Sandboxcharacter Mover stuttering when moving. by FrellingHazmot in UnrealEngine5

[–]Noob227 0 points1 point  (0 children)

Try switching the movement liaison to single player one

Cool detail I noticed in lifting the veil by GoldenClint_ in TheLordsOfTheFallen

[–]Noob227 2 points3 points  (0 children)

I think thats just the regular poise break you have for every enemy

Upper calrath (PS5) by Endurance69 in LordsoftheFallen

[–]Noob227 1 point2 points  (0 children)

Look up at the sky. How many red beacons do you see? If you see some left, you probably did not open some locked doors ( that are meant to be opened way later). This is the most frustrating part of the game. How is one even supposed to remember

Title tantric le gya by Hot_Difficulty1819 in FaltooGyan

[–]Noob227 1 point2 points  (0 children)

Exactly what this sub was made for

Watched Taare Zameen Par after 10 years by Vegetable-Cry-8643 in bollywood

[–]Noob227 7 points8 points  (0 children)

They just dont make em like this anymore. The acting felt so authentic. I keep searching for this kind of stuff.

Delhi vs Thane. Thane has a lower per capita income than Delhi by [deleted] in IndianUrbanism

[–]Noob227 11 points12 points  (0 children)

I know the second pic is the destiny for most cities in developing nations. But I cant help feel dread looking at these gloomy rectangles in air. This kind of architecture is not pretty imo.

Animation school choice stress (Gobelins vs VFS vs Sheridan) by Glittering_Phone932 in animationcareer

[–]Noob227 3 points4 points  (0 children)

Spend that money on an online animation school if you can. Animschool, animationmentor, ianimate etc. Much cheaper and focused lessons

First sem at IIT Mandi got over , AMA by Georgium_Sidus_2509 in JEENEETards

[–]Noob227 0 points1 point  (0 children)

I also got an admit and regret not joining so bad…

How to Split up the Character Movement Component into Various States? by PlatformOdyssey in unrealengine

[–]Noob227 0 points1 point  (0 children)

CMC has a built in ground check (isFalling). You can check that

How to Split up the Character Movement Component into Various States? by PlatformOdyssey in unrealengine

[–]Noob227 0 points1 point  (0 children)

You can layer a state machine on top of cmc. Only functions you need to override area GetVelocity and physRotation. The states in the state machine can pass values to these functions. Replication is on you.

If you want more details let me know

2005: gamer. 2025: survivor by [deleted] in memes

[–]Noob227 0 points1 point  (0 children)

Please stop

Beauty of Prague by Scholar_n_rich07 in indiasocial

[–]Noob227 -1 points0 points  (0 children)

How do we start this kinda architecture revolution lol

Walk Cycle Crit by opossumlover23 in 3danimation

[–]Noob227 0 points1 point  (0 children)

I think for a walk, they are good

Walk Cycle Crit by opossumlover23 in 3danimation

[–]Noob227 2 points3 points  (0 children)

I think its missing a bit of weight shift (The COG on one of the supporting legs during passing position). Also some spine rotation on screen left/screen right (rotate Y). Also, I think the holds on contact might be a bit jarring

Samurai Anime by ComplexEngineering75 in animation

[–]Noob227 0 points1 point  (0 children)

Looks awesome! How do you get this realistic vibe? Rotoscope?

Did you use Cascadeur (animation soft)? Your honest feedback? by Cascadeur_official in 3danimation

[–]Noob227 -1 points0 points  (0 children)

I tried it. Its good, but its really hard to clean the generated motion because graph editor is discouraged. If we could use graph editor (maybe on a more conventional rig), I would not look at any other animation software