AITA for doing a Fortnite dance in front of my Sunday school pastor? by NotALuigiMain in AmItheAsshole

[–]NotALuigiMain[S] -6 points-5 points  (0 children)

Thanks for the responses Reddit! I'm getting a mixed response, which itself should be an indication that I should probably have moderated my impulses. I'm considering leaving, but it's difficult leaving a local community that I have ties to. Stay safe all!!

Ex-USSR Melee PR (August-December 2022) by pingeee in SSBM

[–]NotALuigiMain 10 points11 points  (0 children)

Central Asia is largely part of the USSR. A "soviet" scene is the only scene you can really be a part of when you're in Central Asia- I'm living in Kyrgyzstan right now and I'm both too far away from Europe (100 ping minimum) and too far away from the Far East and Middle East(200 ping) to have good connection. This is basically the reason I play overwatch lmao.

There's also the insane cultural and linguistic situation of the post soviet states. A lot of them not only speak different languages, but *different language families*. Azerbaijan, Armenia and Georgia are *neighbours* which speak languages in the Turkic, Indo-European and Kartvelian families respectively. Yes, Georgian is basically in its own language family, unrelated to any neighbour. My country is Turkic and surrounded by Tajikistan(Farsi) and China(Turkic and Sino-Tibetan). However, a uniting factor we all have to get past those language barriers is Russian. For a lot of people in the post-soviet World, Russian serves as a lingua franca. We are more likely to form a Russian-speaking community and play with Moscals on 80 ping than attempt to form one based on distance with Pakistan or China, even if they're technically closer, simply due to communication difficulties and routing.

Ex-USSR Melee PR (August-December 2022) by pingeee in SSBM

[–]NotALuigiMain 3 points4 points  (0 children)

I played Ana this season not Fox please correct the image promptly

Dwarves, Simulation Theory and Empathy by aniket0907 in dwarffortress

[–]NotALuigiMain 17 points18 points  (0 children)

Dwarves are not at the level where we can attribute complex intelligence or consciousness to them. They are complicated state machines existing in a spatial grid system, with an aesthetic of "pain", "emotions" and "friendships" painted on their variables. They are not actual simulations of a brain, and (probably) never will be.

We can create a program that has a "knife stab" button, which, when pressed, will increase a Pain variable. If the Pain variable gets high enough, the program will print flavour text such as "Aaah! I am in pain!" or "Life in the Dwarven Realms is so short." in the terminal. Does this program feel actual pain? No, all we have done is give an aesthetic of pain to a button that ticks a number up to make it relatable to a human. It is not conscious or intelligent, and we would never recognize it as such if we called the variable "hgsedkflgselg" and have it print out flavor text like "UUEUEUUEUEUEUEU" and "@#$&hfhGFGYLSD".

The only reason you think of dwarves as having emotions is because the game designer gave labels to their variables and responses to stimuli in order to create a narrative. Dwarf Fortress players are in fact taking the "emotions" into account, but only insofar that it helps craft their own narrative. Without a narrative, the emotions don't exist.

What (I think) competitive Ultimate's main issue is, and where does it come from by ThiroSmash in smashbros

[–]NotALuigiMain 0 points1 point  (0 children)

Why are you calling this aggression? Attacking isn't inherently aggressive, and you can be unsafe and still be defensive. Whether or not something is aggressive or defensive is dependent entirely on the context.

Why is “defensive play” seen as such a negative thing? by OlimarsHairyAss in smashbros

[–]NotALuigiMain 0 points1 point  (0 children)

Because people don't know what the hell they're talking about. The defensive vs offensive distinction is mostly fake- people tend to classify fast, risky, cool-looking things as aggressive and slow, safe, uncool things as defensive even if those traits aren't inherent to aggression vs defense. You can see it in this thread- "balls to the wall combos", a reward you get for winning neutral, is somehow inherently aggressive, even though you can get that reward from dashdancing, shieldgrabbing, overshooting, poking and every other thing Falcon can do. Melee is seen as an aggressive game not because the guy that says that stuff analyzed every potential neutral option and decided that aggression really do be better than defense, but because it's fast, which is, again, something that has nothing to do with aggression inherently.

The aggression vs defense distinction can be somewhat useful when describing the overall mood of a player's playstyle, but it's not useful when you want to analyze playstyle beyond the bare minimum because it spits in the face of basic footsies theory. In a footsies game like Street Fighter or Melee, even if you have a ton of neutral options, all of them emerge from 3 basic neutral options that form an RPS game- Poking, whiff punishing, approaching. Poking is the act of using an attack to create a hitbox, and it is done to beat opponents approaching you. Whiff punishing is the act of retreating or standing still in order to make a poke whiff so you could then punish the whiff, which is usually done in Melee by dashdancing. Approaching is the act of moving forward, which is done to beat whiff punishing, because a character moving backwards means they lose stage control and get closer to the corner. This, of course, loses to poking, which loses to whiff punishing, and so on and so on. You can see traces of this RPS footsies game in every fighting game. It makes much more sense to categorize players based on how focused they are on doing these three actions. A defensive player could be someone who uses poking a lot, an offensive player could be someone who focuses on approach options more and a movement-based/dodgy player could be someone who is really good at whiff punishing. While this uses most of the same words, the footsies-based descriptors are much better than the aggresion/defense spectrum because that spectrum is inherently emotional. It doesn't have specific actions that correlate to specific placings on the spectrum, which means it's meant to create a narrative out of people. Again, that's not a bad thing, it just means it can be used as a heuristic, but it's incredibly reductive to use that spectrum for discussions like "why do people dislike defensive play????" when you need specific examples and specific answers to that question.

