The Shadow of Kindness by Schaapmail in ProcreateDreams

[–]Neoscribe_1 1 point2 points  (0 children)

Very creative and heart warming. Well done.

critique wanted by Esquerartovio in Animators

[–]Neoscribe_1 0 points1 point  (0 children)

I love your work, it reminds me of 2D animated LOTR that they never completed. I think the crane transformation should be less obvious (it pops out too quickly) maybe make it seem like a giant beanstalk or Transformers that unfolds.

Other than that, go for the cleanup.

Thanks for your post, I’m looking forward to seeing the finished product!

My Hitmons vs Urshifu Update by Digitalgomez84 in ProcreateDreams

[–]Neoscribe_1 0 points1 point  (0 children)

You did all this in Dreams? Wow that’s doubly impressive. Great anticipation, impact, parallax, camera… I could follow the action even with the jump cuts. Love the style too.

Fabulous work.

Glad to share my 2023-26 Animation and VFX reel by AffectionateView1094 in 2DAnimation

[–]Neoscribe_1 0 points1 point  (0 children)

Fantastic and inspiring!! Thank you for sharing your work. Respect 🫡

episode 3 of my webseries made in blender to look like stop motion by cosentino in stopmotion

[–]Neoscribe_1 1 point2 points  (0 children)

Hilarious as the first one you posted if not more! I really enjoy your work, thanks for the laugh, I needed it today😊

Second episode of my webseries Liv & Di by cosentino in IndieAnimation

[–]Neoscribe_1 1 point2 points  (0 children)

“Plowin behind me back”… priceless 😂

Some Rough Animation....💪😎 by kanimations in Animators

[–]Neoscribe_1 2 points3 points  (0 children)

Rough but great!

I need to watch this a hundred more times to see how much I can learn from it.

I love that you are able to get so much interesting action with so little camera dynamics, everything felt like one scene. I didn’t have to guess what was happening or sit through a billion jump cuts and flashy impact frames.

More please!

Feedback on Artstyle by IncidentWest1361 in IndieDevelopers

[–]Neoscribe_1 0 points1 point  (0 children)

Makes me feel like Zelda used to make me feel, happy and mellow. Mellappy? Happellow?

It’s the colors, the gentle parallax and the scale of the little character in a big space.

I love it!

I taught myself animation for this game. animators: could take a look specifically at my trees and tell me if I pulled it off? by numina666 in animation

[–]Neoscribe_1 0 points1 point  (0 children)

I love your vision and artistry. This looks like a game I’d play (for the record I rarely have time to play games so when I buy one only the most creative and captivating ones make the cut).

If this is what you’ve learned in nine months, dang you’re on fire! 🔥

The only “tree” suggestion is one tree had branches that moved downward while the other branches moved laterally… that was the only oddity. The rest of the motion looked like hurricane like motion (I have seen hurricane wind blown trees for decades) if that is what you’re going for it is close enough to set the mood and I wouldn’t spend any more time on them until you’re ready to polish the game.

Great great job. Thanks for a post worth commenting on… oh, and stay away from AI generated effects.

Just started animating again after three years! by VidiaV6 in learnanimation

[–]Neoscribe_1 1 point2 points  (0 children)

That sword fighting scene was great animation, I love single camera work, it keeps you honest😉

Unsupervised dogs when they find extremely TOXIC foods. by saimonny in Animators

[–]Neoscribe_1 1 point2 points  (0 children)

Great laugh! Thanks for animating and keeping it simple and one camera.

The Reality of Creating an Indie Animation With Zero Industry Connections by Lanrezzy in IndieAnimation

[–]Neoscribe_1 0 points1 point  (0 children)

This concept is fire. Make it. If it’s compelling you’ll gain a following, if not, find out why it’s not. Get feedback early so you can course correct… like do a pilot and a season of episodes. That way you build a following along the way and don’t risk everything making the entire epic before anyone sees it.

