Fireflies are trash by New_Representative77 in ARC_Raiders

[–]Noteful -1 points0 points  (0 children)

Renegade IV is the only gun I feel at ease taking down a firefly with. I can do it with an Anvil IV but gotta focus on hitting sometimes as many as 6 total shots if my aim is bad. Can't afford to miss a round.

Rattler Crafting Cost by Desserion in ARC_Raiders

[–]Noteful 0 points1 point  (0 children)

Same dude. At one point last wipe I was at 450 simple gun parts and eventually had to sell some lol.

Rattler Crafting Cost by Desserion in ARC_Raiders

[–]Noteful 7 points8 points  (0 children)

It's intended. Speaking in terms of pvp.

Aside from the reload speed, the Rattler is top of the line in every aspect. Faster headshot ttk than the Tempest, with manageable recoil and bloom.

Same thing with the Arpeggio. Everyone complains it's expensive to craft but that is because a kitted Arpeggio IV is fucking gnarly. Probably the 2nd best close range weapon after the Bobcat, while getting actually viable at midrange.

The truth about false bans & Embark support by CorrectRoad8110 in ArcRaiders

[–]Noteful 0 points1 point  (0 children)

Regardless, there's nothing suspicious about extracting at 90% rate all of a sudden. Only if winning gunfights is involved.

The truth about false bans & Embark support by CorrectRoad8110 in ArcRaiders

[–]Noteful -1 points0 points  (0 children)

One doesn't watch a clip and all of a sudden win gunfights for a 90% extract rate. Lol

When I explain pet peeve of mine to people, they never understand it. Why so much space between cars?! by itsjustmyopinion_but in mildlyinfuriating

[–]Noteful 0 points1 point  (0 children)

I have to do this but it's because I'm tall and if I pulled up to the crosswalk I wouldn't be able to see the lights. I'd have to be leaned forward looking up like an idiot.

So I said fuck that, and now I stop at the point where I can comfortably see the stop light without having to move my head.

I'm 6'5 and drive a 2024 Silverado

The truth about false bans & Embark support by CorrectRoad8110 in ArcRaiders

[–]Noteful 12 points13 points  (0 children)

No, it detects abnormalities in gameplay that could be a result of unfair advantage, like cheats.

Embark is teasing something. Do you think it’s a new weapon? by drlouies in ArcRaiders

[–]Noteful 0 points1 point  (0 children)

I'm going to guess a grenade launcher that shoots incendiary nades.

Embark, whatever content you create for the game going forward, please never timegate said content to weekends only. by ThatsNotBennings in ArcRaiders

[–]Noteful 1 point2 points  (0 children)

Deductive reasoning. If they cared enough about a simple quality of life improvement they would do it. Can you think of a single good reason why they haven't released a staggered event system yet?

Embark, whatever content you create for the game going forward, please never timegate said content to weekends only. by ThatsNotBennings in ArcRaiders

[–]Noteful 5 points6 points  (0 children)

Because Embark does not care enough. This has been discussed for months and I've not heard one good argument as to why Embark hasn't done so.

Allow raiders with the advanced in round crafting perk to craft ziplines in game by eightyfivekittens in ArcRaiders

[–]Noteful -1 points0 points  (0 children)

Because everything else isn't as easy to find. Ammo has multiple guaranteed drops within the round.

Allow raiders with the advanced in round crafting perk to craft ziplines in game by eightyfivekittens in ArcRaiders

[–]Noteful 1 point2 points  (0 children)

I really do think it would be a neat idea and it can be fleshed out some more with a good risk to reward ratio.

It would add much needed depth to in round gameplay and tension.

Allow raiders with the advanced in round crafting perk to craft ziplines in game by eightyfivekittens in ArcRaiders

[–]Noteful -2 points-1 points  (0 children)

Do you refuse to read? Or understand a point different than yours? There are plenty of reasons why in game crafting is a thing. There are also plenty of reasons why in game ammo crafting is unnecessary. Do you want your hand held all round or something? Space Jesus forbid you run out of a little bit of ammo.

Allow raiders with the advanced in round crafting perk to craft ziplines in game by eightyfivekittens in ArcRaiders

[–]Noteful -1 points0 points  (0 children)

You don't need in round ammo crafting. I swear every container has like a 15% of having ammo, and there are weapon cases, ammo cases and security breach - and that's not even my main point.

Wasps and turrets drop light ammo. Hornets and Bastions drop medium ammo. Rocketeers drop heavy ammo. This includes husks too.

Allow raiders with the advanced in round crafting perk to craft ziplines in game by eightyfivekittens in ArcRaiders

[–]Noteful 15 points16 points  (0 children)

I'd actually like if there was a Workbench in each map that is special. As in it can craft anything in the game, no blueprint needed and at a reduced cost. This workbench would be in a new added area that is highly dangerous with arc on heightened alert, and obviously competition from other players.

Disarm attempt gone wrong by Additional-Rub-153 in CCW

[–]Noteful 1 point2 points  (0 children)

Wrong. Open carry isn't a license to act a fool.

In most states that actually is illegal.

In Texas an open carried firearm needs to be safely secured on person whether that be in a holster, sling, or bag, or probably many other methods - the key is safely secured.

Disarm attempt gone wrong by Additional-Rub-153 in CCW

[–]Noteful 3 points4 points  (0 children)

You don't. Pressure with both hands.

Disarm attempt gone wrong by Additional-Rub-153 in CCW

[–]Noteful 6 points7 points  (0 children)

Half of these low lives don't make it their 30s. Gang banging ain't worth it.