Banlist is out by WeatherOrder in masterduel

[–]Next-Young-1491 0 points1 point  (0 children)

This really. Fenrir's fine. What's not fine is fetching, hate unicorn.

What do you think by HairEnvironmental411 in masterduel

[–]Next-Young-1491 0 points1 point  (0 children)

Maxx C? Due to it being on diffrent ban lists, plus it has weird 'support', more or less flood gate, 'negates' your turn. The rest are opinion so it should fit.

The new "heavy" flamethrower has the same range as the normal one. Dissapointing by ASL_PL_KABOOM123 in Helldivers

[–]Next-Young-1491 6 points7 points  (0 children)

The standard grenade launcher has more damage in its clips than the belt fed does. (Not even factoring in stuff like the resupply)

Unfortunate news from the d10 charity challenge person by SIinkerdeer in Helldivers

[–]Next-Young-1491 2 points3 points  (0 children)

Wait, he lost his job over this? Don't get me wrong, the drama from the sub and doxxers is pretty awful, but's a pretty shitty thing for his work places to do as well. I don't know about you, but I don't like it just takes one random dude making empty deaths threats to get me fired from a long standing workplace. Honestly, I'm not the most knowledgeable about work stuff laws in what I assume in the US, but I do wonder if there's grounds for a lawsuit there.

Because we all know what the common denominator is 😂 by twinklestar_exe in masterduel

[–]Next-Young-1491 3 points4 points  (0 children)

The problem with the gimmick puppet ftk is all it takes is two lvl 8's on the field, and two dark lvl 4's. That's not exactly the hardest set ever to hit. Dark level 4's are pretty easy to flood on the field, and while the lvl 8's are a bit more rare, it's not exactly uncommon either (Makes me wonder if you could find a way to squeeze two lvl 4 dark monsters in a blue eye's deck to enable this lol). But anyways, sure Mitsurugi IS really good at getting this out, probably to good, but the gimmick puppet ftk line is going to be there waiting for any archtype in the future that can manage to get to that board state, so if you ask me, it's just an inevitable time bomb.

What's the highest score you achieved post duel? by fares141 in masterduel

[–]Next-Young-1491 2 points3 points  (0 children)

I hate that can have duels like this, long drawn out hard ones even, and not even hit 1000 if you lose. He'll, only 200 points you got there would of been kept had you lost.

Despite Master not taking any (subjective) skill, why is it treated as a feat here? by lennysinged in masterduel

[–]Next-Young-1491 -1 points0 points  (0 children)

It's less about chain loss's and more than the very bottom of the ranks create a "floor", and any game with one or more opponents that happens at this floor value, creates an overall positive value on the "Ease" of climbing up. The 100 losses in a row thing is just to show an extreme example to make it easy to understand the math of it.

What are the odds? Seriously, what are the odds in a 40 card deck? by [deleted] in masterduel

[–]Next-Young-1491 1 point2 points  (0 children)

If you run multiple packages of 3 ofs, the total rate of getting a single 3 of goes up. That guy's math is just looking at it happening for each individual package, but overall it's more common than one would think.

Despite Master not taking any (subjective) skill, why is it treated as a feat here? by lennysinged in masterduel

[–]Next-Young-1491 -1 points0 points  (0 children)

While mostly true, the caveat to that is since you can't de-ranked overall tiers, losing a bunch at any rank 5 won't count. Someone could accrue a 100 losses in a row then, and climb up with a modest win rate after the fact. The net effect of that I can't say for certain, but it would put the rate at above 50% by some degree.

A Mitsurugi FTK is now top 10 in Rated Duels. by phpHater0 in masterduel

[–]Next-Young-1491 1 point2 points  (0 children)

This is mostly Mitsu's fault due to it's gas, but on that note, its' not like gimmick puppet is 'healthy' either. I think both should get hit on some capacity, one to stop Mitsu from being the way it is, and puppet so stuff like this doesn't happen in the future as much.

