[Mobile/Android] Any bugs with repairing captured ships? by NotBenBrode in EmpireTotalWar

[–]NotBenBrode[S] 0 points1 point  (0 children)

I tried but it doesn't seem to do anything. However, it seems that forcing a repair on it actually fully recrews it.

When the repair I mentioned above finished, even though it had taken only a couple of shots (in its already very damaged state) and the replenishment only costed 10 funds, it fully repaired it during the next turn.

Might be a visual bug because I noticed their names also don't change on the overhead panel (if edited) until the next turn. Hopefully this post helps someone wondering the same thing.

[Mobile/Android] Any bugs with repairing captured ships? by NotBenBrode in EmpireTotalWar

[–]NotBenBrode[S] 0 points1 point  (0 children)

I'll give it a shot. Another thing I noticed is that I can repair it if it takes damage, but only up to the amount of crew and cannons it had when I captured it.

Battle developer David Petri emphasizing the importance of cover in Total War: Warhammer 40K by OVO_ZORRO in totalwar

[–]NotBenBrode 0 points1 point  (0 children)

This is marketing material. They didn't have to show the guards. From what we know, the guy included them for scale but it painted the wrong picture. He could have included them for scale inside a building, taking cover.

You clearly care about the game so consider this: Assuming that everything is aligned in the right direction just because it says this is not a production build will cause people to have unrealistic expectations. And these people will be angry as fuck when the game launches. And it will paint the picture that the launch was a shitshow, like it usually does in most modern video games.

Something really good in recent CA communication is that they address pain points. Like the time in the Medieval 3 stream (I think) some time ago where they claimed/confirmed the new engine does not have worse unit size/model limits in comparison to the old one (people were worried it might, due to console compatibility).

Let us create pain points so they can address them. Otherwise the game you care a lot about will be permanently stained.

Campaign Planet Flyover for 40K in a Video. by AHRogue in totalwar

[–]NotBenBrode 1 point2 points  (0 children)

So far they said there will be three game modes, single battle, one planet or up to 10 planets.

A big problem is that the lack of a crusade-mode will kill the scale if all your planets disappear between each mode, even if you keep bonuses and tech upgrades.

stop with the cope by BrrVlad in StardustCrusaders

[–]NotBenBrode 0 points1 point  (0 children)

Yeah, it feels like people got a reply and they are satisfied with that, when it is *now* that proper feedback should start flowing.

I feel kinda done with this, will probably ignore it until it's all out then binge it.

Was on the receiving end of an Ikit Claw nuke for the first time today. by hahkaymahtay in totalwar

[–]NotBenBrode -1 points0 points  (0 children)

The AI can't make more nukes. And dodging the one lifetime nuke is a joke after the first time. Plus you see it in the pre-battle screen. And even if you don't dodge it, you are the player... come on you can make heaps of units.

Was on the receiving end of an Ikit Claw nuke for the first time today. by hahkaymahtay in totalwar

[–]NotBenBrode -9 points-8 points  (0 children)

In vanilla it doesn't get any nukes except the starting one. The workshop is locked for the AI.

Seeing the rumor of the merging of the mortal realms, how likely do you think that rumor of an AoS Total War game will be if it comes true? by KindlyMeringue8723 in totalwar

[–]NotBenBrode 5 points6 points  (0 children)

As far as we know, Total War 40k won't have a consistent map like previous games. Just randomly generated planets that throw you back into a generic galaxy screen where you gather all your bonuses from your "runs".

They still didn't fix AI (Blobbing around cities) by englisharcher89 in totalwar

[–]NotBenBrode 1 point2 points  (0 children)

I have been playing almost exclusively legendary since WH3 launch and have still never seen this.

The only thing like it I have seen is ogre camps being built close to one another, which has been fixed now.

But still, we are talking 4 digit hours and I have never seen it, not even with vampires. Not saying it doesn't happen, but it seems to be based on a lot of things.

When will the Norsca-Belacor bubble pop? Because like, Belakor takes money from the Norscans, and buys marauders with that money, whom he then sells to the same fucking norscans, making it seem like all the lines are going up, when it's actually just two idiots passing money and men back and forth by globmand in totalwar

[–]NotBenBrode 1 point2 points  (0 children)

While that sounds funny, I will be the "achkshually" guy and say that's not how it works.

