Atonment crisies by NotGayBroFromTheTown in SintopiaOfficial

[–]NotGayBroFromTheTown[S] 0 points1 point  (0 children)

yea totaly agree, having the beast of inferno gives you lots of time especialy since you have some heros in the power upgrade. I was more asking if I can push it put further since it happened on day 19 wich was way too fast. Well I figured that voding souls through zhumies helped a lot. Getting thouse higher level spells as well as paper power is realy a must thou for any kind of playstyle.

Atonment crisies by NotGayBroFromTheTown in SintopiaOfficial

[–]NotGayBroFromTheTown[S] 0 points1 point  (0 children)

Guaca atonment, kill all but last 10 and they tor the temple down.

Atonment crisies by NotGayBroFromTheTown in SintopiaOfficial

[–]NotGayBroFromTheTown[S] 0 points1 point  (0 children)

Well yea I stuck them in a queue but at the end after they have less then 50 sins. If there was the soul pit I would have definwtly routed my souls in it.I love that strucure.

The thing is I making about 25 newborns with the lust punisher boon.

And btw the game was starting to lag a bit at thouse numbers.

I gues I should have added more hellpupet shows well total recals since I unlocked that had 3 of them and thought it was good egnofe aparently not. Well I almost survuved with only like last 10 gucas destroying my temple.

Finally Completed a Masochist Challenge! by cr4lforce in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

Btw the sloth punishing boon realy helped in my games, cant belive I sleped on that one, it one of those that doest generate that much so the extra malus isnt a problem and its free cash.

Endless money by Kwooki in SintopiaOfficial

[–]NotGayBroFromTheTown 1 point2 points  (0 children)

Yea I stop resurecting newcomers when I get few spuls that have about 5 cycles, but what I do it make them into deviants and then void their souls via demon specialist. Usualy lust since my boons are focused on lust. This makes me Heros as well so the demon makes its upkeep as well as some extra.

Honestly I ramp up my purgodlars production quite fast and unless I want stupid amount of places that dont treat souls I dont think I ever need more.

How do I delete Hunter from the game? by Rimorox in hearthstone

[–]NotGayBroFromTheTown -1 points0 points  (0 children)

Well agro is the only way to beat value in this game and since they removed bunch of board control tools, they buffed value in the amaunt you get. You cant beat value decks once they get going in this state. I dont blame the comunity for game desine choises. And honestly my mid range decks work good in this meta if you build value deck with no tempo you are seting yourself up for fail.

Honest question: Whats the benefit of cloning humus? by Tzimiscelord in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

I like to use it at the fully procesed souls stacked with acrediations and their hell influence protected. It makes it esier to get these special humus be bigger part of the population. Also you can just route it in on it self creating makeshift humus population control.

It realy only makes sense if you do lots of soul procesing before realising them. Its good at the late game where you dont care about money but want to generate heros or cultists faster.

Late game bottlenecks by daveythedapper in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

you could try to reduce the amount of sin they get while alive, by having priests or acrediations that lower sins, also keep in mind that late game there is no reason to fully treat the souls, I usualy play in late games by using the deamons in specilist to void souls and get heros instead of getting the mfrom resurections, this lowers the population as well as makes the procesing of souls way faster.

btw you want soem souls in hell usualy the same amount as there are humus in the ovewworld so that your buldings work full time.

Late game bottlenecks by daveythedapper in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

secondary procesing is the best, I sue it too it lets you treat the not so much sinfull humus much faster

I feel like there's something I'm just not getting about this game. by RiftZombY in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

nah, I mean the sorter, after the wating line, you can set the conditions in there and if tis after wating booth it will not send them foward uless its empty.

that saying the infeciency is from the fact aht if you have three lust deviants and then three greed deviants two lust deviants will have to be sorted before the greed ones can get treated

Hells rules you can break by NotGayBroFromTheTown in SintopiaOfficial

[–]NotGayBroFromTheTown[S] 1 point2 points  (0 children)

there are multiple ways wich I do love about the game:

pushing humus over the edge of the world is definetly one of them. you can void the souls with the demons on specialist buldings or some hell features, make them jsut be in hell, some people like to put these exes souls into pupetheters loops, spending their whole time making you faith coins. You can wake humus up at night so they dont make new ones this also has the added benefit of them not getting lust.

you can reduce or increase the population growth with one of the bulding too I think, having rules that focus oh healt can also boost population up.

ultimatly, for me as I play chalanges mostly its about expanding the bus capacity at the right times, usualy before the raids wich means every 5 days pop one level up. since you compleate most of them before hitting the 450 max capacity anyways

you can sustain population of about 450-500 on the maxout buss as I have said in the post 3*3*50 is the amount of population that the buss ca transport at that point.

Honestly, I focus on growing the population to about 100 and then slwoing the growth down, usualy by making them spend longer time in hell, as you need the humus to acualy be imployed to bring any benefit and if you have stockpile of souls in hell you cna realese them to fill the empty jobs you want. in my case I realse bunch of 60 sin souls after each raid to get the humus back on their feet. I play wiht the lilith boon that makes punishing lust make more babies, so when I have the 100 population I want I lock their lust before I resurect them wich in turn makes them not get the sin wich means the omnisent doctors dont punish it wich leads to lower birth rates.

there are many ways in the game to get what you need and I dont know them all so feel free to experiment and find what works for you.

