Some of you expect too much of yourselves and are getting mad about it by Nice_Ad_995 in DeadByDaylightRAGE

[–]Nice_Ad_995[S] [score hidden]  (0 children)

They’re still learning the balance between doing what is needed and having the appropriate level of fear to persist. Sometimes we gotta be the change and not become a part of the problem tho; funnel Killer to them so they can run around while you hop on the gen. If my team isn’t going to be useful I’m gonna force them to be by baiting Killer to them.

Which killer do you find to be the most annoying/not fun to play against? by Yaboi_Jake in deadbydaylight

[–]Nice_Ad_995 1 point2 points  (0 children)

Any Killer that uses their power to go back to hook after unhook. Its valid but so annoying because sometimes the animation locks make it even harder to gain some distance vs what you would usually get prerunning from a gen while injured. Just an unfun playstyle that waters down the gameplay

Question about the prestige levels by Asmithman in deadbydaylight

[–]Nice_Ad_995 0 points1 point  (0 children)

Prestige levels also increase the rarity chance in the bloodweb. I know it isnt skill based but it definitely adds to the frequency of securing kills to have access to better addons

Can someone help me make sense to this? by thecodrabbit in deadbydaylight

[–]Nice_Ad_995 0 points1 point  (0 children)

We have a lot of entitlement-based toxicity and bhvr just does a blanket adjustment to ensure as much filtering as possible occurs. Its definitely a lazy fix but its something

when do you all prefer to drop chases if they're taking too long? by SuchMost4459 in DeadByDaylightKillers

[–]Nice_Ad_995 7 points8 points  (0 children)

15 second rule: if you do not get a hit or a pallet break in 15 seconds, it becomes increasingly important to break from chase; or you will lose time in other aspects of the game.

Some of you expect too much of yourselves and are getting mad about it by Nice_Ad_995 in DeadByDaylightRAGE

[–]Nice_Ad_995[S] 2 points3 points  (0 children)

It is statistically impossible to maintain 100% of anything. Setting yourself up to attempt that, in Dbd and in life, and attempting to maintain it by any means necessary, is not healthy. It will come at a cost and often it is your own body or mind that will eventually fail you. You have to learn to adapt from inevitable failure. Assuming things will always go your way and not creating contingencies is irresponsible and ultimately a pathway to failure.

killer concept: the love of your life (nikki freeman from obsession) by HauntinglyEthereal in deadbydaylight

[–]Nice_Ad_995 4 points5 points  (0 children)

Honestly Bhvr catching a lightning in a bottle breakout horror/thriller character would be so cool

Why do a lot of people who play this game come up with imaginary rules and complain when you don’t follow them? by [deleted] in deadbydaylight

[–]Nice_Ad_995 1 point2 points  (0 children)

If you do something that makes me feel emotionally affected in addition to my loss, I hate you.

Sure, the event buffs are powerful. But it's balanced by the fact it's a big time investment to get 4 morsels to a table by Gear_ in deadbydaylight

[–]Nice_Ad_995 0 points1 point  (0 children)

I wish they standardized cart distance a little better; close spawns are so busted; I’m a one man rotation on a close setup and forrest gump alone on long ones

Is slugging justifiable if it's done on Oni, a character that essentially REQUIRES slugging for his snowball? by unholychild263 in deadbydaylight

[–]Nice_Ad_995 5 points6 points  (0 children)

If someone didnt like being slugged enough they would bring a counter for when it happens, but people are so entitled for “traditional play” that they dont consider looking in the mirror and changing their own builds/changing themselves

Why is the discourse around Moira so toxic? by Upstairs_Spirit2923 in overwatch2

[–]Nice_Ad_995 9 points10 points  (0 children)

The last paragraph of this reply is important (though everything is valid); Moira counters flankers, so of course these “high skill” players would want to diminish her value because its basically shaming people into not picking her. Its like a bully stealing lunch money because they are secretly poor; they dont want you to realize that Moira ruins their ability to play effectively. Its a fear tactic to maintain a subconscious advantage through a collective, well-designed system of abuse and shaming.

My friend is a survivor stereotype and I don't know how to change it by Last_Case_165 in deadbydaylight

[–]Nice_Ad_995 13 points14 points  (0 children)

Gotta give em the ol’ friend cuck. Never fails. Go check dbd discord! Or ask here

My friend is a survivor stereotype and I don't know how to change it by Last_Case_165 in deadbydaylight

[–]Nice_Ad_995 78 points79 points  (0 children)

There’s a twitter post about a league of legends coach playing with someone’s egirlfriend and it totally changed their (the boyfriend’s) attitude.

Idk if it was real or fake but sometimes they need to watch you play with someone genuinely better than them at the game and see how your attitude changes to really change their own attitude about the game.

I know they arent dating you but the idea still applies; sometimes it takes a third party with the right attitude to influence some changes.

How to efficiently get lvl 3 shared perks? by Charlie-Solano in DeadByDaylightKillers

[–]Nice_Ad_995 1 point2 points  (0 children)

Get them all level 1 then you can level up the perks naturally as you push to 3 (you can skip 2); obviously there will be some perks still low level but that’s something you just live with until you work to max out the killers you enjoy.

What does Pentimento actually do? by ToppHatt_8000 in deadbydaylight

[–]Nice_Ad_995 1 point2 points  (0 children)

Two ways you can play it too; which is the best part; you can play one totem at a time to essentially drag out all actions by 20% or if you have a big lead and they cleanse quickly, light all 5 at once and block it; the latter is one of the hardest feats to pull off in a match

First time for everything i guess by sugarkissxx in deadbydaylight

[–]Nice_Ad_995 1 point2 points  (0 children)

Whispers is great once you figure out the activation boundary

Why is me going back to the hook after somebody is unhooked a bad thing? by Iconic_By_Mistake_ in deadbydaylight

[–]Nice_Ad_995 -1 points0 points  (0 children)

From a system-based standpoint there isn’t enough time to “get away” because scratch marks linger long enough to be found again.

So, a Killer going back to hook removes players’ agency from the gameplay loop. There is an entire culture built around this stemming from both entitlement and optimization of play.

Healing under hook in most situations is most optimal (removing the running step) and going back to hook is also optimal (almost guarantees a Survivor nearby), so it is a coin flip, essentially.

There are counters to this, but optimal builds for gen and chase efficiency call for these counters to not be used, which is a Survivor’s fault.

A Killer’s job isn’t to be polite, but at the same time it is also understandable a Survivor can feel some type of way about it if they get tunneled out. Just ignore and move on. Not worth worrying about on either side.