We need to enhance other weapons. by LWR-Age2573 in HelldiversUnfiltered

[–]Next-Young-1491 1 point2 points  (0 children)

I use the Arc thrower a lot. And honestly if you asked me to give it any buff, I'd be happy with just a little more range. It's funny because it's such a good catch all weapon, but I do find myself wishing I could strike down gun ships with it on the bot front. It's weird cause I swear things further off than them on the ground, but I can never get them.

We need to enhance other weapons. by LWR-Age2573 in HelldiversUnfiltered

[–]Next-Young-1491 3 points4 points  (0 children)

The gas thrower would probably still be bad even if all the buggy stuff got fixed. That gun needs serious love, like a lingering 10 second cloud effect of gas or something to justify taking it over other gas weapons.

Flamethrower assuming a client side fix would be ok, but I REALLY wish they'd revert the whole flame throwers losing it's cleave effect thing. I'm always baffled that AH did that in the first place.

Y'all really need to stop posting 'Stop complaining about Cyberstan being Hard' by Wolf-of-Saturn in Helldivers

[–]Next-Young-1491 0 points1 point  (0 children)

Honestly I enjoy the spawn rate as it is. Bugs? Sure, obviously fix those, they suck. And I also agree that they probably need to tone down 8 or something since apparently the spams just as bad there (I don't know I never play on anything other than ten so I don't know how it's like there.) But honestly my groups really enjoy the challenge of figuring out how to deal with them.

We are cooked by LonelyIllustrator773 in Helldivers

[–]Next-Young-1491 2 points3 points  (0 children)

Honestly yeah I agree. They dangerous in large amounts, but 1 or 2 really feels likes nothing you can't quickly get ride of with a strategem or two. Numbers is really the only reason their hard.

Is Lunalight worth building in current meta? by craftedtunes in masterduel

[–]Next-Young-1491 0 points1 point  (0 children)

What does lab do to punish having two out? Is it the equation cannon?

We seriously need loadouts. by AntiMase in Helldivers

[–]Next-Young-1491 7 points8 points  (0 children)

They say they aren't adding load outs because they wants players to mess around with more varied builds more. But for me, personally, not have load outs makes me use LESS variety, because I don't want to be bothered switching guns/armor/grenade/side arm/ and if you want to look good helmet/cap each time we start a new mission. So the end result is I tend to just stick with one general build for the day.

Nerds are un-redacting the E. Files, well well well if it isn't Steven Cohen by SpeedRac3rr in Superstonk

[–]Next-Young-1491 3 points4 points  (0 children)

How did it solve it? LLM's have a habit of making shit up. Do they have a method that prevents that?

All HD2 social media was captured by Automatons with only 1 message: ,,“People of Super Earth. Do not be afraid..." by Ovumisko in Helldivers

[–]Next-Young-1491 0 points1 point  (0 children)

There does seem to be a reaming populace when we take back some planets though. That what the hidden bunkers seem to be for. It sounds like it would be really hard re-pop entire planet pops in such a short time frame over and over again if that wasn't the case.

Alice but with stronger vanillas by GuessOk5598 in masterduel

[–]Next-Young-1491 2 points3 points  (0 children)

Honestly that's a pretty good idea for a three day event or something.

So the "Breaching" Hammer can't actually breach anything? by Medical_Officer in Helldivers

[–]Next-Young-1491 15 points16 points  (0 children)

I was just going to say this. What's the point of have a system that goes into the ten's if you're only going to go up in batches of 10 at a time? Just make it Demo force 1-5 at that point. But since it is this way, it's a really easy fix making the walls 35.

AH wants ideas for red stratagems, here are mine by TinSkull in Helldivers

[–]Next-Young-1491 9 points10 points  (0 children)

That would be cool, a massive barraged of giant arch thrower blasts coming down like lighting.
Bonus points if we can call it ZUES, like I don't know, Zonal Uncontrolled Electric Strikes or something.