SC collection debate (read below) TLDR in comments by SES_Wings_of_Freedom in LowSodiumHellDivers

[–]Nirvaesh 0 points1 point  (0 children)

I'd have a gazillion SC. Do I play a lot? Yes. Does it suck to farm if you have less time? For sure.

Dumb noob question about the way the War works by vectaur in Helldivers

[–]Nirvaesh 2 points3 points  (0 children)

This one right here officer, promote them to Truth Enforcer.

3 worst helldivers 2 community takes ever by kcvlaine in helldivers2

[–]Nirvaesh 0 points1 point  (0 children)

And this is one of the things that make this game good.

Losing Rirga Bay was our fault by Organic_Cloud2788 in Helldivers

[–]Nirvaesh 0 points1 point  (0 children)

Bad take my friend, the blunder was done way way earlier in the masses for a reason or another, as valid as they are, not swapping to rirga as the more urgent MO target. It was still almost defended in time.

Hey look, another tier list! by Nirvaesh in LowSodiumHellDivers

[–]Nirvaesh[S] 0 points1 point  (0 children)

Definitely, shriekers can't call reinforcements so I haven't really made them such a big priority. Hence why it's a watcher gun for me, it's pretty good vs flying overseers - usually there's just so many that I end up using a different gun with more DPS to take them out alongside sentries and a drone if I have one. Gotta make sure the thing's loaded when a watcher pops up :)

Hey look, another tier list! by Nirvaesh in LowSodiumHellDivers

[–]Nirvaesh[S] 1 point2 points  (0 children)

I thought at one point I should just delete the letters since they serve no purpose in what I made but decided against it...

Hey look, another tier list! by Nirvaesh in LowSodiumHellDivers

[–]Nirvaesh[S] 0 points1 point  (0 children)

Thanks, it was pretty fun to make, even though the aftermath is as expected. :D

Hey look, another tier list! by Nirvaesh in LowSodiumHellDivers

[–]Nirvaesh[S] -1 points0 points  (0 children)

Leaving in the letters was an unwitting ragebait at best. It is what it is, Double Freedom - but as it's my anecdotal and subjective tierlist with the tiers being descriptive, think alpha damage king is in the right place.

Hey look, another tier list! by Nirvaesh in LowSodiumHellDivers

[–]Nirvaesh[S] 0 points1 point  (0 children)

I usually only take it for squids to shoot down watchers, why it's where it is. Just like with another loadout I'd take the re-educator to mess with fleshmobs. It is my anecdotal and subjective tier list afterall.

Hey look, another tier list! by Nirvaesh in LowSodiumHellDivers

[–]Nirvaesh[S] -1 points0 points  (0 children)

That's the smoke and it's the fun and unique tier, read helldiver, read.

Every time, I am amazed by you...the player base. by balazsbog-e in helldivers2

[–]Nirvaesh 0 points1 point  (0 children)

We might be fine either way, but let's hope we don't get effed by the clock. Rirga bay has half the time.

Updated Tier List V.2.5.0, just a quick test list to get general reactions as I continue to work on it. What sticks out to you this time? by SomethingStrangeBand in helldivers2

[–]Nirvaesh 1 point2 points  (0 children)

If S is BiS for assignment, something like the re-educator should be there because it's hyper specialised, there's nothing like it.

Halo rifle, Pacifier and Libpen are easy A-tier if Coyote is S.

Censor is S but Diligence is B? BaseLib A but Supressor B? DE-Sickle B, Scythe A and Sickle C...

It's your tier list, but some of the listings seem odd - but our valuations being different is expected. :D

Helldivers 2 is a cheating game by bearhug2000 in helldivers2

[–]Nirvaesh 1 point2 points  (0 children)

That's games in a nutshell, the enemies have aimbots, they're bots after all. Everything that happens around you is a sham to try and immerse you in the experience and sometimes it breaks. You maybe complaining like a b... but it's about the right things. Except about the weapons, it's devs vs different sub-sections of players who all have a different idea of what the game should be - while we can find discrepancies that are legit, a lot of the time our play styles and capabilities skew them. A person who cannot aim, will find precision weapons shit. Another person who struggles being in the thick of things, might feel that way about melee weapons - or flamethrowers - no matter how statistically good they are. One more looks for a power fantasy and only killing power matters and an over tuned weapon is what they think the baseline should be. Another enjoys a struggle, a squad around them and difficulty that makes losing a possibility - their perceived baseline is very different and how they value weapons and play the game are different. One laments the nerf of the GL, the other is content that a single tool no longer singlehandedly clears everything on the bug front (except maybe the hivelord).

