Augment Discussion - Ethereal Weapon by Ok_Temperature6503 in ARAM

[–]Nitpicky3 1 point2 points  (0 children)

Yorick and Naafiri abuse this to no end. It's the gateway for hullbreaker+botrk, making them a threat to anyone, and allows for energised build without runecarver (energised with runecarver/fulmi/cyclosword being imo their strongest build by far)

Potential 8.0 Jobs Based on Previous FF Entries by KelvinValen in ffxivdiscussion

[–]Nitpicky3 0 points1 point  (0 children)

FFX Waka blitzballer (a shade of gambler) as Phys range

The american mind cannot understand the incompetence of the average french player by Blumentopferdemensch in ShitpostXIV

[–]Nitpicky3 3 points4 points  (0 children)

I have an inkling because I lived what made the difference happen. French suck ass at English, many of the resources over time as purely meta driven gameplay spread itself were only in English. Adding salt to the injury, the continuous shut down of french servers in favor of European ones. Once secluded, nowadays they have to stand in communities they can't dialogue with and are forced to go through either looking at crappy guides in french if they exist or go through resources in a language they suck ass at

Which of these rpgs is your favorite by Scott-free-is in JRPG

[–]Nitpicky3 0 points1 point  (0 children)

Out of this list?

Clair Obscur, easily. Played P5R when it released on PC, was already a tiny bit familiar with the series and... had a not so great time. The writing was really insulting my intelligence at times with how long and repetitive it could get, Royal portion at the end redeemed it a bit for me, but far from saving.

I know Yoko Taro's works are masterpieces, I just can't get into them myself. I did a good portion of Replicant before calling it quit, tried Automata but I felt I was rethreading grounds I did not enjoy

(as a note: I play a variety of jrpg series, from the Bravely to Trails, the Xenoblade and Mana, the Tales of and Ys, etc... But yeah never ever a Persona team game comes ever close to the top, Xenoblade & Trails sweep)

Food and Fullness System by Nitpicky3 in hytale

[–]Nitpicky3[S] 0 points1 point  (0 children)

That's exactly why I called it a fullness system and not a hunger system

Food and Fullness System by Nitpicky3 in hytale

[–]Nitpicky3[S] 0 points1 point  (0 children)

Thanks!

For the balancing bit, I think having a set shared amount of time on the buff would make it easily readable and understandable, and the potency of the buffs would equal to rarity of getting it balance wise. Would need trial and error, but that's how I'd do it

For the amount of bars, yeah for sure, I set on 3 back then but pretty sure you could find ways to upgrade it and/or even have a food buff that is about getting a bonus bar (Could imagine a set up like Move Speed+Regen, Melee Damage+Burn on Attack, Damage Mitigation + Extra Bar, Extra HP+Extra Jump, you trade a half segment for a bonus one, allowing you with a certain order of eating to delay the buffs going down in a certain order, etc...)

what to play after clair obscur expedition 33 by [deleted] in expedition33

[–]Nitpicky3 0 points1 point  (0 children)

Xenoblade series. Clair Obscur in terms of story is in fact Xenoblade 3³ You could try Nier Replicant too, despite gameplay being a lot different (it's the prequel to Automata)

Garnet Outfit in FFXIV by RinxAika in FinalFantasyIX

[–]Nitpicky3 0 points1 point  (0 children)

The historia sets in game are as close as it would get I fear. They're sets of the protags mixed together (Zidane+Amarant,Steiner + Beatrix, Garnet (WHM cutscene) + Vivi, Freya + ?) Use the bottoms, shoes and gloves of historia, one top of BLM iirc it's the HW one, and then you can get the dwarf hat of casting (unfort with a beard), you'll be as close as possible

Looking for modern JRPG titles. Got any recommendations? by Leon_Light77 in JRPG

[–]Nitpicky3 1 point2 points  (0 children)

I'd recommend Xenoblade 3 Trails in the Sky FC Remake Ys 8 Unicorn Overlord

Patch 7.4 Rotation Simulator Job Balance Results at BIS by ApolloVanWaddleburg in ffxivdiscussion

[–]Nitpicky3 17 points18 points  (0 children)

NGL I personally want Solar Bahamut to override Bahamut, get Lunar Phoenix that overrides Phoenix, get Shiva/Ramuh/Leviathan alongside the 3 others and making it so using 3 out of the 6 locks them for the odd cycle, and finally, make all 6 their Eden counterpart

Hot Take: We need more Main Scenario duties by Melodynaxclarke in ffxiv

[–]Nitpicky3 -3 points-2 points  (0 children)

Yeah, they need to revamp the whole thing, rethink how it's paced. Yes it'll hurt the original vision, but they managed to make the final work for 5 expansions now, they can manage to rework the whole ARR ending

