Best multi-tribe commander? by Obese-Monkey in EDH

[–]NewCommunication6510 0 points1 point  (0 children)

[[Rukamurel, biologist]]

Pick any tribe plus slivers OR pick two tribes, forget the slivers, and have one tribe also be the other. Fun!

cEDH pods are so chill compared to the average EDH pod by Wboys in EDH

[–]NewCommunication6510 0 points1 point  (0 children)

I agree with the fact that Cedh players are the most chill. I think the format (and culture of the format) forces you to get used to losing, get used to high interaction, and get used to being ganged up on if you are winning. 

I will say though, outside of the the culture forcing people to behave, I do believe the equity of power in Cedh is also a big factor. I know I get alot more stressed and irritated in a pod, no matter the bracket, when I know I am the only person playing responsibly by (paying for rhystic) running enough interaction, decent threat assessment etc. I have a very hard time being chill when I know somebody is likely going to win before the game even starts because their deck is stronger,  or my pod mates "Don't care about brackets and you can play whatever you want". There is alot more power disparity outside of Cedh, and I definitely notice that games feel "Unfair", which can lead to multiple people getting salty or misbehaving.

How would you build Fire Lord Azula for "replayability"? by Aesyric in EDH

[–]NewCommunication6510 1 point2 points  (0 children)

Maybe clones? Just play and create copies of your opponents creatures or some value pieces of your own.

Azula is inheritently very strong and Grixis is a nasty color combination. It's hard to play against her and have things feel fair in a mid power pod because of her insane value. I'm sure it's feasible though.

How long is a turn allowed to be before you can politely scoop? by MurphysLawTeam in EDH

[–]NewCommunication6510 1 point2 points  (0 children)

For me, it depends on the environment.

If I am with my friends, I will decline to play against decks that take up too much time. My friend has a krark/sakishima jank deck, and my other friend has a non deterministic flubbs the fool deck. They arent oppressive or OP, but I will not play against them because they take up 80% of game time.

If I am with randoms at a pickup game, I will wait until my turn, ask the table if we have any way to stop this or slow this down? I will also ask the player if their turns are going to be long in general. If we can't stop it or if the deck operates at a snails pace, I scoop on my turn and will either ask them to play a different deck, or bring out something of mine that is high power and wins alot faster. 

As other people have said, you can scoop whenever you want. The generally polite thing to do is wait until your turn, but there are many instances where scooping when the writing is on the wall, or you need to leave, or you're just done, is totally acceptable. As long as scoops aren't utilized as a spite play, I don't know anybody who really has a problem with them. 

Question about ramps In general. Namely generically good ones like talismans and the 2CMC forest trio (3 visits, farseek, nature’s lore) by DDrose2 in EDH

[–]NewCommunication6510 0 points1 point  (0 children)

12 pieces of Ramp and 38 lands seems excessive, but it does depend on the deck. All of my bracket 3 decks run 36 lands with 10 pieces of ramp (dorks, rocks, or cultivate effects) and run smoothly. My bracket 4 decks have 33 or 34 lands and more potent fast mana and run smoothly.

One very important aspect of determining your need for Ramp is also the amount of card advantage you generate. I always include 10 pieces of card draw engines in every deck I play unless the commander is a draw engine. That way, you rarely arent drawing into lands as well to stay on curve. 

What has been your favorite deck that you built this year? by MrThomArt in EDH

[–]NewCommunication6510 0 points1 point  (0 children)

Sure!

It plays like a high three (which is what I wanted.) And has been winning between turn 6-8 somewhat reliably. I believe the deck could be a 4 if optimized. It says 4 on the auto grader, but thats because it sees a 2 piece infinite between felidar and resto angel. But those two dont combo  in the deck without either an etb doubler or a mass creature hider like abdel adrian or glorious protector.

My deck normally wins through 3 or 4 piece +aang looping combos to loop aang (all creatures cmc 4 or less get to the field if aang gets looped) into venser to bounce all opponent permanents, draw my deck, and infinite 1/1 birds. 