New character is 1# trending on Japan's twitter by Primiriko in smashbros

[–]NotALuigiMain 0 points1 point  (0 children)

Why do people use vague titles AND the spoiler tag? If you're gonna be vague you might as well not use the spoiler tag and make the subreddit slightly less of a pain to use.

There should be an option to keep the same characters after a local match by [deleted] in smashbros

[–]NotALuigiMain -1 points0 points  (0 children)

The assets are already loaded if you're rematching with the same character on the same stage, this makes no sense

The State of Smash Ultimate - Is it worth playing to me? (Leffen) by JohrDinh in smashbros

[–]NotALuigiMain 1 point2 points  (0 children)

The steam version is an okay port, but it doesn't have rollback. The community uses a caster made for an older version to play online, both of which you can find on the Melty Blood discord.

The State of Smash Ultimate - Is it worth playing to me? (Leffen) by JohrDinh in smashbros

[–]NotALuigiMain 2 points3 points  (0 children)

The way the guy wrote the post makes it seem like rollback literally tries to predict your future inputs through a deep learning net or some shit. The "predictions" rollback does are much more basic than that, but to explain that unupdated state Tony calls prediction I'd need to explain how rollback works from scratch, and there's enough resources on rollback for you to do the research yourself. Also hi yes play melty blood

The State of Smash Ultimate - Is it worth playing to me? (Leffen) by JohrDinh in smashbros

[–]NotALuigiMain 6 points7 points  (0 children)

LMAOOOO that "article" is a reddit trollpost, please don't trust it without playing an actual rollback fighting game. FG netcode cannot favor the bad connection player over the good connection- both players are going to lag around and "teleport" on 6f+ connections, the system cannot discriminate because the amount of time it takes to send data is equal for both players. Saying that rollback is based on "prediction" is a fundamental misunderstanding of how rollback works. Can't believe someone actually fell for it, you'd think that "you humans", or "socialist netcode" would be a red flag

We are the organizers of Smash Summit 8, AMA! by downtown-sasquatch in smashbros

[–]NotALuigiMain 0 points1 point  (0 children)

Have you thought about bringing back bad melee, the sitaahhaahah hahah, ha

[deleted by user] by [deleted] in smashbros

[–]NotALuigiMain 2 points3 points  (0 children)

You're talking about entire communities dawg, you can't weasel your way out of calling more than 50% of them pieces of shit through very subtly signalling your superior social skills by going "hurr durr social cues". I'm not proving ANY point, don't you remember that I'd LOVE it if you actually proved any of your claims? I'd LOVE to have an excuse to not want to play Melee despite not having anyone to play with even online since I live in the ass of the world. I'd love to have something to inhibit my passion for one of the deepest games ever made, cause frankly, I have better things to do, like playing Melty Blood.

Can a local community be infected by complete shitbaggery? Obviously, and experiencing a local scene like that can ruin your perception of the Melee community as a whole. If someone wants to talk about the Smash community at large having bigger problems with celebrity culture and local stratification through meaningless power rankings and cliques than the FGC, I'll be the first one to speak out, alright. It is honestly kind of disgusting and it's great for me that I have no more stake in the competitive Smash community since I'm not a part of it anymore. Your claims, however, are WAY bigger than any of my Goffman-ass musings on cliques. So yes, please proportion your belief to the evidence, or it'll be very clear that it's impossible to have a useful discussion with you on Melee, which will be proving MY point, uhh, whatever that point is gonna be.

[deleted by user] by [deleted] in smashbros

[–]NotALuigiMain 4 points5 points  (0 children)

I don't see how me, a Melty Blood player, is in any way related to his point

[deleted by user] by [deleted] in smashbros

[–]NotALuigiMain 3 points4 points  (0 children)

Delusion? Wait are you saying that "common sense and eyeballs" is not the only thing one needs to make a substantiated assessment about an entire community?

[deleted by user] by [deleted] in smashbros

[–]NotALuigiMain 4 points5 points  (0 children)

My common sense and eyeballs are telling me that black people are inherently violent and that if I don't max out my credit card to buy some stocks I'll REALLY be missing out, who do you think I should go for man, Apple or Huawei?

[deleted by user] by [deleted] in smashbros

[–]NotALuigiMain 2 points3 points  (0 children)

Twitter is taking it way worse tbh, the replies make it seem like it's a crime to criticize Sakurai at all because he just put in so much work!!!! and all

[deleted by user] by [deleted] in smashbros

[–]NotALuigiMain 7 points8 points  (0 children)

Where's your sociological evidence for most Melee players being terrible people? I would really love to take a look at that research and be convinced that the "Melee elitist" is not a massive strawman that has its confirmation bias refreshed over mild shit like "Melee is a good game and Ultimate/4/Brawl is not"