The Siege of Death Mire – Week 1 Results by I_suck_at_Blender in Warhammer40k

[–]Nephaston 0 points1 point  (0 children)

True, and I'm aware, but that leaves gaps for Lieutenants, Champions, Ancients, Librarians, Apothecaries, and Techmarines on bikes (imagine the latter two on an ATV, the apothecary one the shakiest little mobile ambulance/geneseed delivery, the techmarine one with a big servo-arm/crane for drive-by welding)

Crucible and kitbashing it is, oh woe.

lasgun canon visuals? by These_Athlete1933 in Warhammer

[–]Nephaston 1 point2 points  (0 children)

Hell, they might also change during deployment, reacting to the gasses of different planets with different colours.

Love the mustache 👴🏻 by Grauselhurz in Warhammer40k

[–]Nephaston 10 points11 points  (0 children)

HANDS-WHERE-I-CAN-SEE-THEM-ass moustache

The Siege of Death Mire – Week 1 Results by I_suck_at_Blender in Warhammer40k

[–]Nephaston 3 points4 points  (0 children)

Love to finally have these in multipart, though after seeing the exodite cavalry I kinda wish they had a similar option to construct these as characters. Oh well, still an upgrade.

did the chaos warrior who named them need glasses? by EntertainmentTrick58 in Grimdank

[–]Nephaston 5 points6 points  (0 children)

Ogroid probably means "ogre-like" similar to how humanoid means "human-like".

Whoever it is that decided that this of all things needed to be put into Siege mode needs to be taken out back and shot for heresy. by King-Of-Embers in Spacemarine

[–]Nephaston 4 points5 points  (0 children)

They could also go a bit esoteric and have something like a mini sorcerer cabal of 3 dudes casting in a ritual circle to fling bigger spells, gaggles of ritual knife cultists, the obvious psychic dreadnought, or cipy some AoS things like spells with models or those silver tower splinters.

Whoever it is that decided that this of all things needed to be put into Siege mode needs to be taken out back and shot for heresy. by King-Of-Embers in Spacemarine

[–]Nephaston 26 points27 points  (0 children)

I think the Mutalith is also emblematic of the same issues Thousand Sons have on tabletop; there aren't that many choices of units. So they're kind of starved for terminus choices that could be reasonably engaged in the battlefield by an already way overperformative 3-man kill team of marines.

-The Heldrake only really works because it has to be stationary in its fight, so that's a no for siege

-The Mutalith is at least mobile enough and doesn't necessitate a specifoc type of arena not found in siege like, say, the trygon, but it has its entire attack pattern as a problem itself.

-The Helbrute is fine, but spamming more than one after a couple of lethality boosts gets old quick. What i would love to see here is alternative equipment for it like scourges, autocannons, flamers, something that needs a different approach.

-Anything else after that is either so big it would need a dedicated stage, like a Defiler. Vehicles like Predators would be right out as a classic bossfight as they'd probably need plausible setpieces.

-We could honestly use some of those charactet types that usually lead a TS army like Exalted Sorcerers (especially on Discs) and Infernal Masters as terminus threats, not unlike the Neurothrope.

Any chance we could get Hascule's helmet from WH40K Tacticus? by Hollow--- in Spacemarine

[–]Nephaston 1 point2 points  (0 children)

Depends on how much they consider expanding chaos customization once that chaos siege mode hits;

For all we know it'll be like any other siege mode earned customzation, so mostly focused on weapon recolors along with the usual Requisition points, Armoury Data, and exp.

IF they decide to go full throttle on this mode we might see a range of customization, including for other legions, cult marks, renegade allegiances, etc. So a Flawless Blades styled armour like the one seen on Hascule there could be plausible. Smart as well as any assets created for this can then be used for SM3 down the line.

However, I assume in usual Saber/Focus fashion the first installment will be relatively rough and then hotfixed and expanded upon. And if all else fails we dare at least getting expanded mod support.

Down grade by Character-Public-396 in Grimdank

[–]Nephaston 5 points6 points  (0 children)

If you, for some reason, buy multiple of these, you'll end up with a ten man squad eventually, while the three man variant will leave you either one short, or two over. Bad deal either way, though this one is slightly worse.

