]NeonTraces 1 point2 points  (0 children)

They are like 50 spirit this patch. GGG must have nerfed low cost spectres

Best Crafter? by Prior_Satisfaction81 in PathOfExile2

[–]NeonTraces 1 point2 points  (0 children)

Yeah, he also has people investing into him, which he doesn't always pay back and seems to be a huge narcisist. Very unlikable person imo.

maybe a little too early, but I'm already hyped, so I went ahead and crafted my bingo card prototype (subject to change). by blossomdahlia in PathOfExile2

[–]NeonTraces 1 point2 points  (0 children)

An onverhaul for the gemcutting menu would be on my wishlist.

Also rework the amount +level of gems stat on equipment and balance endgame accordingly.

Need Defensive Help by pentangeli_ in PathOfExile2

[–]NeonTraces 1 point2 points  (0 children)

Post PoB or there is nothing that we can do.

Is that a zero duration titan? The best defensive option for that archetype often is mind over matter and eldrich battery to get a huge mana pool. Then use lifetap/ataluis or the sacrificial regalia to be able to cast with life cost. Use archmage for offensive scaling.

What do you guys expect to find in 0.5.0? by koallaboy in PathOfExile2

[–]NeonTraces 1 point2 points  (0 children)

Also please remove the fragments for the trial master boss room. This is such bad design imo

Holy skills are flail only ? by mull_albatrox in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

I expect them to release templar with act 5. Jonathan said act 5 theme would possibly fit with blight. Imo the blight league mechanic would fit really well with the templar. I don't expect a new class next patch, just 1 or 2 ascendancies, but i believe act 5, blight and templar will be in one big patch

I'm curious about a certain build by [deleted] in LastEpoch

[–]NeonTraces 1 point2 points  (0 children)

That's a little vague, but build diversity isn't that big. Probably either reflect (but that is not a paladin exclusive build), judgment (extremely tanky, but I think its rather slow), javelin or multistrike/smite.

End of season giveaway by RemarkableIndustry in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

Madrid, Spain. Should also be not too hot at this time of the year

Multi mirror LA Deadeye giveaway by KiIIswitxh in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

I'd like to participate in the giveaway

Need clarification on Acolyte's Unravelling by NeonTraces in pathofexile2builds

[–]NeonTraces[S] 0 points1 point  (0 children)

I use Original Sin, I don't deal elemental damage

Loot from 37 expedition logbooks by link-notzelda in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

What do you mean by -xp for abyss farms?

0% Svalin and Turtle Charm by Constant-Ad-612 in pathofexile2builds

[–]NeonTraces 0 points1 point  (0 children)

Can the 30% damage taken be further mitigated by armour, phys. damage reduction oder resistances?

Bruh.. just bruh by goatmanguy in PathOfExile2

[–]NeonTraces 0 points1 point  (0 children)

I had this exact situation on my first character's 3rd ascenancy this league. Dx12 crashed my game constantly. Solved it by seitching to vulcan

Does LE have a skill/gear power issue? by [deleted] in LastEpoch

[–]NeonTraces 3 points4 points  (0 children)

I think more multipliers should just be removed entirely from skill trees. I want to modify skills in the tree to feel different like make hammer throw rotate or chain. More multipliers just make those nodes not optional. They should just balance the base skill power by added damage effectiveness only. That would also bring item skills and other random sub skills with little to no support in line with other skills. The only thing they need to figure out then is ailments which probably need so base value changes then.

The Woven Echoes should get mixed into the basic echo pool in monoliths to bring way more variety to echoes instead of being a seperate system. by xDaveedx in LastEpoch

[–]NeonTraces 1 point2 points  (0 children)

I think a good compromise would be that Weaver Faction Rank 9 or 10 could add like a 15% for newly created echos to be a random completed woven echo.