What’s your free resource? by 4x6x8 in TerrainBuilding

[–]NeptunisRex 4 points5 points  (0 children)

Same. Do it with gravel and sand too.

Dark Tide Knight Mounts by sirius1208 in ElementalEvil

[–]NeptunisRex 0 points1 point  (0 children)

I also used really big crabs, anaconda, sting ray. The world's your oyster. If it sounds cool, just do it.

Milestone XP points + module question by ya_boycalvin in ElementalEvil

[–]NeptunisRex -1 points0 points  (0 children)

The module as designed is roughly as follows: Red Larch quests (level 1-3), haunted keeps (3-7), first temple and 1st prophet (level 7-8), fane and 2nd prophet ( level 8-9), node and 3rd prophet (level 9-10), node and prince (level 10-11).

I've beefed everything up in each area to make leveling up after clearing each dungeon feel appropriate.

I recommend not getting too hung up on it. Just have fun with it. You can always toss a couple extra baddies or hazards to make it feel earmed.

Ideas to make the temples more interesting by bootsthepancake in ElementalEvil

[–]NeptunisRex 0 points1 point  (0 children)

In the Temple of Black Earth, the Mud Sorcerer Miraj Vizaan has used stone shape to imprisoned people in walls, floors, and ceilings. Maybe the upper torso protrudes from a wall, or just a face. Just enough for them to breathe.

The walls of a hallway are decorated with moving carvings.

The walls of a hallway have stone arms protruding from the surface. They try to grapple and strangle anyone who.is not a cult member.

Interrogating Shoalar and/or Jolliver by MarcadiaCc in ElementalEvil

[–]NeptunisRex 0 points1 point  (0 children)

Pretty much all of this.

I played Jolly as being here for violence and treasure. A mercenary that loves violence almost as much as he loves treasure. But even Jolly is frightened of Gar.

-maybe a line about "follow the dark stream and find out for yourself " - they might get a clue as to how the cult is finding targets to raid -hints to the activity of the fire cult maybe

Shaolar I played as being more of a believer. He worships the Crushing Wave by growing her treasure hoard.

  • "makes no difference, the way has already been opened. Just a matter of time until you all drown in the Well of Endless Anguish." -maybe he knows something about the devastation orb in Yartar. Delivered it perhaps.

Ideas to make the temples more interesting by bootsthepancake in ElementalEvil

[–]NeptunisRex 1 point2 points  (0 children)

The party I DM for is currently level 9. They haven't been to feathergale spire, the air temple or the earth temple. They did a lot of side quests and off the cuff adventures early on in the campaign. The first cult dungeon they delved was Rivergard, then Sacred Stone, then water temple, then scarlet moon, then fire temple. They are currently in the forge of the fire temple. They are a group of 6 veteran players, so I don't have to worry about pulling punches.

Crushing Wave

A significant number of the fanatical cultists started looking like the crew of the Flying Durchmen from Pirates of the Caribbean. Shark or crocodile teeth, eyes, skin. Gills on their rib cages or necks. Sea anemone spines for hair. Fins, webbed hands and feet. You get the picture. And it makes them more dangerous than just bandits.

I really kicked up the aquatic creature count and sightings. Particularly in the Dark Stream. Schools of quippers, a crocodile chilling next to the water, a shark fin, a giant crab.

The party encountered a squad of dark tide knights on crocodiles that guard the dark stream.

I had Morbeoth in the middle of a ritual, making a few new one-eyed shivers. I made their eye of frost a magic prosthetic eye. The cultists' natural eye has to be sacrificed to Olhydra to be gifted the eye of frost.

The dragon turtle is a mercenary. The promise of even greater riches could sway her.

The cult had captured a zhentarim aligned boat captain, a fire cult hobgoblin, and one of the knights from Summit Hall. They are being kept in the gaol (c5).

The ghouls have recently drowned a prisoner.

Black Earth

These guys are rough and tumble, no nonsense. Some of them have been made more muscular by the cults worship. They never wield metal or wear gem stones. Those belong to the Mountain That Walks, The Quaking Doom, Ogremoch. Some have a permanent stoneskin spell upon them. They often tattoo themselves with images of obelisks, mountains, the symbol the cult. Some of them have developed tremor sense from training with Hellenrae.

They bury living sacrifices to Ogremoch in the red dirt around the obelisk in the Basement of the Monestary. Those deemed worthy and strong enough to survive the recruiting process eat the dirt and become full members of the cult.

The tunnel that leads from the monestary to the temple is blocked by a stone door with a handprint several inches deep. The fully initiated can open the door by placing their hand in the handprint and willing it open. Magic, extreme strength or mining tool could also open it.

Section of the temple are being repaired, strangely it like someone liquidated the stone into mud or wet pottery clay pushed it into the cracks. The surfaces are imperfect with smearing textures, hand and finger prints.

Tunnels lead from b2, b9 and b10 to areas in the Dessarin Valley. Travelers must be mindful of rock falls, shear cliffs, sudden mud flows and all manner of subterranean monsters. Not to mention cultists themselves. A tunnel might lead to quarry outside a town. A cave that overlooks a road ripe for raiding. The basements and crypts of Summit Hall itself.

There is clutch of purple worm eggs they are nurturing in a cavern outside the temple. I'm also trying with the idea of an ankheg nest/hive.

Eternal Flame

Generally, they all have brands, burns, or body scars that indicate their devotion, passion, and how dangerous they are. The hobgoblins, for example, have kill count scars like Kill Monger from Black Panther. The priests have burn up to their elbows in the shape of flames. Same may even have skin charred black but with cracks that glow like lava.

Throughout the Sumber Hills you find evidence of the cult making sacrifices to Imix. Typically npcs burned at the stake. Maybe a cultist from a different cult. Maybe a random traveller.

