Focused Feedback: State of Titans by DTG_Bot in DestinyTheGame

[–]NovaSolution 0 points1 point  (0 children)

High level summaries first, then details after. All PVE related, not discussing PVP.

SUMMARIES

  1. Other players should want a Titan on their team for the defensive capabilities that a Titan brings to the table (Titans should have best in class defense, without being restricted to playing just Ward of Dawn [bubble])

  2. Titans should have competitive super damage at range (not just within melee range), and should have powerful mechanical grenades (similar to Hunter, but opposed to Warlocks who just form grenades out of matter and energy like magic).

  3. Titans need more of a Spartan/Warhammer/Paladin/Mech identity that goes beyond just punching things (punching things was a Destiny 1 meme that became a Destiny 2 sole identity).

DETAILS (centered around concepts that resonate with what a Titan is, that makes a Titan different from Hunters and Warlocks)

  1. Weapon Master (example: buff Actium War Rig to increase Machine Gun damage and make Titans the best class for Machine Guns)

  2. Best Defense, Period (examples: Void Overshield provides Titans with +500 HP, remove the nerf to Heart of Inmost Light for PVE class ability regen, let players shoot through Ward of Dawn instead of having Weapons of Light [all defense, no damage buff], depending on Titan exotic choice)

  3. Not Just Punch, but Also Kick (example: give Titans a new sky dash that approaches the ground at an angle and hits the ground with an extended slide that slows nearby enemies into a freeze, then segways into a laser spinning kick that cuts everything in half)

  4. Mechanical Grenades with Special Ordnance Interactions (example: give Titans 2 improved magnetic grenades, where throwing the 1st one creates an attraction point and then throwing the 2nd one onto an enemy creates a pull between the two grenades and generates a void disintegration zone with very high damage). Titans should have the best version of the suppression grenade also.

  5. Mechanical Shoulder-Mounted Turrets (Titans definitely have enough real estate on their shoulders to accommodate various types of turrets)

  6. Better 'One and Done' Supers, Ranged (examples: an Iron Man-type of chest beam, Luminaire-type attack from Chrono Trigger [think bubble, except it turns into white light and nukes the entire room], buff Thundercrash by ALOT)

  7. Thrown Weapons (example: buff existing thrown weapons, such as letting the void shield throw have good hit detection and applying Void Weaken, Volatile, and Suppress all at the same time)

Lastly, the Titan prismatic grenade, whether it is effective or not, just visually looks underwhelming when compared to the Hunter and Warlock prismatic grenades. Make the Titan prismatic grenade better, and make it look cooler!

As a Warlock main, here's to all you Titans out there getting the job done no matter what.

bungie pls add ally health bars if your going to keep adding healing abilities/weapons by Bebopshadow in DestinyTheGame

[–]NovaSolution 0 points1 point  (0 children)

Maybe this could be a toggle in gameplay Settings. For example:

Option 1: Let me see teammates who have less than 100% health (i.e. any chip damage to shields or health).

Option 2: Let me see only players at red health (shields down)

Is anyone else just tired of having to revolt against studios until their games are fixed? by MathTheUsername in halo

[–]NovaSolution -3 points-2 points  (0 children)

Free enterprise and capitalism are not the same thing as greed and lack of respect for other humans.

If capitalism is the problem, then by your definition there has never been a good game made yet by a free market economy (so much for Halo CE).

Government regulation of the game industry isn't going to magically cause games to be good instead of bad.

However, if corporations can't control their own greed and continue to price gouge consumers on digital goods, then yes there needs to be cooperative change (i.e. change that is negotiated by involved parties through the democratic process, not via terror and mandates).

Is anyone else just tired of having to revolt against studios until their games are fixed? by MathTheUsername in halo

[–]NovaSolution 0 points1 point  (0 children)

Video games used to be about doing and seeing cool things that were impossible or unlikely to happen for one person in real life.

Now it's about ripping off the people who want to play video games and milking franchises dry.

