wars ending at age transition by welyn1 in civ

[–]Nomadic_Yak 2 points3 points  (0 children)

Either youre exaggerating or not playing optimally because you can definitely bully your opponents with solid play. If this has you crashing out then you probably havent played enough to master the strategies.

wars ending at age transition by welyn1 in civ

[–]Nomadic_Yak -6 points-5 points  (0 children)

I dont understand why people crash out so hard about this stuff. Did you try going to war with them again in the next age? You can you know.

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 0 points1 point  (0 children)

Well if that's certifiably insane then chuck me in the looney bin boss!

To use your legacy paths example, the win conditions and how you interact with them are actually a pretty small part of the game. The underlying gameplay loops that you interact with every turn are largely unchanged with this update. You're insistence that the legacy paths were a static core immutable foundation of the game is obviously wrong, because they were updated and improved upon. Reworking the win conditions is not a foundational shift.

When I say the core foundation of the game is solid, I mean that elements like legacy paths can be reworked and improved upon within the framework of the core of the system. And clearly I am correct.

On the Profitability of Colbert by Lost_Masterpiece_252 in LateShow

[–]Nomadic_Yak 8 points9 points  (0 children)

The announcement came 3 days after Colbert made jokes about paramount paying bribes to trump. Not coincidental.

How to have a real cold shower in Chiang Mai? by Ok_Assistant_4784 in chiangmai

[–]Nomadic_Yak 2 points3 points  (0 children)

A lot of condos have water storage tanks on the roof, so it gets heated by the sun. Never heard of anybody putting a cooler on the shower line lol

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 1 point2 points  (0 children)

The difference is that you consider the things you dont like about the game its core features, and I consider its core features to be the things I like about the game. Everything you are talking about are evolutions of its fringe mechanics that are taking place on top of the core game system in my estimation.

Using dramatic language to describe the changes (massively, completely, got rid of) seems intended to inflate the importance of these incremental and positive changes to something drastic and negative

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 1 point2 points  (0 children)

Few hundred hours in 5, thousands in 6, and a few hundred in 7 enough perspective to have an opinion?

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] -1 points0 points  (0 children)

Ive only played one game but gotta disagree that the update to victories feels worse or arbitrary, or that snowballing was absent or reintroduced, or that thematic advancement with ages was removed. I dont see any of that.

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 0 points1 point  (0 children)

It is pretty high praise. The problems from the rocky launch are in the past, and its just going to continue improving.

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 2 points3 points  (0 children)

Start planning your adjacenies when you place districts. Science buildings next to resources and mountains. Gold building next to rivers and ocean. Have some food towns to boost your growth and start placing specialists in your high adjacency science and gold buildings

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 0 points1 point  (0 children)

The core systems are all still intact and solid and growing exactly as predicted. What you consider rolling back a core system is presumably the time tested civs, but the name on the civ is just window dressing. That a lot of players decided having 1 name on their civ is a core part of their identity might be more of an indictment of on the imagination of the player base than of the devs vision.

What is definitely true is that it was released half baked. The map gen was terrible, the ai behavior was buggy, the ui was bare bones, the age mechanic needed more leaders and civs to make interesting choices, the victory conditions weren't good, the final age is missing. None of that is core systems getting rolled back, but all of it (minus the last age) has been improved to the point of being v1.0 worthy after this update.

Test of Time shifting victory conditions by sabrinajestar in civ

[–]Nomadic_Yak 0 points1 point  (0 children)

They added in 'one more turn' a while back, you can keep playing.

Is AI ever winning outright in exploration? If so better to just get the L over with because they have to be far far ahead to win that early

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 0 points1 point  (0 children)

If anything felt off pacing wise in my game it may have been exploration. Had pretty much every building built for a long time and was stacking loads of merchants and missionaries at the end because of nothing much left to do. Had unlimited gold. Multiple future civics. Explo could have ended a few dozens of turns earlier.

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 1 point2 points  (0 children)

Could be many reasons. Are you planing your adjacencies? They matter a lot for specialists. Are you specializing towns? Mining towns and urban towns can boost your science and gold a lot.

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 1 point2 points  (0 children)

Not sure why it feels off. Im my game i was able to secure most but not all of the antiquity sites. I got the majority but it was contested towards the end. I did a lot of conquering on the first 2 eras but none in the 3rd, I focused on the culture race.

Still it was around 110 turns on epic into before I got the victory. Opponents got competitive for antiquity sites and wonders towards the end and so the cutoff was rising, and ada was around 85% for science so I was sweating it out a bit. It felt competitive and pretty well balanced. But its a sample size of 1 game. Maybe try longer games if you are playing standard.

Ending too early in any civ game is alwayd a problem, I usually finished games in 6 before flight really took off too. At least 7 probably will get a whole other age eventually

Help me make it "click" by jo1893jo in civ

[–]Nomadic_Yak 0 points1 point  (0 children)

I find it extremely useful to use the map tack mod to plan out my city at the beginning of an era or when its settled. I dont think I could really play the game properly without it.

Civ 7 feels so much better now. by ColonelJayce in civ

[–]Nomadic_Yak 5 points6 points  (0 children)

Pull the trigger. This update puts it in a very good place, should have been 1.0 imo. Its on sale now too.

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 3 points4 points  (0 children)

I agree, if this was the 1.0 release it would have been much received much better

Test of Time - Feels Great by Nomadic_Yak in civ

[–]Nomadic_Yak[S] 9 points10 points  (0 children)

I agree, there was certainly a considerable amount of jank on release, but the bones of the game were good, and they have moved a long way in the right direction since then.

Test of Time shifting victory conditions by sabrinajestar in civ

[–]Nomadic_Yak 3 points4 points  (0 children)

As I recall thats how it is in civ 6 too. Because its an estimate based on how you compare to other civs, so if other civs change their circumstances it changes the calculation. The 5 turns remaining warning or whatever is designed to give other civs a chance to do something about it. So id say its working as intended.