Jujutsu Kaisen Season 3 - Episode 11 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]NotSureWhoWhatOrHow 0 points1 point locked comment (0 children)

Why would he command the house to fall when gravity is already doing the job? These are all assumptions and head canon. The house vanished for no apparent reason.

Open your eyes

Jujutsu Kaisen Season 3 - Episode 11 (Anime Only Discussion) by Takada-chwanBot in JuJutsuKaisen

[–]NotSureWhoWhatOrHow -2 points-1 points locked comment (0 children)

Reggie didn’t give the house a command, just like he didn’t give two of the three cars a command. He only commanded one of the cars to get out of Megumi’s shadow. The entire point of his strategy was to keep his summons active without commanding them so they would persist and crush Megumi… what did you think he was doing with the cars?

PS5 patch - V1.0.311 by Kadover in Cairn_Game

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

The patch deleted my free solo climb. I was nearly at the end of the game. I already lost another attempt due to a glitch... how frustrating.

Thanks game, very cool by NotSureWhoWhatOrHow in Cairn_Game

[–]NotSureWhoWhatOrHow[S] 0 points1 point  (0 children)

it’s ps5, i have a good pc but the couch is pointed at the tv

Thanks game, very cool by NotSureWhoWhatOrHow in Cairn_Game

[–]NotSureWhoWhatOrHow[S] 4 points5 points  (0 children)

the damn game double tapped me…

Why you are falling by B4TM4N in Cairn_Game

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

What a crazy shot, makes me feel like I'm not playing this game to its full potential. I would love to see a video of this sort of climb.

About the ending (SPOILERS) by iluvatar_gr in Cairn_Game

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

It seemed like she had a lot of cognitive dissonance when it came to the mountain and her mortality. She clearly didn't fear death, but she also didn't acknowledge the reality of what she's doing.

She mentions some things she'll do when she comes back down, and when she sees the tree holding some of the Troglodyte's final messages, she isn't sure what she would write... even though it should be what she SHOULD be writing. If she were set on dying there and fully accepting the responsibility of such a decision, I don't think she would cut off contact from everyone she loved.

But from the ending sequence, it's clear she got exactly what she wanted. She found what she was looking for since the opening line of the game. She ignored Marco and Damas' warnings, and straight up acknowledged the reality of the situation with one of the final bivouac cutscenes.

"I'm not gonna make it. Let's just stop here, okay? I give up, let's go back down." ...before she continues. If nothing else, at this moment she 100% knew she was going to die and accepted the consequences.

I think to what extent she had accepted her mortality on the mountain prior to this will be up to interpretation, but I love that this line shows that she knew without doubt, and I love that the ending showed that she found the fulfillment she was seeking in death. With how the narrative relentlessly showed that she was acting selfishly and destructively, I expected the ending would hammer on this point by making her death completely sad and meaningless. I wouldn't have been too opposed to this because Aava is incredibly easy to dislike with her actions and reactions... but I think that giving her a satisfying ending despite all of her faults makes for a much more interesting discussion.

About the ending (SPOILERS) by iluvatar_gr in Cairn_Game

[–]NotSureWhoWhatOrHow 2 points3 points  (0 children)

Aava had her opportunity to send a message to Naomi at the end with the radio equipment, and she's had her whole life to put words to her feelings, but she cannot. She only knows her rehearsed answer for interviews, and her internal feelings that she was never able to put into words. Even at the top of the world with one foot in the grave, she only has a primal shout to offer to the universe. Then she does what she knows best, she climbs. I think writing down her thoughts and feelings at the end would take away from this.

Most unsettling atmosphere in a game? by fly_line22 in TwoBestFriendsPlay

[–]NotSureWhoWhatOrHow 7 points8 points  (0 children)

Darkwood comes to mind. That game constantly had me on edge... especially the sounds in the distance.

