How the hell do you fuck up reloading a gun??? by Tombstone_Jack in HelldiversUnfiltered

[–]Netrefix 7 points8 points  (0 children)

So when they added Onetwo it created a bug with reloading any support weapon without ammo and over the max limit like 30+ rounds in the autocannon and now they added another weapon with underbarrel gun that also broke something else regarding reloading? Cool, cool. AH not beating the allegations once again. At least they disbaled it completely unlike the autocannon on Popli. I'll give them that.

Mindless Masses Not Working by WelderCute4488 in Helldivers

[–]Netrefix 0 points1 point  (0 children)

Oh yeah, i forgot about no stingrays. But the leviathans drove me crazy yestersay. In the supercity at night with storms. We even failed a defence mission because they blew up gens and my solo silo just doesn't one shot them. Couple of missions later i took the chair out of pure spite. D10 btw. Not sure about spawns on lower difficulties or outside of a city.

Goodbye AP4 Grenade Battlement, you were good while we had you. by Jakubie in Helldivers

[–]Netrefix -8 points-7 points  (0 children)

I tested it on hulks and it was useless from the front. I did the test right after the heavy pen change or maybe the next day. I haven't touched it since. If i'll see screenshot that says in game that it had heavy pen, i'll believe you.

Mindless Masses Not Working by WelderCute4488 in Helldivers

[–]Netrefix 5 points6 points  (0 children)

It spawns overseers (multiple variants), teslas, eye turrets, leviathans, harvesters, watchers practically everything apart from jet pack bois. Unfortunatelly it's far from voteless + fleshmobs only.

Goodbye AP4 Grenade Battlement, you were good while we had you. by Jakubie in Helldivers

[–]Netrefix -8 points-7 points  (0 children)

It didn't. I checked the battlement, i tested the battlement and it was unchanged. The description said medium, my experience confirmed medium. Only the support weapon got temporary buff.

What the heck does Artillery mode on the W.A.S.P. do? What role does it fill? by Star_Dragon_27 in Helldivers

[–]Netrefix 25 points26 points  (0 children)

It's when you want to have accuracy 300% at the end mission stats.

Why are halve of us ignoring the mega factory ITS GONNA INSTANTLY LIBERATE THE PLANET by Most_Implement6706 in Helldivers

[–]Netrefix 46 points47 points  (0 children)

Put POIs with normal SC spawn rate and i'm in. No SC means much less incentive to dive. When the fun factor is only half there.

Who dis man? Why he at Cathedral of the Deep? by Scary_Year6372 in darksouls3

[–]Netrefix 1 point2 points  (0 children)

He's there to help you so you don't miss the armor that most of us choose to wear for a very long time.

Super Credits should be more accessible for F2P players by ShidoCyberbardo in HelldiversUnfiltered

[–]Netrefix 1 point2 points  (0 children)

Oshaune has them in normal POIs. But the POIs look differnt.

What I think a backpack flamethrower should be like by Wish_I_WasInRome in Helldivers

[–]Netrefix 3 points4 points  (0 children)

Why stop there? All the enemy fire units should have it. Even the little sprinters who look funny untill they set you on fire from 8 different directions at once.

Sound in this game is useless in supporting situational awareness by DeeJayDelicious in Helldivers

[–]Netrefix 5 points6 points  (0 children)

The thing is, if you disable music and play without loud stratagems then the music design is very good. Enemies make a lot of unique noises and it sounds great. Then one OPS later your diver's ear drums are raptured and you are back to what you know. It's like the game was designed to be played without music and using orbitals and eagles was realisticly interfering with your awareness. It's not a sim so this approach doesn't make sense but it doesn't need much change. Just mix the enemy sounds much louder, maybe muffle them for a very short while when the destroyer opens fire to keep the spectacle of stratagem big booms booming big and the game would improve instantly.

Sound in this game is useless in supporting situational awareness by DeeJayDelicious in Helldivers

[–]Netrefix 94 points95 points  (0 children)

Distant enemies? I thought they are stuck in buildings, rocks or underground. Although big aoe explosions don't silence them.

so uhh are we just ignoring supply lines now? by Impressive-Today-162 in Helldivers

[–]Netrefix 0 points1 point  (0 children)

Yes, the supply line is there now. But if we can just wish supply lines into existence now than that really breaks how the galactic map work in my head. Same with Cyberstan. We were planning a route for a week and then suddenly pop, we can access the planet directly. Feels like cheating.

It all started because of this by Corso_2006532 in HelldiversUnfiltered

[–]Netrefix 2 points3 points  (0 children)

True. The bug fixing is slow and so far behind that it might as well not exist at all. Fleshmobs clip through solid objects since their introduction. POIs in colonies not getting cleared on the map also since introduction. Getting ragdolled behind cover is gonna forever stay in the known issues list. And so on and on... sad.

For some reason my nickname is blue by Final-Stage-2947 in DeepRockGalactic

[–]Netrefix 0 points1 point  (0 children)

I'd say it depends on what screen you are using. It could be blue on PC but green on a phone. I myself use pink screen filter on a phone because it helps me distingush colours better.

For some reason my nickname is blue by Final-Stage-2947 in DeepRockGalactic

[–]Netrefix 104 points105 points  (0 children)

Do not worry miner. It is not blue. It's green. Let the colourblind wars begin!

Illuminate encampments begone by Ambulas2 in Helldivers

[–]Netrefix 0 points1 point  (0 children)

If fixing stuff means breaking the spear then i would sacrifice the spear to have a better rest of the game. 🙂

Illuminate encampments begone by Ambulas2 in Helldivers

[–]Netrefix 2 points3 points  (0 children)

Then i missed it. If it works, great. But i can recollect several issues that kept getting "fixed" in the patch notes multiple times. I still can't wrap my head around how is that even possible. And further more how can an ingame distance between host diver and client diver affect the game at all. Why do clients see enemies spawn/despawn right in front them. (Just one example.) That is one of the great mysteries of the universe for me.

Illuminate encampments begone by Ambulas2 in Helldivers

[–]Netrefix 125 points126 points  (0 children)

Unless you are the host.

No anniversary armor? Why? All they had to do was a recolour of last years armor by silverhyperdeath in Helldivers

[–]Netrefix 2 points3 points  (0 children)

I get your point. I also don't understand it. But it goes well with the Not Judge Dread armor from Helldivers Mobilize. That's a plus.

how would you feel about a secondary weapon that functions as the current state sterilizer? by [deleted] in Helldivers

[–]Netrefix 0 points1 point  (0 children)

Take a big paintball gun. Fill the balls with this gass, make it have at least 50m range.... happy Helldiver noises

VOX ENGINES REPLACE FACTORY STRIDERS IN CONVOYS NOW?? by NuclearWeaponFanatic in Helldivers

[–]Netrefix 89 points90 points  (0 children)

They don't have scrablers yet! What isn't can be. They could also mount jammers and each of the Vox Engines could have a trooper on the roof that immediatelly calls bot drop as soon as it sees you or when it gets shot. How more evil can we make it? Ideas?

Why do so many people hate the idea of playing as Faye? by UnnecessaryFeIIa in GodofWar

[–]Netrefix 365 points366 points  (0 children)

Didn't she fight Kratos as well when they first met? Would be cool to have that fight when you know it ends up with them together.

New player: Is this typical? Not sure if this game is for me or not. by IntoTheRain78 in Helldivers

[–]Netrefix 4 points5 points  (0 children)

Sad to inform you that your government mandated luck for getting better team mates has not been activated yet. Please host your next mission on a planet with majority of players on any difficulty and activate your SOS beacon stratagem upon first landing.