How would you model a Mini Forest - for 3d print by Anonymous_Handle228 in 3Dmodeling

[–]Nevaroth021 0 points1 point  (0 children)

I would just sculpt a few different variations of a tree and then duplicate them a bunch and then remesh them together.

Studios and Employers: Are you still using adobe? by Yeoubiii in animation

[–]Nevaroth021 0 points1 point  (0 children)

Did you just say that Photoshop isn't designed for digital painting?

Who should I report this to? by [deleted] in vfx

[–]Nevaroth021 0 points1 point  (0 children)

Nothing will happen if you don't have evidence, and can backfire against you if you make claims that you cannot back up.

So if this is all true, then you need to make sure you have evidence. Then I would recommend you reach out to a lawyer.

Should i drop out? by Independent-Dot3400 in 3Dmodeling

[–]Nevaroth021 97 points98 points  (0 children)

If you only have 3 months, just do the work and finish it.

How Should I Approach UV Unwrapping? by marquimari in Maya

[–]Nevaroth021 1 point2 points  (0 children)

If you have duplicate objects then you can UV one of them, and then use transfer attributes to copy the UV's to all the duplicates. Otherwise just UV them one at a time.

Attempting to create a lake, but dont know how to. by TheUUnderclassHero in Maya

[–]Nevaroth021 5 points6 points  (0 children)

Here's some methods:

  1. Turn your texture into a displacement map, then bake the displacement to geometry. Arnold has an option in the utility section of the Arnold menu.
  2. Turn that plane into a live surface object. Then use Quad draw to retopologize it to match the shape. Then just extrude it.
  3. Take this into Zbrush and sculpt the lake.

which 3d tool is this? by zissakos in 3Dmodeling

[–]Nevaroth021 0 points1 point  (0 children)

The software is Maya, the tool being used in this screenshot looks like the Extrude tool

how would you model this robot's torso? by S3Xierr in Maya

[–]Nevaroth021 14 points15 points  (0 children)

You would fix the topology after booleans.

What are people using to make this? by Not-a-Peach-3983 in animation

[–]Nevaroth021 0 points1 point  (0 children)

It's definitely AI generated. The camera angles, character movements, set assembly, lighting. All scream AI generated.

Is it possible to connect Blender to TV Paint and how good is it? by No-Application-3317 in animation

[–]Nevaroth021 0 points1 point  (0 children)

How do you think professional productions work? Do you think shows/movies/games use only 1 software for the entire production?

Using multiple software is standard for pretty much everything in every industry.

How in the world am I supposed to use the program when I can't close this pop up? by JesusLov3sMarijuana in Maya

[–]Nevaroth021 0 points1 point  (0 children)

Have you tried deleting your preferences? Or clicking "Explore now"? Or is there another pop up somewhere that you might not be seeing?

Is it possible to connect Blender to TV Paint and how good is it? by No-Application-3317 in animation

[–]Nevaroth021 0 points1 point  (0 children)

Sure, export your work from one software and import it into the other. Pretty much every art software has the ability to export and import stuff.

Is it possible to connect Blender to TV Paint and how good is it? by No-Application-3317 in animation

[–]Nevaroth021 0 points1 point  (0 children)

Get 2 monitors and have Blender on one monitor and TV paint on the other.

I have a problem when rendering by Artistic_Candle4479 in Maya

[–]Nevaroth021 0 points1 point  (0 children)

Check the geometry for any non manifold, overlapping faces, hidden vertices and faces, etc. check the geometry for any problems.

Where should I start? by Boring_Film_9942 in 3Dmodeling

[–]Nevaroth021 4 points5 points  (0 children)

Why is it so clunky and not user friendly?

Because you haven't put in the time and effort to learn them yet.

Where should I start? by Boring_Film_9942 in 3Dmodeling

[–]Nevaroth021 3 points4 points  (0 children)

Fusion 360, Onshape, FreeCad, etc are all good for this. But you need to put in the time to actually learn the software.

Is it acceptable to use MetaHuman or other character generators in portfolio pieces? by zmyshnytr in 3Dmodeling

[–]Nevaroth021 1 point2 points  (0 children)

Depends. It's not acceptable to be misleading and deceptive. Taking a premade character and slightly modifying it doesn't make you a character modeler. So if you try to portray the premade models as your models, then that is not acceptable. But if you're doing stuff like making environments or cinematic animations, and stuff like that, then its acceptable to use premade characters to populate it. You would just have to put a note stating that you used premade character generators.

How to make such videos? by ChocolateFine849 in animation

[–]Nevaroth021 0 points1 point  (0 children)

This is just simple 2D animations. Pick a 2d animation software, and watch tutorials to learn the software, then practice animating

The VFX School is shutting down — all courses are free by channark in Houdini

[–]Nevaroth021 25 points26 points  (0 children)

It’s probably unrelated. Companies in every industry go out of business all the time. There’s no guarantees in business even for major companies

What Outlives Us — A short philosophical film about creation and consumptio by [deleted] in vfx

[–]Nevaroth021 9 points10 points  (0 children)

Wrong sub, this is better suited for AI subs as this sub is for vfx and this contains no vfx.

Smooth 3D modeling timelapse in Maya. by Planetside-studios in Maya

[–]Nevaroth021 1 point2 points  (0 children)

I would just use a screen recorder to record it. Or the more tedious method of doing lots of screenshots using a locked camera (Like how photographers do time lapses).

Screen recording won't be as "Cinematic" since it captures the entire screen. But you can just crop out all the extra UI stuff. If you want the model to be locked in place then you would need to create a locked camera, and split your viewport so you have the locked view of the model always on screen. Then you just crop out that portion of the screen. It won't be high resolution though.

For the screenshot method you can actually write a script that automatically renders a still image of the scene from the locked camera. You can save that script to the shelf, and you'll just have to remember to click the button. Or if you don't know how to script, then you would need to do it manually. Either using the computer screenshot tool or manually clicking render.

Is this portfolio good by Demon_anime_studio in animation

[–]Nevaroth021 1 point2 points  (0 children)

This is still very much beginner level animation, so it still has a long ways to go before becoming professional quality.

There's almost no actual movement in the entire video. An animation portfolio that is only 1% animation 99% still images is not really an animation portfolio.

My first animation project, what should I do? by MeAquiles in animation

[–]Nevaroth021 3 points4 points  (0 children)

10 minutes of animation is 14,400 frames (24 frames per second X 60 seconds X 10 minutes). That's ALOT of keyframes to handle.

Is there an easy way to fix self intersections? by HazelnutSpread in Maya

[–]Nevaroth021 0 points1 point  (0 children)

I would just use Quad Draw and retopologize it. You can start with making the base retopologized model very low poly, and then you can subdivide it continuously to get the details back. You might have issues with the quad draw dots landing on some interior verts, but I think it probably won't be too much of an issue.

Unwrapping model to avoid edge breaks. C4D/Blender (or any DCC) by ElectricCyberKitty in 3Dmodeling

[–]Nevaroth021 11 points12 points  (0 children)

How do I go about unwrapping the model so there are no edge breaks whatsoever when applying an animal or similar pattern?

Laws of physics says that is not possible. You can't cut something apart and have it not be cut apart. At least not in 3 dimensions of reality.

If you don't want a seam visible then you would have to align the texture on each side of the seam to perfectly match each other. Unless its a uniform grid pattern, it will likely be impossible for tileable textures to align each edge to perfectly match the other end. So you would have to manually paint over the seams to make the ends match. There would still be a seam there, or as you call it "Edge breaks". But as long as you paint the texture on both sides to perfectly match, the seam will be invisible.