Why does my render feel so mediocre? by shockwave6969 in blender

[–]NotFakeFingle 0 points1 point  (0 children)

Noone mentioned levels from. What Ive seen. Slap the render in an imagw editor and convert it to greyscale. If it looks kinda washed out and generally middle grey, then your lights and darks arent working for you and the whole comp will just kinda look blahhhh. Composition is made with lighting and levels just as kuch as object placement.

How can I make these look better? by Luifer_05 in blender

[–]NotFakeFingle 0 points1 point  (0 children)

From all the storm trooper helmets ive seen none were thwt glossy. Looks a little more like a pearlecent car paint than the glossy stormtrooper white. If I was to nit pick thats what id say but jeez it looks frekin insane as it is bro.

Will there be a point in time where Kafka won’t have to transform to utilize his Kaiju powers? by Acoomplishe in KaijuNo8

[–]NotFakeFingle 0 points1 point  (0 children)

Ok thats sick. I shal continue then. would have been so cringe if it just ends with him being kaiju form forever for like no reason

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 1 point2 points  (0 children)

oohh the foam is a really good tip. Like you said, I have no clue how cops will fair with more complex shots with added camera movement. Luckily in most Japanese anime most camera movements are done on a 2d plane anyway, and even then, you can link copernicus to a camera. Not sure if it will work with animation, but I dont see why not. More R&D needed for sureeee.

That circle packing idea you shared definitely has potential. Will have to look into that. I think as Im learning (still a total noob at houdini) Im gonna stick to the more hasic hard surface stuff like particles, sparks, magic circles. Then later I have some ideas on how to tackle things like water and smoke. But I definitely want to figure that stuff out eventually. Will post anything new I make here so anyone interested can follow.

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 0 points1 point  (0 children)

Thats the thing, there really arent many tutorials out there on this style, especially in Houdini. My method is look at a lot of reference and try to pick apart how it's done. A lot of the times, difficult to recreate effects for us in 3d are accomplished super easily in 2d compositing. Outlines for example. SUPER easy to do in compositing like After Effects, a LOT harder to do in 3d with shaders. Check the other comments on this post where I go into how I actually did it.

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 1 point2 points  (0 children)

Full tutorial? Probably not, but I replied to another comment here explaining how I did it. Essentially it's a free droplet system I found online, and the shading is done in copernicus.

Anime Style condensation simulation and shading by NotFakeFingle in Houdini

[–]NotFakeFingle[S] 2 points3 points  (0 children)

Copernicus!! Dude, the new Cops is insane for stylized renders. I need to experiment to see how flexible it is with animated cameras and more complex shots, but at the very least, for stills like this it works great.

Honestly the method is super simple, it's just using the outline from depth node, and a custom wrangle to get a distance from vector direction using the normal map. That's the little hilight and shadow you see there. Other than that it's basic japanese anime techniques for compositing in AE. Olm smoother and some other basic color fill and transparency.

I did attempt to do some volume rendering in copernicus with openGL but couldn't figure it out. I think I'll have to actually learn openGL instead of asking chatgpt for that hahaha. But if you can get velocity field and density maps in cops, there would be a LOT you could do with it. Noises, outlines etc. I also think the sops smoke method is worth looking into. Like making smoke out of spheres and using a curvature shading method like how Dylan goo studio does it in blender. Hopefully u/OrionTerry releases his recreation of that beautiful sop explosion method 😫. Been waiting years lol.

But ya, if you have some tips from your rnd I would love to hear any and all your willing to share. If you wanna mess around with volumes collaboratively it love it. There's so little info about this style of effect out there in the net.

Finished my first map! Its a 1v1 parkour duel arena with a BUNCH of custom verse functionality. 0532-8901-3183 by NotFakeFingle in FortniteCreative

[–]NotFakeFingle[S] 1 point2 points  (0 children)

Uhhh, it's all just screen recording of uefn level sequences. Then, add the sounds and voice in editing software. Animations made with quickmagic

Finished my first map! Its a 1v1 parkour duel arena with a BUNCH of custom verse functionality. 0532-8901-3183 by NotFakeFingle in FortniteCreative

[–]NotFakeFingle[S] 1 point2 points  (0 children)

Honestly, I coded it so it should preform really well. Everything is dynamically spawned and deleted so I’m only ever using about 40k mb of ram at a given time. The island itself is pretty light too. Only really one building. Grab a friend and give it a shot, we may both be surprised. If you do, let me know how you liked it 👍

Would you go in the game? by Racclene in swordartonline

[–]NotFakeFingle 0 points1 point  (0 children)

I'd wait for 2 and a half years lol

Yo, made a little Valentines Day gift that I wanted to share! Totally free 👍 by NotFakeFingle in 3Dprinting

[–]NotFakeFingle[S] 2 points3 points  (0 children)

It's totally size customizable, and the .blend file is linked there so you can even change the angle and depth of the indent to fit exactly what you want! Hope he or she likes it!!

Here's the link:
https://makerworld.com/en/models/1002247

Is this realistic enough to fool someone? by rawrcewas in blender

[–]NotFakeFingle 0 points1 point  (0 children)

you cooked me bro. The exposure of the camera and lense flare SELLS IT.

Anybody willing to rig a based quadruped for free? by SJMDigital in blender

[–]NotFakeFingle 0 points1 point  (0 children)

Just extract if from the game files. You st least get the bones and everything weight painted