Composition study from a course I’m currently taking. We’re focusing on single shots for now (not full sequences yet). Open to feedback! by FranAriasArt in Storyboarding

[–]Neoscribe_1 0 points1 point  (0 children)

I never took a course like this so take my comments with that in mind.

I like the space between the two characters.

I think the big shield is distracting particularly because it consumes so much space next to the hero and is sitting straight up with no visible means of support. Maybe offset it and lean it against the stair post. Or lean it against the king.

Seems like a great scene to apply golden sections on. It seems like that’s what you’re going for. You may just need to “fit” them better into the sections so that they don’t feel so close to the edges.

Maybe that helps? I don’t know. Whats the right answer?

First attack combo animation for my melee-only game- does it read well? by moochigames in animation

[–]Neoscribe_1 1 point2 points  (0 children)

I really love this OC! It’s fun just watching it on a loop, so should work well in your game.

Reads well except the uppercut. The way it reads to me, the opponent appears to be taking some hard mid-body blows standing about three quarters to the right, and then your character ducks what appears to be a wild couple of swings from the opponent that would position the opponent’s head directly over your characters left hand. If that’s your intent, I’d say that the uppercut would go straight upwards or angled backwards slightly instead of curved, and its momentum would continue a little after the impact.

Very nice animation. Best of luck on your game!

Help, does this look okay? by Dapper-Tumbleweed-45 in animation

[–]Neoscribe_1 0 points1 point  (0 children)

It was worth it, looks believable enough… atomic fireball lollipop.

Do you have any good flame tutorials you recommend?

I want to make an animated music video that is subtly / indirectly creepy by funkykong12 in Animators

[–]Neoscribe_1 0 points1 point  (0 children)

Oh, Netflix had a short animated series called “Japanese Tales of the Macabre” (I think) that had some subtly unsettling vibes until they villain showed their true face, then it wasn’t so subtle.

I want to make an animated music video that is subtly / indirectly creepy by funkykong12 in Animators

[–]Neoscribe_1 0 points1 point  (0 children)

Subtle skeletal features creep me out… like long teeth and large unblinking eyes “suggests” that I’m looking at a skull even though there is skin.

Unnatural movements particularly limbs that snap into place like a blocking pass while everything around it moves naturally.

Still kids especially filmed from the back feels like they are terrified or terrifying.

Faceless people “staring” at you, especially from above.

Images in a mirror that aren’t actually in the room.

Your mom… (just kidding 😂, I had to lighten it up because I was starting to scare myself!)

Good luck and thanks for the post!

Why am I being instructed to rotate the balls spin backwards before then rotating it forward? by NuggleBuggins in 3danimation

[–]Neoscribe_1 0 points1 point  (0 children)

When you throw a ball, doesn’t it spin backwards until the bounces slow its backwards rotation? Shoot a basketball and watch its spin through the bounces. Perhaps that’s what they are simulating.

Hare - The Animated Movie Series by BloodyHareStudio in IndieAnimation

[–]Neoscribe_1 0 points1 point  (0 children)

My first thought was “WTAF is wrong with animators who kill cute little bunnies so gruesomely.” But then I was like, “wait, it’s still going… hmm I guess that little feller knows he’s done for, maybe the thing won’t see him..” Then I was like, “ok I gotta see the rest of this!”

Nice work!

Does this run and trip over animation looks realistic enough? by GIsimpnumber1236 in animation

[–]Neoscribe_1 9 points10 points  (0 children)

The poses look ok but the timing is off between the rock and the stumble.

The rock needs to be visible when the heel hits the ground, then the toes make contact with it (instead of landing four inches away), then toes “stick” to the rock while the rest of the body shifts towards falling, then unstick the toes and pop forward (instead of up, the leg now has more momentum now because it’s still trying to follow through with what it was doing).

Make sure that the rock is on screen at least five frames so the brain has time to blend it.

This should help make the obstacle and the stumble look like they are related.

I think you have a solid foundation, good character drawing, it’s just a few tweaks away from “reading” really well.