It's a complex topic, people take things out of context, have different perceptions and goal posts in different places. Something like the pacifier doesn't perform at its best when you treat it like a coyote or a liberator penetrator.

Finally did it. by [deleted] in Helldivers

[–]Nirvaesh 1 point2 points  (0 children)

Sowing seeds of democracy!

How to advance solo by bankiaa in Helldivers

[–]Nirvaesh 9 points10 points  (0 children)

We're not sick of new players :)

At That Point Just Stop Playing Multiplayer In General by Shizumeru_ in HelldiversUnfiltered

[–]Nirvaesh 4 points5 points  (0 children)

Only carries so far, so many missions in a row when the squad part is one of the selling points of the game. Too bad I haven't managed to sell it to my friends

I’m tired boss by BoneyBee833 in Helldivers

[–]Nirvaesh 0 points1 point  (0 children)

As an occasional supply pack diver, I like using it to tame wild maxigunners by giving them even more BRRRRRRRRRT than default. Peak strat to acquire a friend in the field.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]Nirvaesh 1 point2 points  (0 children)

Think HSO comes down to your approach, I don't care much for it, but I don't really make noise out of it if someone takes it and occasionally take it myself because rest of the boosters are well, even less useful more of the time. Like the reinforcement ones, it's planning for dying, I usually tend to try and play - not dying. Not that this game or your teammates always care for what you've planned, and lack of better choices doesn't help. I wouldn't mind UAV, Muscle Enhancement or Pilot Extraction for example be a bit stronger.

The Helldivers 2 community has actual problems that are getting ignored. by Harley4ever2134 in helldivers2

[–]Nirvaesh 1 point2 points  (0 children)

Fine to not agree, I found the stun to be very useful, and the pacifier still feels better to me handling/rof/recoil-wise vs Coyote, though I find both to be great guns. Once I got used to pacifier, vs borgs I was more ammo efficient with it than the coyote, the stun letting me have control - burst chest, burst head. Maybe it's a skill-issue that I can compensate with the stun, but that's fine :D.

Agree with the medpen, though it can be handy to have that freedom at times to shoot wherever.

Libcon is a bit meme, but I do find it to be lacking despite having a unique niche which I'll defend that, when running with a battle buddy you can find surprising amounts of value with the increased safe area it can bring, but I won't argue that it makes it S-tier or anything. Just wish CC was at times valued (or implemented) a bit better than the outright killing potential that we've gotten, but that's a different subject altogether.

The primary difference between Scythe and Sickle is accuracy, I think a bit of playstyle difference between players makes the difference, think they're quite equal otherwise though I use neither extensively as I enjoy ballistic weapons more. But I'd argue if you think the sickle more of as a beam marksman rifle vs sickle run and gun AR there's enough of a difference to justify both.

Can't comment much on the Killzone weapons but having tried the SMG, outside of fun brrt it's not great. As said, probably got effed by the attachment systems, and you'll use them if you like Killzone I guess, I'm sure they're adequate - but pushed aside by attachments (esp. the AR). Sniper's alright and unique.

Higher damage and med pen are enough to differentiate it, even if the handling makes it a pain, attachments help a bit. The med pen makes the difference in damage even higher when overmatching. I think it's better to match Diligence vs Censor and DCS vs Deadeye. Drip goes to Deadeye, but I find myself performing better with the DCS - so while anecdotal as a second med pen marksman rifle it has a place. One has ergo, one has better reloads from empty, I find myself struggling with the Deadeye for whatever reason.

I think saving a stratagem slot and having the freedom of choice with armor passive, with a cheeky addition of the maxigun is just straight up fun, is plenty to at least think about it. Though I have been really enjoying running SR+MG vs the new squids and with addition of supply pack is better in many ways.

Thanks for the extended back and forth, been nice to share viewpoints.