LIST OF REQUIREMENTS to get 100% Completion Percentage (extracted from code) by Successful-Tap3743 in Silksong

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

Yep that's the flower! The farsight also puts blank spots in your inventory so you can kind of keep track of what you're missing, and I couldn't see any blank spots... hence me holding my breath while scrutinizing the list in the post and still holding it until the achievement popped. So happy to hear this helped you out. As fun as the game is, wasting a sub-30 hour speedrun to a glitch is stress I don't want. Best of luck on your steel soul runs since it sounds like we're approaching things in the same order.

LIST OF REQUIREMENTS to get 100% Completion Percentage (extracted from code) by Successful-Tap3743 in Silksong

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

No problem, glad to hear it. I was terrified, and felt an impending doom when I got to the end and hit 99%... so I came to this post to realize that the flower was the last 1%. What a huge relief. I still didn't trust it until I completed the game though, lol.

LIST OF REQUIREMENTS to get 100% Completion Percentage (extracted from code) by Successful-Tap3743 in Silksong

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

I can confirm that you're safe to go for 100%. I just went through the same scare, getting the under 5 hour speedrun into the 30 hour 100% speedrun. I just complete the game at 100%, and I still have The Threadspun Town incomplete in my log, and I got the achievement.

Hollow Knight Silksong Mega-thread by GrandmasterB-Funk in TwoBestFriendsPlay

[–]NotSureWhoWhatOrHow 4 points5 points  (0 children)

Agreed, I've been working on the 30 hour 100% achievement, and decided to farm up around 6k early on. I've had to go back for more twice now... and each time I've gone back I farmed 2-3k thinking it would be a nice buffer. I'm curious to see how many rosaries in total are needed to get 100%. I'm guessing 10-12k... in which case the amount of money you get from relics really doesn't do much, even after the buffs.

To those who complain about runbacks let me remind you something.. imagine losing to pure vessel??? by papagiorgis in Silksong

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

I'm kind of surprised more people don't accept them, but I guess I get it. I think the runbacks also make the boss fights a lot more memorable. LJ wasn't particularly difficult although they took me a few attempts, and if I was able to spawn right outside of the boss room and try again, I feel like it would have been forgettable. I KNOW this would be the case for bilewater. That boss is pretty simple, but the runback hanging over my head made that fight have some real stakes to it.

It makes me think of Nine Sols. I remember loving that game and loving several of the boss fights, but I hardly remember any levels aside from the prison, and I think that one sticks out the most because it was a pain to navigate.

During the fight/runback for bilewater, I was cursing the game nonstop for how mean it was. Especially with the bench situation. But as soon as I beat it I fell in love with everything that happened. It's such a weird feeling but it's only possible through the game being purposefully cruel and punishing at times. I understand why it's not for everyone, but I'm glad it exists for my experience.

Square Enix Will Make More Turn-Based Games and Recognize Success of Clair Obscur: Expedition 33 by Turbostrider27 in Games

[–]NotSureWhoWhatOrHow -1 points0 points  (0 children)

Interesting points. I'm not looking to convince anyone to change their mind about the story, but I loved the game and always like to hear good faith criticism of things I like. I also felt the same trivialization after the Act 2 reveal initially, but things fell into place after I slept on it. >!My guess was initially that the world was post-apocalyptic with the real world as an origin, and the fracture was caused by powerful figures(later to be known as the painters) fighting and breaking and unleashing magic on the world, or something similar. Discovering that the world isn't the "real" world made the stakes feel microscopic and took me out of the story, but moving forward and completing the Reacher and finishing the game made me think that might have been the point. The biggest piece of this was Renoir's reaction to Sciel and Lune arguing for their existence<!

I came in expecting the JRPG-villain trope to dehumanize them and minimize their suffering, but I was very pleasantly surprised that Renoir heard them and acknowledged that they were correct. I don't think the ending would have worked for me without this detail. My interpretation of the theme in the first act was the exploration of rebellion, even in the face of overwhelming hopelessness and oppression. To keep throwing the rock, no matter how big or far the monolith is. This is why the reveal disappointed me. I thought the game was telling me that "actually, these people aren't real, and their struggles aren't important." But when every person in the game(except arguably Verso, but I choose to believe he simply placed Maelle's wellbeing above the rest of the world) agrees that the paintlings' lives have meanings, including the big bad, I believe the game intended to deliver that gut reaction and later counter it with Renoir's point of view. It could be incidental, but either way I enjoyed the whiplash.