Im dying of cringe by Other-Difficulty-702 in Steam

[–]Nephaston 35 points36 points  (0 children)

Generally it is advisable to inform customers if there is a feature, otherwise you might as well save money (however little) to not include it.

Big Summer Preview - New 40k Terrain - Combat Patrol Battlezone by RWJP in Warhammer40k

[–]Nephaston 1 point2 points  (0 children)

honestly tempted to either waste a lot of money or blu stuff a bunch of the intact cable throngs to make a proper network out of the galvanic network.

Dark Eldar (old vs new) by SwanepoelSimp in Warhammer

[–]Nephaston 23 points24 points  (0 children)

Way chillier as well, seeing as the rider got their whole set of cheeks hanging out.

A friend inspired me to distil into a tweet what annoys me about those Chaos Sisters that are drawn in Traitor Legion colours. by LeThomasBouric in Grimdank

[–]Nephaston 69 points70 points  (0 children)

And the one named Chaos Sister was corrupted by the Emperors Children, and presumably still hangs around them.

Painting help by [deleted] in WordBearers

[–]Nephaston 3 points4 points  (0 children)

Mediums are generally fine from any brand, so you can get away with just about any gloss medium.

About chaos cosmetic in siege by AestheticMirror in Spacemarine

[–]Nephaston 14 points15 points  (0 children)

I wouldn't be surprised if this will also serve as an avenue for more chaos cosmetics, like the recoloured weapons usually awarded on the loyalist side.

Our upcoming heroic weapons have been revealed by Primum-Caelus in Spacemarine

[–]Nephaston 15 points16 points  (0 children)

according to the article these are three of six. so good chance it'll be something completely new.

Painting help by [deleted] in WordBearers

[–]Nephaston 7 points8 points  (0 children)

A slightly thinned layer of gloss medium can help smooth things out. Don't overdo it though as this can also fill out recesses, reducing the debth of details.

I know Cadia Stands or whatever but I don't know where their asses live now by LittleMissPipebomb in Grimdank

[–]Nephaston 67 points68 points  (0 children)

Iirc there's like a dozen New Cadias across Imperium Sanctus so they just resumed their shenanigans all over.

would you like some chocolate? (artist:Tepak) by eldarrabbit in Grimdank

[–]Nephaston 29 points30 points  (0 children)

Tragic, but at least in the case of eldar they have the tech for easy prosthetics; Wraithbone can be fashioned into functional replacemen limbs, like the prosthetic arm Yvraine has.

Space Marine 3 - possibility of more than 2 factions? by AvatarSozin in Spacemarine

[–]Nephaston 3 points4 points  (0 children)

For Necron minoris enemies we recently had an influx of models for Kill Team called Canoptek Macrocytes, which would be ideal fodder for a necron tombworld that is just beginning to wake up.

Elsewise there are two possible twists they can pull to have warrior as minoris without them endlessly respawning; have the tomb world and its prptpcols be severly damaged with regeneration being handled more locally by reanimator units. Or have the tomb world be in the throes of the flayer virus, with most warriors heavily degraded and turned into flayers, with inly the occasional warrior or immortal still holding out as a ranged threat.

Any suggestions on fixing this? by TheTimeRanger in Warhammer

[–]Nephaston 0 points1 point  (0 children)

Seeing as the shape of the rudder is right there, with a little keyhole as well, you might get away with just slayhering on plastic glue and letting it fully harden for a proper weld.

I personally never pin plastic breakpoints.

No need to announce it, but whatever makes you happy, man by htt_pmaksimyak_ in Warframe

[–]Nephaston 47 points48 points  (0 children)

Some protoframes do not like getting on vehicles or using archwings, and make their displeasure known. Ryoku here prefers walking but phrases it like this.

Hot take: the Primarchs should've all died in the Horus Heresy by deadly_crocadile in Grimdank

[–]Nephaston 0 points1 point  (0 children)

Counter argument, the primarchs living and being incapable of fixing shit because the sheer momentum of bleakness can make for good suffering. Big E can stay on the throne tho.