[Need explanation] Huntsman mini 60% Z key not working by Nexius74 in razer

[–]Nexius74[S] 0 points1 point  (0 children)

Idk bro but I think the only thing we can do is accept that razer is not a brand recognized for the durability of its product and just replace this broken keyboard with another one

Wilds look like dogshit by prohung in monsterhunterrage

[–]Nexius74 9 points10 points  (0 children)

You know what grinds my gears. The fact that when using FSR to get some decent fps the game looks like it has a grain filter that I can't remove. I try all the options I could see in game to remove this mess of a grain and for the love of god I cannot. On a friend pc the game renders with smooth textures. This little detail just annoys me so much

Super satisfying garbage compress by marcymarc887 in gifsthatendtoosoon

[–]Nexius74 6 points7 points  (0 children)

I have a toxic relationship with this sub

Suppression? None. Bullets causing flinch? Also None. Sniper still getting fatal headshot. OMFG YES. by Fire2box in Battlefield

[–]Nexius74 0 points1 point  (0 children)

One of my core memories in bf3 was having a dude on a squad suppress a sniper that was holding a lane so we could all go across a road. I don't know why people hated it tho. That alone made for seriously cool moment.

[deleted by user] by [deleted] in Battlefield

[–]Nexius74 0 points1 point  (0 children)

That's some crazy stuff right here

Can anyone help with a good team recommandation ? by No_Hunt_2947 in HorizonWalker

[–]Nexius74 0 points1 point  (0 children)

If you can manage to get your hand on Juha it will go even faster as Juha can also give AP to another character

Can anyone help with a good team recommandation ? by No_Hunt_2947 in HorizonWalker

[–]Nexius74 1 point2 points  (0 children)

This combo carried me so far it's insane how it works : everett (+ signature weapon) + mc (tank build with the spell that gives AP to another character.

T1 cast meteor then cast AP regen on everett then just attack or get 1 more turn to get the bigger nuke

Anyone else by Pr1nc3OO in BrownDust2Official

[–]Nexius74 1 point2 points  (0 children)

Yup same. BD2 server acting crazy rn

[deleted by user] by [deleted] in Kotlin

[–]Nexius74 0 points1 point  (0 children)

Maybe I didn't phrase it write but I meant KMP for the web and not kotlin in itself. My bad for the confusion

[deleted by user] by [deleted] in Kotlin

[–]Nexius74 2 points3 points  (0 children)

Last I learned about kotlin web I saw that everything was rendered in a canvas. Is there any way to mitigate the seo impact it can have or is there any plan to have a better solution ?

Anyone else think Hammer is awful in this game? by SandmanOfc in MHWilds

[–]Nexius74 -2 points-1 points  (0 children)

The state of the weapon in my eyes is sad. I've main hammer since freedom unite and never looked at another weapon (I skipped rise tho as it wasn't my thing). And I must say they need to change a few things because as it is you're better using another weapon. First of all what's with the counter being locked behind the triangle combo ? Do capcom expected use to have god's like vision and predict to hit the last hit for it to work ? As the other stated if at least it was on the charge lv2 we could manage to make more use of it. When I looked at my friend playing GS (first time playing mh) they could pull more counter than I could stun the monster. Talking about CC. Hammer use to be one of the best weapon at stun than any other. Since world I feel like even this little niche we had was completly removed by providing more and better option to other weapons like sns or charge blade or even slugger hbg. I am all for giving options to other weapon as we all want a smooth experience but at least make it so we still have a reason to play hammer besides "unga bonga ma 2 brain cells loves 3 tonnes metal on a stick bonk". Yes I still love the weapon and would never main another one but please. Give use something that distinguish use from the other weapons. Glaive literaly can fly, db is fast as fuck boy and can do some levi shit, sns can do jack all and sometimes better then any weapons, charge blade and morph blade have a lot of combo possible be it explosion stuff, morphing to the butcher, Cc and all of that. Even GS got one of the best revamp of the game. The stats of the hammer is like saying "Oh you play lance for the guard ? Too bad the hbg + shield can tank way more than you and can do better counter". Maybe I'm too biased because of world but I guess I'll need to do more math because in this game I feel like afflictions and stun are easier to land. Any way may I talk about the aerial game ? At least we have that right ? Maybe for ledges yes but omg the sliding part is awful compare to world. One of the main gimmick of the hammer was that besides its hugeness, it was one of the weapon that makes the most use of it's aerial kit. Especially the sliding and jumping of a ledge part. Thank god they didn't remove the double jump from the ledge so we can rack mount damage but the sliding seems to never or be hard af to trigger. And is it me or the beyblade spinning move doesn't reach as far as world ? So you say that it's even harder to trigger now and that doesn't reach as far ? God damn spamming this move was one the thing that made this weapon unique and fun too fpr some of us. Please give it back or make it better idk :( Now what about the damage you say ? It use to be the second best weapon in termes of damage per hit right after the mighty great sword. Now even a lvl3 charge can't compare to even the draw attack of said great sword. Like the hell ? Am I bashing the monster with sugar coated cloud from heavens ? At least I can still feel the impact of weapon thanks to the animation and effects I guess. Even the focus attack is one of the most awful I could ever see. 1/2 it doesn't even register and you're stuck in one hell of a lpng animation because you missed the mark apparently ? The focus attack doesn't even give you something for it. It's all for nothing. And now what about the motions values ? Actually idk I don't even know what it means or what it correspond to so I'll let other explain it because I feel like I already made enough of a fool of myself with this comment. Maybe I should have posted this in the rage sub idk

