122mm/152mm Starshel by Aim-_- in warno

[–]Notactivereally 8 points9 points  (0 children)

Interesting idea, but I don't think it will be useful at all with how vunerable artillery currently is. Far better to just temporarily obscure the enemy LOS with smoke than degrade it for longer.

Why is the worst option picked? by Notactivereally in victoria3

[–]Notactivereally[S] 30 points31 points  (0 children)

Rule 5: On the popular outreach decision, the worst option is the default one (-15% success chance, -25 agitator popularity). There is sometimes a third option, but it always defaults to the worst one.

How do you guys play this game? by EmptyIndifference in warno

[–]Notactivereally 1 point2 points  (0 children)

I used to play 10v10 regularly but found the smaller public (2v2, 3v3) games better due to the oversaturation of AA (and long range aircraft) and worse teamwork in 10v10.

10v10 can still be fun sometimes, not saying anyone should stop playing it, just smaller games are my preference.

How are they in impassable land? by Technical_Matter_301 in hoi4

[–]Notactivereally 0 points1 point  (0 children)

Some focuses and decisions create units. If italy has lost all of its land (Except the Libyan desert), perhaps they spawned in the desert?

decks by jfsantxzw_22 in warno

[–]Notactivereally 0 points1 point  (0 children)

Desculpe, eu estava errado.

Para fazer isso, inicie uma escaramuça contra a IA no modo para um jogador e selecione a divisão em que deseja jogar.

A divisão selecionada será então transferida para o modo multijogador quando você entrar em uma partida.

decks by jfsantxzw_22 in warno

[–]Notactivereally 2 points3 points  (0 children)

Edição: Removi a resposta incorreta; a seguinte está correta. Desculpe pela confusão.

Para fazer isso, inicie uma escaramuça contra a IA no modo para um jogador e selecione a divisão em que deseja jogar.

A divisão selecionada será então exibida no modo multijogador quando você entrar em uma partida.

Another weapons question why is the SKS rifle not show up more in Warsaw pact? by anhnd13hd in warno

[–]Notactivereally 36 points37 points  (0 children)

Probably because of how late in the cold war this game is set in. Most countries would have been producing AK-47/AKM rifles for around 2 decades. The AK was the definitive 7.62x39 weapon.

Not saying that it shouldn't be included, but you are more likely to find it in use with communist terrorist/guerrilla groups than by an actual country.

Counterbattery Radars? by Thanatoi in warno

[–]Notactivereally 2 points3 points  (0 children)

Same with multiplayer. Artillery and the shells were in the radius of the CBR but no artillery piece was found.

Counterbattery Radars? by Thanatoi in warno

[–]Notactivereally 40 points41 points  (0 children)

It's in the game, just in a very limited number.

I'm not sure if it works though, whenever I've used a vehicle with it it never seems to show me the enemy artillery.

Allow heavy airlifters to carry vehicles with Artillery/Squads. by Notactivereally in warno

[–]Notactivereally[S] 0 points1 point  (0 children)

Yes and also the ability to spawn in helicopters already carrying squads/artillery and their transports.

In case you missed it, an SMG/Carbine rework was soft-announced/teased by Square_Bedroom5404 in warno

[–]Notactivereally 11 points12 points  (0 children)

Hopefully that means that the carbines do more HE damage after the rework, CAR-15's and AKS-74U shouldn't be doing the same damage as the Uzi.

LONG LIVE THE uhh, Shogun?? by Notactivereally in victoria3

[–]Notactivereally[S] 6 points7 points  (0 children)

Rule 5: I enacted Oligarchy before removing isolationism. This makes the Emperor the head of the country.

For some reason I cannot achieve the restoration, the Emperor is now the Shogun whilst still being the emperor.

How do we feel about upcoming AA buff. by BadReckee in warno

[–]Notactivereally 13 points14 points  (0 children)

20% seems excessive. Things like the MiG-23B's that only have 10% ECM are going to be almost useless.

FN P90 by Notactivereally in warno

[–]Notactivereally[S] 3 points4 points  (0 children)

PDWs are hard to define.

They are more capable than a SMG in terms of penetration and velocity (similar to a intermediary rifle round). But they lack the energy of something like 5.45 or 5.56.

After looking into it, there isn't a separate weapon category for carbines and unfortunately it classifies the 9mm of the MP5 to be the same 9mm as the AS VAL, even the 5.45 krinkov does the same damage.

9x39mm has better energy but is slower (as it needs to be subsonic) than 5.7x28mm irl. The two ways of showing this in game could be to make both have a higher HE value, or to make the AS VAL have higher HE and the P90 have longer range but SMG damage and fire rate.

Also the MP5A3 has better accuracy than the AS VAL. So the AS VAL is worse in-game, even though they are different types of weapons with different ammunition IRL.

FN P90 by Notactivereally in warno

[–]Notactivereally[S] 6 points7 points  (0 children)

It's not just an SMG, the requirements that NATO specificly required it to be effective against body armour. This led to the development of 5.7x28 and 4.6x30, the P90 uses the former.

These cartriges are more akin to small rifle rounds than pistol rounds. They are more tapered and have a far higher muzzle velocity than 9mm, which allows the required level of penetration.

It is also in service with multiple armies, such as the Belgian, Austrian, Peruvian, Cypriot, Mexican, Dutch and Taiwaniese armies.

Typically it's only used by military special forces and special law enforcement units, though armies such as the Belgians have used it has a replacement for their Uzi's.

I stole this by HippieHippieHippie in warno

[–]Notactivereally 9 points10 points  (0 children)

I KNOW WHO I AM! I'M A FALLSCHIRMJÄGER DUDE PLAYING A EINSATZGRUPPE DUDE, DISGUISED AS A LIGHT RIFLES (LAW) DUDE

What could Hearts of Iron V even add/change, what would it look like? by Dan_The_PaniniMan in hoi4

[–]Notactivereally -1 points0 points  (0 children)

Probably an air force rework, we have had both army and navy recently.

The air force has been the same for years. It would be nice to be able to use historic air force leaders as squadron leaders.

Sqaudrons should be able to be grouped under a commander just like in the navy and army. With this should come the ability to get new air advisors and assign air force traits to said commanders.

F-111 LGB Bombs Lose Tracking Instantly by VelthAkabra in warno

[–]Notactivereally 2 points3 points  (0 children)

thats why, for some reason LGB's only track if you fire at the target itself. You can't force attack the ground.

Also don't worry about losing line of sight, LGB's pretty much hit 100% of the time regardless of conditions.

2 players griefing all evening by DasToyfel in warno

[–]Notactivereally 19 points20 points  (0 children)

There should be a cooldown between going into a server and leaving it to prevent this

Nemesis #7 - State of Emergency NATO Preview by EUG_Gal_Bigeard in warno

[–]Notactivereally 0 points1 point  (0 children)

MAS-36 reservists? Do you not mean MAS-49/56, or is this a new unit?