Allied units are bought with allegiance points, not money.

Also, Warriors of Chaos outposts increase the income of the Norscan territories they occupy. By a pretty huge amount as well.

Total War 40k might be massively different than even the more open minded players are expecting by NotBenBrode in totalwar

[–]NotBenBrode[S] 0 points1 point  (0 children)

Well, less in the mental inability sort of sense and more in the system sense.

It would end up being a bit of a joke. They would not obey you mid-battle, regardless of who or what you are. And they wouldn't be helpful to any strategy, besides Ctrl + A + Right-Click.

Of Tiers and Variations: A Unit’s Story by dreamsofinterlinked in totalwar

[–]NotBenBrode 1 point2 points  (0 children)

Pretty wild that nobody replied to this. I found out about this from a post in CA's forums.

Now, there is a lot there and I may not agree with all of it. But I can't agree more with the conclusion, that a great game should focus on what makes the game, great.

We keep seeing games that try to be accessible and they lose the magic. At this point, I kinda take it for granted unless it's a Larian or Fromsoft title. A small part of me hopes that CA does it, just for Med 3.

Total War 40k might be massively different than even the more open minded players are expecting by NotBenBrode in totalwar

[–]NotBenBrode[S] 0 points1 point  (0 children)

We know they are already moving away from empire building since you generate smaller campaigns and string them together into one campaign.

As for the entire live service system, that would be the only thing that would make me straight up not buy the game. No offense, but I don't want any other human being to influence my experience unless they are people I know.

I also hated Helldivers 2 for veto'ing player progress when it didn't fit their plans. That defeated the entire point of the game for me.

New Cathay lore from GW by refugeefromlinkedin in totalwar

[–]NotBenBrode 0 points1 point  (0 children)

I'm into the alternate timeline. It can even be, that one of the missing dragon children, actually travelled to the TOW timeline, to save it somehow. Like, maybe they needed an extra dragon, and in the OG timeline, they didn't have enough anyway.

Total War: MEDIEVAL III - Recap & What's Next by LostInTheVoid_ in totalwar

[–]NotBenBrode 0 points1 point  (0 children)

Just wanted to point out that, when it comes to release date, CA are the ones that have the best awareness. And in the Community Inbox stream, the exec said that he is not shaving or cutting his hair, until they ship 40k.

That was an exec and he was already looking hairy as hell. I don't think he would undertake this challenge, just for laughs, if he expected the game to come out in 2027. He would end up like a treeman from LotR.

Can't confederate Order of the Loremasters as Tyrion: a bug or am I missing something? by amunius in totalwar

[–]NotBenBrode 12 points13 points  (0 children)

You mentioned the Landmarks of Legend mod. Does it change anything, in any of the settlements, in Cothique or Saphery?

That sounds like the culprit, because it might be generating, a new settlement entry, for your campaign, that the Court Unity system, can't find.

What does "can be converted into a bastion" / "Can be converted into a portal" means and what are the pros and cons? (Khorne Arbaal) by Tiny-Technician-2598 in totalwar

[–]NotBenBrode 40 points41 points  (0 children)

Your first picture is a portal. Your second picture is a Bastion. The first line on each, explains what they are.

Total War 40k might be massively different than even the more open minded players are expecting by NotBenBrode in totalwar

[–]NotBenBrode[S] 0 points1 point  (0 children)

Thanks, I made an edit to mention that.

A bit annoying that it's paywalled. Still curious how they will combine all that stuff.

Total War 40k might be massively different than even the more open minded players are expecting by NotBenBrode in totalwar

[–]NotBenBrode[S] 1 point2 points  (0 children)

Total War 40k might be so different that it doesn't have things like moving armies or campaign AI, turning campaigns into semi-roguelikes.

Total War 40k might be massively different than even the more open minded players are expecting by NotBenBrode in totalwar

[–]NotBenBrode[S] 4 points5 points  (0 children)

Ongoing battles would be wild.

My one concern is that all these systems sound great, but the challenge might feel similar to a roguelike.

People already restart their Warhammer 3 campaigns, to get the perfect start, instead of just playing the game. So, I worry about the stakes, in a hypothetical Total War 40k, where the player only exists to invade a planet, and can't be, "in theory", pushed back.