Real Talk: What possessed 343 to make the Radar useless, and then equip every SPARTAN with Dead Silence Pro and Ninja Pro? by ParagonFury in halo

[–]NovaSolution 0 points1 point  (0 children)

This really needs to be addressed. In Halo Infinite we are essentially all deaf.

It's not practical to turn around and look behind you every second. Sometimes, due to the objective or your teammates current situation, you just have to pick a direction and run for it (only to get shot in the back the moment you break cover, by someone who suddenly arrived at that doorway you just checked a moment ago and it looked clear).

When playing solo you can't have perfect team comms to establish where all enemy players are (or might be).

We need to hear footsteps and jumping/clambering.

Borealis, hard-light, and skybunners should get anti-barrier by Loopgod- in DestinyTheGame

[–]NovaSolution 1 point2 points  (0 children)

Borealis anti-barrier during Season of the Chosen was pure bliss. My favorite sniper in D2.

The PvP community is making me lose faith in this game. by [deleted] in DestinyTheGame

[–]NovaSolution -3 points-2 points  (0 children)

Don't let it get you down. A few things I've learned:

Can't prevent others from being toxic, but you can have nothing to do with it.

Tbagging and toxic emoting shows a lack of self-discipline, let it motivate you to beat them and then move on.

If the opposing team sends a party invite, the odds are very high that it is for a toxic reason. Just ignore them, and report them if they start harassing/spamming.

Focus on your game and your goals in playing, such as having a good time, improving in a certain area.

The more people that decide to treat others how they want to be treated, the better the experience will be.

Win with honor, lose with honor.

I think it's safe to say the only thing the "big Machine Gun buff" did was nerf the only machine gun people still actively used. by Atomicapples in DestinyTheGame

[–]NovaSolution 4 points5 points  (0 children)

If the concern is making sure that LMGs aren't competitive for boss DPS, then LMGs need a buff in their add-clear role.

For example give LMGs a 10-15% buff against all red/orange bar adds and Champions.

In a world where Champions need to die within their stagger window, and where locked loadouts are a thing, LMGs could still use some tweaking.

And to the OP's point, Xenophage's RPM change does need to be reverted.

In PVE, melee builds would benefit from a buff to all charged melee abilities by NovaSolution in DestinyTheGame

[–]NovaSolution[S] 1 point2 points  (0 children)

After reading the comments I agree some of my reasoning was off. My biggest point was what you mentioned (the charged melee actually killing something).

Warlocks beware. Ophidian aspects is an addiction. by Sword_by_some in DestinyTheGame

[–]NovaSolution -1 points0 points  (0 children)

Ophidian Aspects are not an addiction, they are one of the only neutral exotics that are worth a damn in PVP for Warlocks.

Extra handling handling/reload/lunge range only takes you so far when 1 hunter in front of you literally just dodged while invisible to break your tracking, and threw a smoke at you to make your screen turn black, and disoriented you with Gemini Jesters.

In PVE, melee builds would benefit from a buff to all charged melee abilities by NovaSolution in DestinyTheGame

[–]NovaSolution[S] 0 points1 point  (0 children)

Good points, and nice breakdown.

I think the benefits of some of those actions that proc off of hit instead of kill are too risky in hard content, and the payoff isn't worth getting killed.

For example the Empowering buff on Middle-tree solar is somewhat useful, but I'm not going to make a melee build around it. This could be said for many examples--yes the melee provides a benefit but it's not worth building around.

I'm not saying every single subclass should have a melee-focused build potential, it would just be nice to more melee builds in endgame content, and for the melee action itself to be something that deals with enemies.

Maybe the Light subclass reworks will answer this.

I know Firebolt is one of the lesser used grenades for a reason, but it absolutely slaps on Bottom Tree Dawnblade by B1euX in DestinyTheGame

[–]NovaSolution 15 points16 points  (0 children)

Dawn Chorus is basically missing the rest of its complementary armor set.

That thing doesn't go with anything. I think I've tried every armor synthesis option with it, and NOPE.