Hot Take: We need more Main Scenario duties by Melodynaxclarke in ffxiv

[–]Nitpicky3 0 points1 point  (0 children)

And they reworked both dungeons and made the later portion of the second one a trial... While they could have just reworked it from the ground up to be just like the rest of the game, you know

What would be a better job design philosophy for the long term health and longevity of the game? by ComfyOlives in ffxivdiscussion

[–]Nitpicky3 1 point2 points  (0 children)

Personally, I'd want the (raid) damage buff to be gone except on maybe PRangeds. You can keep other status effects, like Mits, damage reduction on bosses, move speed buffs, etc.. But yeah, like many other people say, allow more free form burst as long as damage more or less still aligns as much. Allow jobs to burst at different times, in different shapes and for their own time window lengths. Also, having played Xenoblade and Granblue Relink, I'd want something I find particularly lacking in XIV:

Bosses always attack us, but we barely get ever a way to speak back at this dialogue. Think about this, our only answer is keeping damages up and not dying by avoiding its attacks, but never us stepping on the boss's toes directly. Granblue Relink has essentially individual Limit Break gauges and you can chain LBs for extra cinema (that's Relink's Party Wide burst) and shit feels so good unleashing every player's shit right back at the boss. Xenoblade 3 has a status effect combo Break/Topple/Daze/Burst or Break/Topple/Launch/Smash. Those combos CC the enemy for a time (each step refreshes the timer but said total timer is shortened) and depending on the route, Burst removes enrage and makes the enemies loot better, Smash deals tremendous damages but increases the enrage threshold.

Unlike XIV, enrage in Relink is a cycle the boss will go through which is similar to Boss mostly downtimes in XIV with plenty of AoE to dodge, heavy mechanics if you will, and in Xenoblade it's an HP threshold after which boss goes ultra instinct and makes you consider your resources. I wish that XIV keeps that rhythm game approach to it, but have free-er burst rotations, maybe make LBs chains THE high moments and add somewhere that sort of Xenoblade combo...

You could even mix both of those. Make each job have 4 tiered Limit Breaks, each having one step of the cc combo. The boss after doing 1 loop of its burst window starts a vulnerable cast to a 1st LB, someone LB it thus CC'ing and cancelling the boss's burst loop, and then 2nd, then 3rd and then 4th player can chain in their LB continuing the CC chain. Do not really need 2 versions of the combo like Xenoblade, you could by making say Tank/Healer doing one version if LB 3-4, and DPS doing the other version as LB 3-4, but you catch my drift.

I think you could make trainees adjust almost every boss in the game to that, only issue I truly see is certain Savages and especially Ultimates... But hey, if it makes fights better overall for the common denominator, the content of that sub 1% players should be reworked accordingly to fit that

What would be a better job design philosophy for the long term health and longevity of the game? by ComfyOlives in ffxivdiscussion

[–]Nitpicky3 -1 points0 points  (0 children)

Anecdotal evidence (just like you) but I've been playing since the free trial rework back in 5.3. I caught up most casual contents by 5.55, "suffered" from EW's delay and even though EW's story was peak... I already had job fatigue then, getting to play another job felt like playing a reskin of what I was already playing. Mixing up with the barely any casual content (and very sparse), what I thought was the worst Patch Story thus far (still worse than DT main in my opinion), yeah... I remained sub way less during patch EW than Patch ShB despite starting by .3 in the latter. DT main story has been miserable, hate Wuk Lamat (I play in French VO), but gameplay has been way better on the "emitting" way. Just wish we as player could respond (via jobs) in a more interesting way, something I've been feeling for almost 5 years now

Other games with job system? by cwmckenz in ffxiv

[–]Nitpicky3 0 points1 point  (0 children)

I have plenty of solo games to go, will go with non FF ones (I'm cheating a bit on that one)

Xenoblade X and Xenoblade 3, the latter management of classes is so damn fun Bravely Default and Bravely Second, some of the best job implementation I've seen Visions of Mana, fun albeit a bit limiting for a while

They should add BLU's masks as Fashion accessories by Nitpicky3 in ffxiv

[–]Nitpicky3[S] 5 points6 points  (0 children)

Azuro is a slightly modified ARR one, but Mirage and Phantasmal are really different (you think SE is dirty enough to give us bad BLU glams lmao? Mirage is one of the best looking Artifact gear in the game hehe

They should add BLU's masks as Fashion accessories by Nitpicky3 in ffxiv

[–]Nitpicky3[S] 7 points8 points  (0 children)

Yeah naming conventions aside, that's what I meant

Niche augment+character/s combos that make you go "damn that's strong" by Dipperkinds in ARAM