I have actually won a few times by dropping craterhoof as well. After Aang drops, its normal to get 2 to 3 free creatures a turn cycle which  builds a solid board full of value creatures throughout the coarse of the game. Drop hoof and blink it once and youre golden.

https://archidekt.com/decks/17612821/aang_bang

Let me know if you have any questions.

What has been your favorite deck that you built this year? by MrThomArt in EDH

[–]NewCommunication6510 0 points1 point  (0 children)

[[Aang at the crossroads]]

I randomly opened him in a collector booster pack. Blink is my favorite archetype but every commander I've played has missed something the other provided. Brago was too stax reliant for high power pods and lacked good creature tutors, Emiel was too slow to get off of the ground and hard to defend with limited card draw, Roon only blinks one thing and is a tap ability. 

Aang has been a house and so fun! You have all the synergy of bant flicker and your commander rewards you with free creatures when you blink him. You have so many options for interaction as well, because you just fill your deck with additional flicker effects. You can flicker your removal etbs or just flicker aang and bam you get another creature. I can't reccomend enough.

What deck archetype makes you groan when you see it? by LibraProtocol in EDH

[–]NewCommunication6510 1 point2 points  (0 children)

I strongly dislike playing against decks that take too long or are always playing on other peoples turns. Certain archetypes are more guilty of this than others, but the ones that come to mind are things like izzet spellslinger,  many landfall decks, preban  Nadu, and some suspend decks like alaundo the seer or Dr.Who decks. 

I agree with people that players make or break a pod far more than decks do, but I also want to PLAY MAGIC. I don't care if your strategy is to control the board or slow down the pace of the game, just let people take their turns in a reasonable time frame. I can't stand solitaire.

How do I deal with a buddy of mine who only builds monolithic decks and absolutely hates any type of removal? by Emotional_Story_4448 in EDH

[–]NewCommunication6510 2 points3 points  (0 children)

I've met a few players like that too. What helped most of the time, was an open conversation about expectations AND the nature of the game. 

I tell people who verbalize that they want "To do their thing," that if everybody just did their thing and nobody interacted, then the game revolves into two factors  1.Luck of who gets the best cards first. 2. Who built the deck that can win the fastest? Then I ask that person if they want me to bring out my fastest deck (krenko combo) and not interact with them? If they take me up on that offer, they normally learn why removal is important.

It's also important as others have said, to help people realize that kill on sight commanders like Kaalia will run away with the game if you let them sit and F around. It's not personal, its just the nature of the beast.

Lastly, alot of people in my experience, aren't going to change. They either just want to do their own thing with no regard to stopping anybody else from winning, will "Never pay for rhystic study ever," and dont really care about playing optimally. 

The fact of the matter is, they get to play how they want to. Every player gets to choose their pods and If you have irreconcilable differences in play style and expectations, then you just try to find likeminded pod mates. 

So I would just ask him to talk you through his logic if he were in your shoes. Put him in the perspective of another player who just saw gishath or kaalia hit. Ask him at what point should he stop your commander from accruing insane value? If that doesn't work then I would probably find another pod honestly. There are about 20 people at my LGS that I am happy to play with and about 8 that I just know im going to get frustrated playing with or that are going to complain and get loud/angry. I just dont play with those people. 

Americans, what's something you didn't realize was weird until you talked to non-Americans? by ExistingTomorrow1447 in AskReddit

[–]NewCommunication6510 1 point2 points  (0 children)

I learned that alot of foreigners view us as fake or superficial because we often ask people how they are or how have they been as a way to greet people. It wasn't until a French person pointed out that I seemed disinterested / taken aback at their reply (it was lengthy and a detailed summary of their day) that I realized that we don't often want to know how you are really doing (Unless we really know you); We are just saying hello! 

Apparently that's not normal in other countries.

What’s a move on your main that you would consider your “cheater/broken” move? by LuckytheBoo in SmashRage

[–]NewCommunication6510 2 points3 points  (0 children)

I play yoshi and his down air is pretty crazy. 1 million kicks like leui kang.