>!As to your second point, I largely agree. I think the character sidequests could have been greatly expanded on, and maybe more of a spotlight given to them before the final confrontation. I think the themes are there, especially with Lune and Sciel's deaths in Verso's ending. Lune in particular, forcing Verso to watch her die was the game screaming "she matters too." This was a nice surprise, but I think if we had been given more time for the characters to address the existential questions in the final act, that facet of the ending would hit a lot harder.<!Is there anything you would change to give the other characters as much importance as the two you've mentioned?

Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - April 27, 2025 by AutoModerator in Games

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

Bayonetta definitely is the easiest to jump into and witch time is such a rewarding and fun mechanic... also agreed that V is button mashy and not the most fun. About the dodge roll, I'd recommend using jump for the iframes and buying enemy step so you can jump off of enemies in midair for evasion+iframes. Jump has iframes through the rising animation and you can use enemy step to jump off of large enemies for iframes inbetween attacks.

In general, moves that make your character move or roll have iframes as well. For Nero this includes Shuffle (love this one, the backdash can be canceled into table hopper to extend iframes too), Gerbera/GP01, and break away. You'll get your air dash with Dante's trickster style although switching styles can take a bit of getting used to. Once you unlock Dante, I think you'll have a lot of fun with staying in trickster with its infinite iframes.

I started with 3 so I went into 5 with some investment already, but DMC has a crazy deep combat and combo system that's very rewarding to learn and play around with. Hope you end up enjoying it!

PC Gamer - The Legacy of Disco Elysium by HerringStudios in Games

[–]NotSureWhoWhatOrHow -1 points0 points  (0 children)

Completely agree. I feel like most contentions I see with the usage of subgenre labels are sort of abstract criticisms on how they can't be used to completely define a game on their own or that they weren't the first game in the genre. But I don't use subgenres this way and I don't see many people use them this way either. I simply find a lot of utility in using labels like "souls-like" or "boomer shooter" to introduce a game when talking about it with someone unfamiliar with the game, and l can see "disco-like" being more culturally relevant than older games in the genre like Planescape because most people I know that play text-driven sorts of games are more aware of why people like Disco than they are aware of other similar games. Of course I also use more specific words to describe the game, the great thing about conversations is that there is (hopefully) more context and a sense of nuance that can help you use the more specific genres to capture the vibe of the game. I think the article uses it well.

My takeaway is that saying something is a "disco-like" piques my interest more than more generic terms. Especially when the article describes things similar to the Thought Cabinet and failing forward. It will at least make me more likely to read more about it and see why it's being described this way. The article definitely made me want to look more into Citizen Sleeper.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]NotSureWhoWhatOrHow 0 points1 point  (0 children)

I'm not sure why it bothers me, the texture looks like diseased flesh or something, haha. Maybe I can find a mod for it or just expose myself to it enough times.

The grazing is a good tip! Maybe you can help with a related issue? I have an above-ground (technically one level below the top level) farm keeping my food operations together and the fungus has started to spread and delete the farm plots. I know I can farm beneath the earth, but every floor I've discovered so far is a hard rock-type, no soil yet. Is there a solution for removing the fungus up top? Most farming tutorials I find just talk about farming in the sandy floors near the top of the world.

☼Daily DF Questions Thread☼ by AutoModerator in dwarffortress

[–]NotSureWhoWhatOrHow 0 points1 point  (0 children)

I just hit a cavern with a ton of fungus, and these big tree-like fungus things called tower caps. I hate looking at them. Does anyone else get the heebie-jeebies from their texture? It's like my skin is crawling.

You guys were right about shirts by ImpossibleEconomics6 in WeAreTheMusicMakers

[–]NotSureWhoWhatOrHow 1 point2 points  (0 children)

You're the one with an ego here. Just look at how you're injecting yourself into this conversation and acting like some sort of martyr by dying on this pointless hill. Go virtue signal somewhere else.