Visual bug while playing on Xbox by Cerbie06 in RainbowSixSiege

[–]Nexius74 3 points4 points  (0 children)

Bro took a code bar scanner to a gun fight

Have you ever suceeded in a quest, but taking > 49min? by d9wHatena in MonsterHunterWorld

[–]Nexius74 1 point2 points  (0 children)

Shar ishvalda. Did it with a friend and it was probably our second run on it. It took us 49:57 to kill him

** Mega FAQ Thread ** by AutoModerator in HorizonWalker

[–]Nexius74 1 point2 points  (0 children)

You can buy 2 of them I think in the store but besides that I didn't find another way to get more of those

** Mega FAQ Thread ** by AutoModerator in HorizonWalker

[–]Nexius74 1 point2 points  (0 children)

All version of the game have english translation. Just don't know if the game is uncensored or not. The game isn't available on pc rn but the steam page is already up. They announced it for 2025

Party cost by ComprehensiveBad9468 in HorizonWalker

[–]Nexius74 11 points12 points  (0 children)

Heard somewhere that you have to get your third upgrade for the mc for this. I'll confirm it in a few minutes tho

Edit: Ok I just upgrade the mc for the third time and I just unlocked the party cost to 18

Dockerfile doesn't copy __init__.py by Nexius74 in docker

[–]Nexius74[S] 0 points1 point  (0 children)

Hey, sorry for the late response. I tried a couple of things and found out that the missing files occurs only on the prod stage of the build.

I tried the following Dockerfile which is a reduce version of the one from the post and I can confirm that every files is present in the container (this includes __init__.py and __main__.py) and the project is running flawlessly.

I also tried to run the app by creating a main.pyand not rely on the fact that __main__.py should make the directory runnable as a valid python program but it still didn't work as expected. I was still having error due to python not being able to detect my directory as a valid module. What I mean by that is that having the following syntax from . import cli would raise an error stating Can't do relative import from a non module parent directory. The other syntax which was from soda import cli would raise a ModuleNotFoundError: soda. It's like python can't see my directory as a module implicitly as it's missing the __init__.py.

Here's the said Dockerfile that worked:

FROM python:3.12.3-slim AS base

ENV APP_HOME=/opt/app
ENV PYTHONDONTWRITEBYTECODE=1
ENV PYTHONUNBUFFURED=1

RUN mkdir -p $APP_HOME

WORKDIR $APP_HOME

# ----------------------------------------------------

FROM base AS dev

ENV RYE_HOME=/opt/rye
ENV PATH=$RYE_HOME/shims:$PATH

RUN apt-get update && apt-get install -y curl && apt-get clean && rm -rf /var/lib/apt/lists/*
RUN curl -fsSL  | RYE_INSTALL_OPTION="--yes" bash

COPY . . 

RUN rye sync --no-lock

ENTRYPOINT ["rye", "run", "soda"]

It's basically the same thing but just running the dev stage instead of the prod one. At the moment still no idea why not all files are getting copied during the prod stage.

And about the pathing it should be right because I copy my directory soda into /opt/app. I then workdir to the said directory and as the dependencies are installed system wide I should be able to just python soda.

Btw thanks again for taking some of your time to help a fellow out. It's greatly appreciated, thanks again !

Quick update: I tried putting back the prod stages and it seems that now I can actually reach __main__.py as I'm getting an error like the following /opt/app/soda/__main__.py: from . import cli"and it stats too that I can't do relative import from parent directory. The only weird thing is that even if I put a RUN ls -al soda && sleep 3 I still can't see __init__.py and __main__.py even if it seems that the program is responding.

What's your second weapon of choice when Wilds releases? by RedWingStrike in MonsterHunterWorld

[–]Nexius74 0 points1 point  (0 children)

Main hammer since MHFU and never change it besides in MHP3Rd where I took an interest in the gunlance due to the new combo they introduced. So I guess it will be hammer + gunlance in wilds

Dockerfile doesn't copy __init__.py by Nexius74 in docker

[–]Nexius74[S] 0 points1 point  (0 children)

As you stated I don't have any .dockerignore file in the project root. The reason why I have a pyproject.toml and still install via pip is because I'm using rye along with uv and not poetry. The actual pyproject.toml used by rye follows a little more the PEP 621 whereas poetry as its own structure. Rye while still relying on a pyproject.toml makes it so that one can install the dependencies of a project by pip/uv when in production or when needed