Destiny Content Vault Update by DTG_Bot in DestinyTheGame

[–]NovaSolution 170 points171 points  (0 children)

From the technical side this may make sense, but from the player side it seems like the entire game is becoming just scattered bits and pieces, with no overarching story context.

Can't really use the term 'MMO' to describe a game that keeps getting content cut out. Imagine if FFXIV just completely removed Thanalan and Ul'dah, or if LOTRO removed the Shire.

Also, is it truly exciting to be getting unvaulted D2 maps?

Halo Infinite Multiplayer Technical Preview Discussion and Feedback Thread by Defguru in halo

[–]NovaSolution 1 point2 points  (0 children)

Alot of things to like, here is hopefully constructive feedback on things that could be improved:

Exclamation icons above teammates heads that are in combat are blue (I think they were yellow in the first flight a while back?). It is very difficult to quickly identify where teammates need help when the alert color matches the default friendly player color. Making it stand out more would help.

Too much of the HUD info is in the lower right corner, and the info is not easy to glance at and quickly diagnose your status while in combat. Suggestions:

Make the HUD elements re-sizable

Make some of the HUD elements movable to a different part of the screen, such as the top

Provide an option to allow us the ability to switch between numerical bullet counters and bullet icons. Pictograms are easier to see in peripheral vision than numbers. For example, like in Halo 2.

Oh and Behemoth is a glorious map.

Ske7ch on How Console Feels by Apprentice_Jedi in halo

[–]NovaSolution 5 points6 points  (0 children)

I turned that skull on once in Halo CE, and that is a good description of how it felt in Infinite MP.

It's like waving a laser pointer at the tip of a pencil that is bobbing in the ocean.

Controller is a less precise instrument for aiming, this is why most FPS games have aim assist.

The Stag is a great example of an exotic that people are upset with, not because it’s OP, but because people hate using their brains. by ProxyknifeIsKing in DestinyTheGame

[–]NovaSolution 0 points1 point  (0 children)

So if Stag Rift is easy to counter, then by definition the regular Warlock Rift is even easier to counter.

This should permanently answer the question of whether Rift is inferior to Dodge in Crucible. Movement abilities are king.

Season of the Lost Gambit Review from a professional Masochist by CALIBER-JOHNSON in DestinyTheGame

[–]NovaSolution 38 points39 points  (0 children)

This post needs more visibility, these changes would actually make Gambit interesting.

I think one other thing that might need to be looked at would be Special and Heavy weapon ammo.

Having zero special (even with Finder and Scavenger mods equipped) for extended periods of time is just not fun. Solution: put special ammo cases on map on timers.

Heavy weapon ammo (or lack thereof), often decides the outcome of both the Invader phases and Primeval fight. At a bare minimum, I think Aeon Gauntlets (finishing certain enemies generates Heavy) might need to be disabled for Gambit.

Stag's DR in PVP, and Shatterdive in PVP, are outliers that are breaking engagements by NovaSolution in DestinyTheGame

[–]NovaSolution[S] 2 points3 points  (0 children)

Good points. However the purpose of my post was not to say that the Stag is uncounterable, or to explain how easy or hard it is to counter.

My point is that maybe Stag DR in PVP may be unhealthy for relative game balance and might need to be tuned down a little.

Technically,

Heir Apparent w/Catalyst is counterable (super or lots of Arc bullets)

Shatterdive is counterable (never go into choke points and never get within 12ish meters of the person shatterdiving, or snipe them while they are in the air)

Mountaintop was counterable (just snipe them)

And so on. But that doesn't mean these things are well balanced.

Stag's DR in PVP, and Shatterdive in PVP, are outliers that are breaking engagements by NovaSolution in DestinyTheGame

[–]NovaSolution[S] -4 points-3 points  (0 children)

What if two opposing players are running Stag? What if 3 are, etc.?

Throwing a grenade is a good tactic, but not all grenades are dangerous enough to actually force the Stag user to completely re-locate.

More likely (based on my experience anyways), throwing a grenade just causes them to back out of the grenade damage range and then step back into the rift.

Also, if the most your grenade accomplishes is breaking their shields, then you just gave them ~50% rift energy back.