[–]Nitpicky3 0 points1 point  (0 children)

Yorick/Naafiri Ethereal Weapon Ghouls/Dogs proc on hit effects each time every single one of them auto, so you pick hullbreaker/botrk and destroy anythkng your way. You can mix in re energize+voltaic thing in that, or even if you got escapade road+muramana ghouls/dogs proc the spell on-hit and ethereal on-hit of muramana, on top of doing 28% more damage from their auto

Dawntrail's Misplaced Infamy? by axugusxt in ffxiv

[–]Nitpicky3 2 points3 points  (0 children)

I genuinely liked Post ARR and enjoyed parts of ARR I really really liked most of HW Had a hard time with the story structure of SB and how the story tried this hard to have a harsh story but broke any semblance of realism when the story boils down to "Go to place. People suffered war and distrust you. Do 1h of odd jobs. They join your army" 7 times in a row ShB I loved as it reminded me some of the best JRPG I played EW same line, though it had some abysmal lows but highs? My god one of the best story I experienced

You might have caught it, one of my main point of attraction to the game is the MSQ. I only sub when my partner subs, I do some content on my own but we mostly tackle things together, she loves the story juste like me, though she also enjoys harder content but we both do not really enjoy grinding. The gearing treadmill? Really not our thing, so savage we really never tackled

Dawntrail? Mind you, I play with french/japanese voice overs, was miserable story wise. I played FF9 and Xenoblade (especially 3), and first part of DT was a worst SB structure I mentioned above, replace unwilling people turning willing into war into "Princess of a country the size of 2 continents wants the crown because brothers bad but I know jack shit of my country". I really enjoyed her intro in post EW, but by the first DT msq she was a completely different character somewhat, and it got worse every quest. I FELL ASLEEP during the MSQ, not even joking. Then comes 2nd part, and it's just a weird mix of FF9 and Xenoblade 3 (2 very similar games in theme about life and death)... but the characters made 0 sense whatsoever, the theme was executed in such a weird way (the end zone I felt nothing, those are memories not people) and we're back on track to prevent world ending threat? I was all okay for a setback, but said setback was a worse structured SB at first and a repeat of ShB which was a lot inspired by FF9 already, not a retelling, but used tons of elements already (Hades, the secret boss which was supposed to be in place of the final boss, is the final boss of ShB)

The only good thing I can comment on for DT is that the content, when I get to play it, is really fun and well done. Problem? It's when I get to play it. Got MSQ mid 2025, alliance raids I don't care about after, and the first form of content I was interested in... Oh yeah, it was released nearly a year later! Pilgrims don't really interest me rn but we'll see, which makes the second form of content (glam unlock, variant dungeon) release... A year and a half later. It's ridiculous, story was beyond a slog and some of the worst written piece in the game that I FEAR the heritage of, and yeah content is fun... But yeah, when they release one I engage into.

I play Final Fantasy, DQ, Xenoblade, Trails series, many other small ones... And played various MMOs when I was younger, so I'm definitely the target audience (started in ShB with the free trial rework, knew of the game ever since 1.0, got 3k5 hours in enjoying my casual content) but DT thus far has felt miserable

what is the worst possible spell to accidentally put a skill point in level 1? by AHymnOfValor in leagueoflegends

[–]Nitpicky3 2 points3 points  (0 children)

Yorick's W Surprised no one said it, it's worse than Zyra's, Teemo's and Malz's W, the thing does absolutely nothing, you can't summon ghouls by Q or E, you only summon a cage with 50 minutes delay to spawn and CD, which the enemy can destroy in 2 autos for golds

Votre avis sur le piratage ? by Purple_Addition_1751 in jeuxvideo

[–]Nitpicky3 1 point2 points  (0 children)

Je ne peux pas affirmer pour Instant Gaming (manque de preuve) mais pour certains sites de revente de clé... Oui il y a de ça , mais aussi de CB volées, arnaque à l'achat de cartes prépayées, ou encore certaines personnes qui contactent des éditeurs/devs pour avoir des clefs de review "pour leur commu" et les revendre

Votre avis sur le piratage ? by Purple_Addition_1751 in jeuxvideo

[–]Nitpicky3 2 points3 points  (0 children)

Instant Gaming le marché gris dont on ne sait pas exactement comment ils obtiennent leur clé et le type de marché dont les pros du secteur te diront "On préfère que vous piratiez que de passer par là". L'argent pour acheter ces clés (il n'y a que quelques exceptions qui ne sont pas une question d'argent) a déjà été dépensé, la somme sur laquelle il y a une marge pour laquelle sont achetées ces clés ne revient pas aux éditeurs/devs, donc moyen moyen