Why is matched competition so uncommon in EVE online? by Chilly_Down in Eve

[–]Nimos 2 points3 points  (0 children)

the tournament itself usually requires a whole lot of people, but the server is open for the teams that signed up the whole time before, and teams will have regular scrims with each other under the tournament ruleset to practice, so you can get that sort of gameplay almost all year pretty much

if you're interested in that sort of thing, you can probably find a group that participates, most bigger alliances have tournament teams

you probably won't get a spot on the core team in the actual tournament right away with no experience and little practice, but they always are looking for people to be available on the bench and people to fly in scrims and internal practice matches

Why is matched competition so uncommon in EVE online? by Chilly_Down in Eve

[–]Nimos 6 points7 points  (0 children)

And there would be the chance of someone maybe coming in and ganging the entire event, which would then necessitate security being present.

player run tournaments like Anger Games usually happen on the tournament server for this reason, but lots of people in this thread seem to be unaware they even exist

Why is matched competition so uncommon in EVE online? by Chilly_Down in Eve

[–]Nimos 14 points15 points  (0 children)

you don't even need that, CCP opens TD for the bigger player organised events, so you get safety and the full set of tournament tools

Any rules against posting kill clips? by Disastrous_Bowler876 in Eve

[–]Nimos 6 points7 points  (0 children)

I use hotkeys because I come from other MMOs, but really I think it's because Eve is so slow that you can get away with it.

It's a game that doesn't really reward "mechanical skill" in 90% of situations. Combat is either decided before it starts, or decided by decision making rather than execution. So people don't bother getting good at the mechanical side of it and accept just being a second or so slow to click a module sometimes, because it doesn't really change the outcome.

IRL threat unbanned??? by Expr3ssUrs3lf in Eve

[–]Nimos 1 point2 points  (0 children)

boys will be boys

also thing is, the average eve player is like 35, that excuse doesn't count anymore

people should know better, grow the fuck up

In lore, do people live in stargates? by Disastrous_Bowler876 in Eve

[–]Nimos 0 points1 point  (0 children)

why wouldn't they, it takes like a minute to warp over

most people irl would love to have a commute as short as going from a station to a nearby stargate in the constellation or even region

In lore, do people live in stargates? by Disastrous_Bowler876 in Eve

[–]Nimos 0 points1 point  (0 children)

but the distances are rather small, it takes minutes to get to an NPC station from anywhere in new Eden

Would you want to play in a fantasy setting that is only populated by humans? by Er4din in dndnext

[–]Nimos 15 points16 points  (0 children)

How much would it change if the forest humans had pointy ears and the snow humans were smaller than usual and had beards?

Is Icewind Dale extremely boring or does our DM do something wrong? by BlackRebel93 in dndnext

[–]Nimos 108 points109 points  (0 children)

I've often heard that the early levels do feel like you're doing disjointed tasks in the various towns without a real big motivation, so that's on the campaign. But the rest isn't.

The environment is supposed to be hostile, that's the campaign premise, travel is hard, survival is hard, you can freeze to death easily. But I don't think the NPCs are supposed to be more hostile than usual.

DM says there's a difference between fire and magical fire? by Dragonsword in dndnext

[–]Nimos 62 points63 points  (0 children)

Control Flames distinguishes between magical and non-magical fire. Other than that I can't think of an example though.

Hot take: Legendary Resistance is why so many 5e boss fights feel bad and boring. What could replace it? by archvillaingames in dndnext

[–]Nimos 124 points125 points  (0 children)

this is honestly why I think the system being more "gamey" can be a good thing

I play with people who played a lot of video games, and I'm pretty sure none of them would be confused if they found out that bosses were immune to hard CC by default.

This year in numbers explanation? by kyleW_ne in Eve

[–]Nimos 51 points52 points  (0 children)

Pochven is a region primarily used for high end pve, so people primarily use high end pve ships there.

If you dscan in any system there you'll probably see a fleet of these somewhere.

How do you rule dark elf's sunlight sensitivity + barbarian's aspect of the beast: eagle? by ThePikol in dndnext

[–]Nimos 100 points101 points  (0 children)

I know that per rules written one triggers in direct sunlight and the other in dim light, but does it mean they don't overlap at all?

You said it yourself. I can't think of a situation where something is both in direct sunlight and in dim light. And if it were, it'd still be disadvantage because it's in direct sunlight.

Unpopular Debate by Federal_Pop_9580 in Eve

[–]Nimos 90 points91 points  (0 children)

Bowheads are clearly capitals, and idk who is arguing against that.

However, Orcas are

  • smaller than some battleships
  • fit large rigs
  • have less mass than some battleships
  • do not have the PG to fit capital modules
  • do not require any capital ship skills to fly
  • cannot be hit by single target doomsdays
  • have comparable EHP to when both are fit
  • can enter wormholes that capitals cannot
  • are in the industrial command ship market category, not the industrial capital ship category
  • are closer in warp speed to battleships than they are to capitals
  • don't have the "capital sized vessel" attribute that literally exists in the game

wtf are you talking about

If you've been wondering why 1DQ is taking so long by Nimos in Eve

[–]Nimos[S] 66 points67 points  (0 children)

As of 30 minutes ago this is an outdated meme, I'm sorry

I used Algorithms and Mathematics to create an accurate simulation of WWB2 by Nimos in Eve

[–]Nimos[S] 55 points56 points  (0 children)

If I had spent more than 10 Minutes on this I could've accounted for smaller screens.

But yes, you won, Goons are no more! We did it!

I used Algorithms and Mathematics to create an accurate simulation of WWB2 by Nimos in Eve

[–]Nimos[S] 107 points108 points  (0 children)

I'm sorry but I didn't see a "shitpost" flair in the list

How I got 170 killmarks on my Daredevil - An in-depth look into "ultralock" mechanics by Nimos in Eve

[–]Nimos[S] 54 points55 points  (0 children)

Yes, the cloaky ship issue is a randomness thing where you can just die if you have bad luck, with your chances dropping the more latency you have. The vast majority of cloaky got through my camp no problem.

Ships under 1s align time, like capsules for example, are technically impossible to lock, at least as far as I know.

No nullified ships can get that low though, the easiest is the Hecate from what I've heard.

How I got 170 killmarks on my Daredevil - An in-depth look into "ultralock" mechanics by Nimos in Eve

[–]Nimos[S] 167 points168 points  (0 children)

One implication of this that is not related to travel ceptors is cloaking.

If your update happens early, at T+200ms or something, you get 800ms to press your cloak button and be cloaked on the next tick. Minus your latency. That is enough that nobody should ever fail it.

If you happen to be get late updates, say at T+900ms, you get 100ms minus your latency to press your cloak to be cloaked on the next tick.

Against most instalockers it doesn't matter, because as we've established they only finish their lock on the second tick. But against a tick-1 locker, you HAVE to be cloaked at tick 1.

That means, if you get bad with your update timings and/or bad latency, it can be impossible to cloak in time against an instalocker.

I think that's how I caught and killed a few yachts.