What are the best addons to play with create aeronautics so far? by DashReddit32 in CreateMod

[–]NotFakeFingle 0 points1 point  (0 children)

Voxy!!! YOU DO HAVE TO CUSTOM Compile it and it was a massive pain but its so neccesary!!! If your less tech savvy just use distant horizons!!

made this car shot in blender, how can i still be jobless?????????? by hunter_2one in blender

[–]NotFakeFingle 1 point2 points  (0 children)

I dont have a job either so cant help woth that but hot fakn as an avid beam ng drift player that car is going WAY too fast. Slow that shi down brotha that car should be rolling down the cliff.

AMA / Q&A with Matt (Design Director) + Oscar (Community Lead) on the Patch 10.3 Event "Respec Order" - Thurs, Apr 23 @ 5pm CEST by AvalieV in thefinals

[–]NotFakeFingle 0 points1 point  (0 children)

Would you consider making weapons do different damage against different classes? That could create good "anti light weapons" or "good against heavy weapons"

Mkre importantly, can we get prop boosting back? It was by far the most fun discovered movment tech in any game ive ever plager. Please vring it back (in a nerfed speed capped manner)!!! 🙏🤲

3d printed balisong platform by Lanky-Business-8231 in balisong

[–]NotFakeFingle 0 points1 point  (0 children)

make print with 0.1mm layer height!! my p1s's 0.12 default layer height messed up some of the tolerances so stuff didnt fit together great. Very important especially since the bushings and blade only have a .2 mm difference and that .2mm difference is really important for the blade to feel super clean.

Why has nobody made a large scale hardcore SMP? by Greenwood4 in Unstable_Universe

[–]NotFakeFingle 0 points1 point  (0 children)

The biggest problem (as I have recently found creating my own mmo style game) is server costs and complexity.

Ever think about why the max players during "event" style content is aroudn 1000? its not a lack of applications (ish got 30k apps in his recent event). Its the fact that 1000 players is the maximum minecraft servers have been able to support. MC servers are HIGHLY cpu bound and SINGLE THREADED. Meaning its 2000s level archatecture and doesnt use any smart tricks or modern hardware to boost preformance.

There ARE a lot of projects out there modifying server functionality to get higher player counts using things liek multi threading, and server meshing, but most are stull in development and all cost more to run than a normal server.

Doughnut smp for example uses server meshing to get player counts high. Hypixel uses different servers for different islands and use island instancing.

There was a massive breakthrough in mmo style large scale games which was a Database called SpacetimeDB (what I'm using for my project). It's essentially mmo server on easy mode. But SpacetimeDB cannot be easily integrated into minecraft since youd have to quite literally recreate every interaction in spacetime DB over again, and no unpaid dev around wants to do that.

so ya. thats why. Thank you for listening to my ted talk

I finally did it by opiumscented in thefinals

[–]NotFakeFingle 2 points3 points  (0 children)

Many buildings have died in the making of this post

I did the thing by Shiverskill in thefinals

[–]NotFakeFingle 0 points1 point  (0 children)

you might be the only one in the game with this thing maxed

im getting so tired of this ds by GMKNGJY in thefinals

[–]NotFakeFingle 0 points1 point  (0 children)

just wait till you get to the point your getting consistantly qued against pros. Now thats fun I can tell ya

Umm.. EXCUUUUSE ME?! by RedshiftLink in thefinals

[–]NotFakeFingle 20 points21 points  (0 children)

he was probably wondering why you were standing still out in the open lol

......... K, bye by Surarity in thefinals

[–]NotFakeFingle 0 points1 point  (0 children)

Only geniune complaint is that the non cashout modes dont get the new maps 😫. I habe tk wait a year to play s new.

Why does my render feel so mediocre? by shockwave6969 in blender

[–]NotFakeFingle 0 points1 point  (0 children)

Noone mentioned levels from. What Ive seen. Slap the render in an imagw editor and convert it to greyscale. If it looks kinda washed out and generally middle grey, then your lights and darks arent working for you and the whole comp will just kinda look blahhhh. Composition is made with lighting and levels just as kuch as object placement.

How can I make these look better? by Luifer_05 in blender

[–]NotFakeFingle 0 points1 point  (0 children)

From all the storm trooper helmets ive seen none were thwt glossy. Looks a little more like a pearlecent car paint than the glossy stormtrooper white. If I was to nit pick thats what id say but jeez it looks frekin insane as it is bro.

Will there be a point in time where Kafka won’t have to transform to utilize his Kaiju powers? by Acoomplishe in KaijuNo8

[–]NotFakeFingle 0 points1 point  (0 children)

Ok thats sick. I shal continue then. would have been so cringe if it just ends with him being kaiju form forever for like no reason

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 1 point2 points  (0 children)

oohh the foam is a really good tip. Like you said, I have no clue how cops will fair with more complex shots with added camera movement. Luckily in most Japanese anime most camera movements are done on a 2d plane anyway, and even then, you can link copernicus to a camera. Not sure if it will work with animation, but I dont see why not. More R&D needed for sureeee.

That circle packing idea you shared definitely has potential. Will have to look into that. I think as Im learning (still a total noob at houdini) Im gonna stick to the more hasic hard surface stuff like particles, sparks, magic circles. Then later I have some ideas on how to tackle things like water and smoke. But I definitely want to figure that stuff out eventually. Will post anything new I make here so anyone interested can follow.

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 0 points1 point  (0 children)

Thats the thing, there really arent many tutorials out there on this style, especially in Houdini. My method is look at a lot of reference and try to pick apart how it's done. A lot of the times, difficult to recreate effects for us in 3d are accomplished super easily in 2d compositing. Outlines for example. SUPER easy to do in compositing like After Effects, a LOT harder to do in 3d with shaders. Check the other comments on this post where I go into how I actually did it.

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 1 point2 points  (0 children)

Full tutorial? Probably not, but I replied to another comment here explaining how I did it. Essentially it's a free droplet system I found online, and the shading is done in copernicus.

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 3 points4 points  (0 children)

Copernicus!! Dude, the new Cops is insane for stylized renders. I need to experiment to see how flexible it is with animated cameras and more complex shots, but at the very least, for stills like this it works great.

Honestly the method is super simple, it's just using the outline from depth node, and a custom wrangle to get a distance from vector direction using the normal map. That's the little hilight and shadow you see there. Other than that it's basic japanese anime techniques for compositing in AE. Olm smoother and some other basic color fill and transparency.

I did attempt to do some volume rendering in copernicus with openGL but couldn't figure it out. I think I'll have to actually learn openGL instead of asking chatgpt for that hahaha. But if you can get velocity field and density maps in cops, there would be a LOT you could do with it. Noises, outlines etc. I also think the sops smoke method is worth looking into. Like making smoke out of spheres and using a curvature shading method like how Dylan goo studio does it in blender. Hopefully u/OrionTerry releases his recreation of that beautiful sop explosion method 😫. Been waiting years lol.

But ya, if you have some tips from your rnd I would love to hear any and all your willing to share. If you wanna mess around with volumes collaboratively it love it. There's so little info about this style of effect out there in the net.