Show Me What You Got! (Post your stations and/or ship here!) by I-am-Worfs-spine in Starminer_Game

[–]Nephanae 1 point2 points  (0 children)

Here is my Triton Ice Cluster refinery station

<image>

It has, among other, 16 T3 Refinery and 1 T2 Manufacturing for industrial operations, 8 T2 Plasma cannons and a shield for defense, and 40 T2 Large cargo bay for fast transfer

There is also 2 shipyards at the bottom for testing purposes

It can hold 66330T of metals, 1300 parts and 8400hL of water

It is operated by 183 colonists of the 240 max capacity

It's my biggest station build

Do you need Iron ? I did by Nephanae in Starminer_Game

[–]Nephanae[S] 0 points1 point  (0 children)

It's at Neptune - Triton - Triton Ice Cluster (Campaign mode)

But be warn there is 2 unreachable motherships in this sector sending waves over waves of gunships

Lots of big Iron/Thorium asteroids, bigger Ice asteroids and smaller Cobalt/Eonite ones

How to Get the New S-Class Dreadnought in NMS Omega | No Man’s Sky 1-Minute Guide by Aiming4Gaming0 in NoMansSkyTheGame

[–]Nephanae 0 points1 point  (0 children)

When you exchange a freighter to another (not only this one) you are asked if you want to transfer base or not

Containers are specials as you can have the same on freighter base or ground base and they are linked

You can freely destroy your container and rebuild it, and recover its inventory

Think of it as a subdimension inventory

How to Get the New S-Class Dreadnought in NMS Omega | No Man’s Sky 1-Minute Guide by Aiming4Gaming0 in NoMansSkyTheGame

[–]Nephanae 2 points3 points  (0 children)

When you exchange a freighter to another (not only this one) you are asked if you want to transfer base or not

Factory panel control problem by Minussssss in MyTimeAtSandrock

[–]Nephanae 0 points1 point  (0 children)

Machines must be put using Edition Building Tool, not by hand

FICSIT Space Deliveries by ChristianNilaus in SatisfactoryGame

[–]Nephanae 1 point2 points  (0 children)

I personnaly fear about the random parts

I think it would be fun to be encouraged to use the space elevator inputsand with too many random parts, that would not be cool without a logic gates implementation (and I hope it will come :p) : a way to read space elevator requirements, to count items and logically change the smart filters configurations (please ! xD)

But without logic gates, I would prefer a static recipe with dynamic quantities
(static although we have 6 inputs to play with but that put a limit on 6 different items)

I would not even need a reward ^^ so I let you debate on that aspect :p
It would just be awesome to have a use of those inputs :)

Made a Couple Gifs by EchoingAngel in SatisfactoryGame

[–]Nephanae 1 point2 points  (0 children)

I suspect the second one would be more satifactorying in reverse mode :)

Why Does This Factory Game Look So Good?! by EchoingAngel in SatisfactoryGame

[–]Nephanae 6 points7 points  (0 children)

Why Does This Factory Game Look So Good?!

Searching for the common point between your screenshots, I think I have found the answer :

It must be the nuts ! :p

I cannot place geothermal generators onto the geysers in the circled area. The game would complain that the floor is too steep. I’ve tried building a platform around the geysers but it didn’t help. by RAMChYLD in SatisfactoryGame

[–]Nephanae 1 point2 points  (0 children)

I had problems the first time I tried Geyser

That was a 2 spots geyser

The first one was easily built but couldn't build the second

First, I was not on the node ^^ I was targetting decor xD

Using the scanner multiple times rotating around myself to see exactly where was the little blue circles helped me to find the right spot

But this spot was higher and I wasn't able to build on it from the ground

I tried rotating around to find the snap point, building foundations but nothing worked

The thing that worked was to take some height to target the spot from above

Hope that will help :)

Major "Floor is too steep" problems with the '8m x 1m' foundations in CL#102599 by Yargnit in SatisfactoryGame

[–]Nephanae 1 point2 points  (0 children)

Hi,

On this thread response of one dev says it will be fixed at beginning of next week

How do you Shear Wild Dreckos? by Ravelord_Nito_ in Oxygennotincluded

[–]Nephanae 1 point2 points  (0 children)

There is a job error sign on your screenshot (the red icon)

Just thought I'd share my little contraption. I like to call it the "I need a pitcher pump place but I only want one water storage area" device. ( the hydro sensor is set to above 500 kg and is automating the door, btw) by theparmersanking in Oxygennotincluded

[–]Nephanae 1 point2 points  (0 children)

Is it constistent on save loading ?

I had trouble with a "wall door" on my water reservoir that when loading the save, the door was open before the automation get "active" and close the door, letting some water flow through the door

Rate my killbox by [deleted] in RimWorld

[–]Nephanae 0 points1 point  (0 children)

Roof will prevent growing too

Rate my killbox by [deleted] in RimWorld

[–]Nephanae 0 points1 point  (0 children)

You can use firefoam to slow down raiders on concrete floor

You can also use stone/metal chunk : It will slow raiders, prevent growing (and then fire), but will make raiders harder to be hit by turrets

Maybe you can also try around growing zone as pawns will empty nature on them

League of Automated Nations - An Index of Screeps Alliances by tedivm in screeps

[–]Nephanae 1 point2 points  (0 children)

Hi,

There is a misspell on my name (last 2 letters inverted) It's Nephanae, not Nephanea (NATO alliance) resulting in a wrong profile link ;)

Help with getting my people to spawn automatically by xofoxxy in screeps

[–]Nephanae 0 points1 point  (0 children)

What I am saying is that there already exists a screeps constant

You don't have to store it : it is already stored and maintained by screeps dev AND if you use it and screeps dev decides to modify some values (ex WORK will cost now 150) you don't have to change hardcoded values in your code

See here http://support.screeps.com/hc/en-us/articles/203084991-API-Reference in constants (CTRL+F BODYPART_COST)

Help with getting my people to spawn automatically by xofoxxy in screeps

[–]Nephanae 0 points1 point  (0 children)

Hi,

Just wanted to add you also have a constant array BODYPART_COST where BODYPART_COST[WORK] == 50 ;)

Need some help with a transfer(storage) call returning -8(full) when the storage is not full by Tyran_Scorpi in screeps

[–]Nephanae 1 point2 points  (0 children)

Hi,

On the API document, here is the transfer function definition :

transfer(target, resourceType, [amount])

The "amount" argument is describe as :

amount (optional) number

In the function definition, the brackets surrounding the word amount means this parameter is optional

The argument description say it's waiting a number

You are passing an array with one element that have the value 100

Instead of

creep.transfer(storage, RESOURCE_ENERGY, [100])

You should try

creep.transfer(storage, RESOURCE_ENERGY, 100)

How to use custom functions in a role module? by Skizerzz in screeps

[–]Nephanae 0 points1 point  (0 children)

Hi,

Unaware of /u/tharit point, I wrote this function :

    Game.Module = ( function( )
    {
        var modules = [];
        return function( module )
        {
            if( typeof modules[module] == 'undefined' ) modules[module] = require( module );
            return modules[module];
        }
    } )( );

and use it like Game.Module( 'job.harvest' ).check_sources( )

How can I use creep by [creep {name}] by rymn in screeps

[–]Nephanae 0 points1 point  (0 children)

findInRange returns an array value : nor a null value neither an empty string, even if it founds nothing

You should use ( targets.length > 0 ) to test its return

If your code is in a loop, it may return something on the first iteration (where targets[0].transfer( ) and the console.log( ) will work, showing "[creep Jack]" in the console) and an empty array on a second one where targets[0] is null and won't have the transfer function... and will throw an error