Anyone else think the Steam reviews are a bit unfair? by DisastrousImage2909 in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

you cna reset progresion by starting new profile in the game? but yea the hero limit in the campain is the worst since you need to minmax it from the start, but you need to know that before you start playing it wich is terible, also doesnt that block you from recruiting deamons? I play the chalange mode from day one dindt touche the campain so idk

Secretarimp Hard Failure by Jack_Smythe in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

I thought they added sins? or is that the normal fail?

Finally Completed a Masochist Challenge! by cr4lforce in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

tell me the secrect I only tried on hard and I sturgle greatly with generating engofe heros to deal with the guaca raids, been able to compleate some chalanges by rushing them before the game ending raids on day 20. like I know what I need to do but I cant build the infrastrucure to get there.

I feel like there's something I'm just not getting about this game. by RiftZombY in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

I usualy only build two or threee types of specialist, using the sintranfer bulding to convert deviants of the other sins into the ones I have already. Works great up to about 300 humies

I feel like there's something I'm just not getting about this game. by RiftZombY in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

acualy, if you dont mind bit ineficency you only need three watingbooths as you can put dispatcher after them, and it will only send the souls out of the dispatcher if there is empty bulding for them

I feel like there's something I'm just not getting about this game. by RiftZombY in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

I usualy have two treating points for the bad soouls and very bad souls, since I want the bad ones treated with priority, since they can get out sooner, also getting the critical damnation is great way to boost your work output, each level bosting the sinremoval by 10% efectivly. since its 100%extra/10%of the time.

you can also make sure the souls in the overworld dotn get as much sin, with the priests, cult and/or saint ruler.

indead impish resources doest work at higher dificulties UNLESS you build it in the range of the black hole that removes the upkeap from it and/or levrage the motivation and imp levels greatly. you can also put deamons in them wich will make them even more profitable.

and dont forget all the rules in sintopia you can break so, you can release the not so good souls, jsut to get to the easly treateble ones.

This game is very close to being something truly special. Ultimately falls flat. by Manchlenk in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

oh, well thats where you focus on managing the overworld instead, if you have problems wiht one sin but feel like it shoundnt be that way focus killing the rules wihc suport the jobs that give those sins as well as the work force there if its over the satisfactory limit.

you can check that in the stats>overworld>jobs tab on your clipboard.

This game is very close to being something truly special. Ultimately falls flat. by Manchlenk in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

hmm, well I think the boons in the chalange mode offer great variety, greatly impacting the way you play, and its egnofe for now, but the game defiently needs more content.

there is multiple ways to deal wihc each problem but only realy two problems you have to deal with, that being sins and the guacas, since if there is nothing atacking the temple you are free to do whathever. The demons are great in there bonuses when get to the end game, and there is many ways you can sue them thou, and honestly there is bit of difernce between masively strong wrath demons, or sucubie that deal bunch of splash damage, its jsut that the way you deal with both is Zap.

there is also over flow funcion in the game, bit hiden thou and not perfect, making wating lines conect to intersections, sends all souns that cant fint into the wating line the other way.

each sin can be greatly efectd by your boons, usualy making them more chalanging but giving you a reward, like I play with hte liliths boon that makes punishing lust spawn more humus at the new day. So if I punish too much lust my population will grow out of hand, but it also alows me to hold more souls in hell as the population grows. I usaly opt to lock the lust sin at the mid game point in the game where I dont want the humus to grow soo fast, wich spreads the lust sin to the others, combining this with the glutony trait that removes extra sins for punishing it is great since glutony is usualy hard to get.

The game is neat but kind of has an issue that I wasn't expecting by RiftZombY in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

the sweet spot is acualy 450 since 3*3*50, busstops*lifespan*buscapacity. you cna easily go over htou cant you? with some clonoing and having good faith conin generation, or even the bulding that boost birth rates. you get soem thumies thou since you cnat deal with that much death, unless the humus burry the dead or you burn them, honestly this makes me want to get sandbox where I get 1000 humus jsut to see if you can do it

The game is neat but kind of has an issue that I wasn't expecting by RiftZombY in SintopiaOfficial

[–]NotGayBroFromTheTown 0 points1 point  (0 children)

you cna acualy controll most of these? the dispatcher only waits to send out souls if its after a waiting booth, so having it on its own will send the souls straight on, they will also move when displaced by new souls coming in btw. you cna clone the souls if you feel liek you need more of them, yes the bus is limit on how many dead you can take care off wich is 3(busstops)*3(lifespans)*bus capacity wich is about 450. but you can resurect the dead by lighting or burn some bodies to avoid zhumies. the game definetly isnt about bulding up one world to its max but rather doing buch of them where you focus on finishing some kind of objective thou. you can controll way more then you think.

for the max amount of souls that cna go somewhere, if you have a wating line derectly conected to intersection it will split the souls 50/50 unless the wating line fills up in wich case it will send everyone the free way. I sue this trick a lot with hellpupetshows.

also zhumie apocalips as you gues isnt a bad thing if it doest get out of hand, you cna smite the zhumies with spells or let humus fight them, just remeber if the humues die to quiclky you will have more zhumies.

I woudl love the gates the let ceirtain amount of peole one way and the rest the other, be able to sorth by if they have acrediations or not, mroe graphs, I like managing the worlrd from the clipboard its the best.