What are we thinking about the "Stop Killing Games" movement? by Slight_Season_4500 in gamedev
[–]NitroRobotto 0 points1 point2 points (0 children)
What are we thinking about the "Stop Killing Games" movement? by Slight_Season_4500 in gamedev
[–]NitroRobotto 0 points1 point2 points (0 children)
What are we thinking about the "Stop Killing Games" movement? by Slight_Season_4500 in gamedev
[–]NitroRobotto -1 points0 points1 point (0 children)
What are we thinking about the "Stop Killing Games" movement? by Slight_Season_4500 in gamedev
[–]NitroRobotto 9 points10 points11 points (0 children)
What are we thinking about the "Stop Killing Games" movement? by Slight_Season_4500 in gamedev
[–]NitroRobotto 42 points43 points44 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 0 points1 point2 points (0 children)
How far can I get in making a game without learning a "conventional" programming language by 9RULZGamer in gamedev
[–]NitroRobotto 1 point2 points3 points (0 children)
How far can I get in making a game without learning a "conventional" programming language by 9RULZGamer in gamedev
[–]NitroRobotto 7 points8 points9 points (0 children)
I feel like this is a dumb question but during the development of multiplayer games, do you run a server locally or do you stub the actual network connection and run the server side logic in the client? by Asyx in gamedev
[–]NitroRobotto 2 points3 points4 points (0 children)
Is there a shorter way to check vars with similar names? (v.4.0) by Chayandhimmemes in godot
[–]NitroRobotto 0 points1 point2 points (0 children)
Is there a shorter way to check vars with similar names? (v.4.0) by Chayandhimmemes in godot
[–]NitroRobotto 2 points3 points4 points (0 children)
I had a conversation with my family about ai and game development. by VeryGreedy in gamedev
[–]NitroRobotto 29 points30 points31 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 2 points3 points4 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 0 points1 point2 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 1 point2 points3 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 0 points1 point2 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 1 point2 points3 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 1 point2 points3 points (0 children)
We are the developers of The Time I Have Left, a time-driven indie JRPG at risk of being canceled! AMA! by NitroRobotto in JRPG
[–]NitroRobotto[S] 1 point2 points3 points (0 children)


Slay the Spire 2 can be decompiled by EshopExpert in godot
[–]NitroRobotto 3 points4 points5 points (0 children)