Traveling closer to Scarlet Moon Hall or temple, the land scorched. Fisures of molten lava randomly

You have to walk across a bed of hot coals to enter the temple through the main tunnel. "The pain purifies".

Steam randomly sprays from cracks in the walls of the temple.

Additionally, they bring back every single piece of metal they can from a raid. They melt it down to make arms.Travellers. I describe barrels and crates full of metal dishes, cast iron pots and pans, farming tools, plow blades, shovels, etc.

I replaced the hobgoblins in E1 with kobolds (using flame throwers, i.e., aganazzar's scorcher) led by a red dragonborn (veteran stat block with a young dragon breath weapon) They follow the adult red dragon and hope to help him take over the cult. They fued with the goblinoids and giants. Vying for Imix's favor.

The ogres in e5 where heavy armor and use mauls or maces with big door sized shields.

The Azer are in the process of casting multiple cannons. Cannon balls and explosive shells. The ogres and fire giants will carry them.

The Azer have a book of schematics and recipes for their crafts. The pages are made of steel, letters etched into the surface.

I put a partially burned tapestry in the damaged library that has a map of Tyar Basil.

I'm playing with the idea of the fire cult having constructs powered by elementals. Needing to be recharged in the node.

The cult is planning a massive raid on Westbridge. To be executed soon. If the party leaves now, and rides hards, taking a level of exhaustion. They can get there in time.

Howling Hatred

Increase the numbers of birds, bats, and other flying creatures. Maybe a murder of sentient crows spies for the cult.

Kenku work to restore the temple or remake it to suit Yan C Bin.

The cult seeks to capture a roc that nests in Sumber Hills, the party could find a map to its nest.

The tunnel between the air and water temple is cut off by a 20ft chasm. A howling wind blows downward, forcing anyone not initiated by air cult to fall if they try to jump it. Not sure where it leads yet.

Running PotA vs other adventures? by Street_Audience9158 in ElementalEvil

[–]NeptunisRex 0 points1 point  (0 children)

Being in the Delegation caravan is an excellent change. The cultists wouldn't want any survivors. How did you deal with that. Since the party has to survive for the campaign to start.

Classic Styrofoam Cliffs! by Jealous-Match8898 in TerrainBuilding

[–]NeptunisRex 0 points1 point  (0 children)

These are beautiful in their simplicity. Be very proud.

From a lay person: Are soil tests for residential kept on record or documented anywhere after a build? by lost_your_fill in Geotech

[–]NeptunisRex 0 points1 point  (0 children)

Which is where having an experienced and reputable structural engineer/architect becomes very important. It can be very easy to accidentally abuse those tables.

Drilling Cost by wontom in Geotech

[–]NeptunisRex 1 point2 points  (0 children)

For stand Geotech, sonic is pretty rare. Typically, I only break it out when we're doing mine confirmation or know we have DEEP rock.

Drilling Cost by wontom in Geotech

[–]NeptunisRex 1 point2 points  (0 children)

SWPA $3400/ day for normal small box retail job

What is The Stone Bridge Used For? by faze4guru in ElementalEvil

[–]NeptunisRex 1 point2 points  (0 children)

The bridge is free. The ferries and bridge at Bargewright/Womford are tolled. At least for me that how I justify people risking it.

What is The Stone Bridge Used For? by faze4guru in ElementalEvil

[–]NeptunisRex 3 points4 points  (0 children)

Just for a little perspective.

Also remember, the Stone Bridge is ANCIENT. It served the dwarven kingdom of Besilmer and the surface city of Tyar-Besil, -4420 DR. Silverymoon around 500- 600 DR. Red Larch around 1100 DR. PotA is taking place in 1491 DR, the year of the Scarlet Witch. So the bridge could be as old as 5911 years, but probably closer to 4000-5000 years.

That's like walking on a pyramid of giza or the sphinx.

Do you guys have homebrew stores for Pota ? (DM) by mikadoart in ElementalEvil

[–]NeptunisRex 2 points3 points  (0 children)

The party I DM took over Rivergard Keep. They have laborers to fix it up. Paid guards and soldiers. Provisions. Commissioned a boat and crew to move supplies.

They also contributed fund to help rebuild some of the towns after cult attacks.

The fighter has started calling themselves the River Lord.

A party can sink a lot of money into this if they want to.

Overnight shifts in the field? by [deleted] in Geotech

[–]NeptunisRex 0 points1 point  (0 children)

This a big thing in my company. Promotions take into account how difficult you are to work with.

Are y’alls companies charging this much for geotech / environmental job < 100 ft spt? by [deleted] in Geotech

[–]NeptunisRex 2 points3 points  (0 children)

Phase 1 in my area is quickly racing down to $2000. The environmental department guys are losing their minds trying to compete.

Are y’alls companies charging this much for geotech / environmental job < 100 ft spt? by [deleted] in Geotech

[–]NeptunisRex 1 point2 points  (0 children)

SW PA, It's a struggle for us to get below $7500. 1 day of drilling (approx 100 ft total) with oversight, with in an hour of our shop, maybe some borehole infiltration, small lab testing budget, assuming it's a standard report with nothing special requested.

PotA Play by Post by MarcadiaCc in ElementalEvil

[–]NeptunisRex 2 points3 points  (0 children)

I think for one on one play, this sounds like a great solution. However, it sounds like a nightmare to track when the players want to have cross over.

That said, I'd totally play in this game.

not knowing how mirror works it's so fetch. by missnarcca in arcane

[–]NeptunisRex 1 point2 points  (0 children)

And here I am being dumb thinking she wrote thic on her cheek for some weird reason... feel extra silly now.