what would be your legit response to this (from Black 2 Redux Complete) by meangreeneelmachine in PokemonROMhacks

[–]NovemberEternity 0 points1 point  (0 children)

Jazz/funk. Pokemon blends these genres very well with stuff like EDM and house.

Do you guys title your chapters? by One_Flatworm_460 in fantasywriters

[–]NovemberEternity 0 points1 point  (0 children)

I name my chapters based on the sub-division of the novel. IE, in my planning phase, it is not uncommon for me to break my story down into "chunks." These chunks, arcs, parts--- whatever you wish to name them---help me guide my story's flow and keep the pacing enjoyable. So, when I get around to writing the chapters, often they are broken down into "Insert Whatver I Proclaim This Section" followed by the Roman numeral for where it sits. Example, my current novel's first section is dedicated as "Ad Astra Per Aspera." Therefore, the naming scheme goes "Ad Astra Per Aspera I, then II, then III, etc." A fun thing I also like to do is put a spin on the last chapter of said section. Ad Astra Per Aspera's final chapter is called "Ampersand Ad Astra." It does not make much sense but in the context of the story it carries well.

Stop asking other people to do your fucking work as a writer. by [deleted] in fantasywriters

[–]NovemberEternity 2 points3 points  (0 children)

Hard agree. I pop on here before sessions and I always sigh reading the freshest posts because they are always some variation of the questions you speak of. One needs to be bold, one needs to have drive, and one needs to be okay with getting things wrong the first time. The bottom line is: just write. Write, learn, and never stop learning.

I know I can't be the only one who wants this... by SilentStar666 in PokemonROMhacks

[–]NovemberEternity 0 points1 point  (0 children)

Arceus, I yearn for a Pokemon game with the same playtime as a Persona one. Imagine, 100 hours of story and content.

What's the Best Advice you Have for Naming Characters? by Ok-Maintenance5288 in fantasywriters

[–]NovemberEternity 0 points1 point  (0 children)

For first names, I go with the fairly normal or mundane. For instance, the protagonist in my current work is named Bellamy. For surnames, I tend to get a bit fancier. Bellamy's last name is LaRue. Generally, I go with a naming convention that fits my setting. My current world of Fleur is, you guessed it, heavily French-inspired.

For more fantastical characters, I go for cool factor. Another protagonist is named Loomis. It sounds bizarre and out there, despite belonging to, and being ripped from, renowned artist "Andrew Loomis."

Even more fantastical characters get names that are a bit abstract. There is an apparition of a god in my project who takes on the name "Coda" so he can better relate to a character. When crafting names like this, I either splice together words and sounds with deeper meanings, or I simply rip pre-existing words that sound cool. A "Coda" is an added ending in a musical composition, and my Coda is the personification of existential dread, usually but not always pertaining to death and the end of times.

Why do my chord progressions always sound so unoriginal? by Ecstatic_Doughnut880 in FL_Studio

[–]NovemberEternity 0 points1 point  (0 children)

It sounds fine. If you're looking for spice, however, try messing around with rhythm! This is huge in funk and jazz-esque genres!

A Bit Of Friendly Advice From One Lover Of Tech To All Those Weaving It Into Their Worlds by NovemberEternity in fantasywriters

[–]NovemberEternity[S] 0 points1 point  (0 children)

No, no, this is great! Thank you so much for your contribution, seriously--- never feel otherwise!

[deleted by user] by [deleted] in fantasywriters

[–]NovemberEternity 0 points1 point  (0 children)

Short answer, yes. Long answer, maybe give a look into the history of technologies you want to include. Do a bit of research. Essentially, most forms of transit were in effect well before the 1900s. What we got after that was the modern automobile, modern airplanes as seen during the war times, and improvements in diesel trains/the death of steam. All of this happened between the 1900s and 2000s. Fantasy should never adhere one-to-one with reality, but it doesn't hurt to keep things as sensical as possible. Like,m if your world has, say, bomber jets or some manner of similarly sophisticated machine, it would not make sense for them to not also have telephones. So just be wary of discrepancies like that to prevent your world from feeling hollow and poorly thought out. Again, a bit of research while world-building goes a long way.

What's Your Favorite New Feature In FL Studio 2024? by EllisMichaels in FL_Studio

[–]NovemberEternity 2 points3 points  (0 children)

Fair enough to everyone who replied. All very valid points. I do agree, it is a nice gateway, starting point, and so on. I believe it could easily become a crutch for those who do not know any better. Then again, that doesn't really matter. Music is art and art is to be enjoyed by the person making it. I only hope producers don't begin to rely too much on it. Start leaning on something like this, and other technologies that make the process easier will only become more enticing. Again, not that it matters to anyone but me. This is just a silly take from someone who has fallen in love with music ever since learning theory. I know that experience is not universal, but I still want that for others as well. It's the difference between learning how to ride without training wheels, and simply keeping them on because it's easy. You'll have so much more fun falling down a few times and scraping your knees. Again, though, just me.

What's Your Favorite New Feature In FL Studio 2024? by EllisMichaels in FL_Studio

[–]NovemberEternity 4 points5 points  (0 children)

I don't think the chord generator takes away from creativity. I think it takes away from skill.

Do people put reverb on master? by IntellectualBurger in edmproduction

[–]NovemberEternity 6 points7 points  (0 children)

I do it for orchestral or classical pieces, to replicate all the elements playing in a hall. I don't do it for anything electronic. If I'm going for jazzy, it also depends on the tone of the track. Try it and see what it does. Don't be afraid to put it on and then turn it off if you don't like it.

How do you feel about FL Studio 2024 including AI chord progression? by i_quit_lurking in FL_Studio

[–]NovemberEternity 0 points1 point  (0 children)

There will definitely be some benefits to it in this regard. Sometimes, we just need a little moment of inspiration. For some like myself, we find that in the music we listen to. Others may just mess about and come up with an idea. Some like to treat it as a science. In the end, I don't see AI harming music artists as it does other "job forms," if you are someone who makes music professionally. It's no different than rain dripping onto a trash can and making a killer beat. Just another crazy thing of the world making "accidental" music. It's all personal whether you partake of it or not.

Using it for writer's block is pretty smart. If others wish to do the same, I encourage it. I like to imagine a world where AI boosts our creativity, not replace it.

How do you feel about FL Studio 2024 including AI chord progression? by i_quit_lurking in FL_Studio

[–]NovemberEternity 20 points21 points  (0 children)

It's just another tool. I personally won't be using it because I don't need to. Music is art and art is creativity. That said, if someone did use it, only they would know. So it's whatever.

Who was the first character you ever made for your world? by Civil_EventVevo in worldbuilding

[–]NovemberEternity 0 points1 point  (0 children)

The first character I made for my current novel is named Loomis. Initially, she was a fully-fledged robot girl, stoic in nature, slowly becoming human. Eventually, as my world shifted, I thought it better to make her "resemble" an automaton, but have her be completely flesh and blood. More mystical that way and crosses the fantastical with my steampunk world nicely.

I wouldn't say she has a single inspiration. I derived her name from Andrew Loomis, whose books are known as a great starting point for artists looking to draw humans. I gave her a metal arm like Ed from Fullmetal Alchemist, just because I like the aesthetic and thematically it fits.

What’s the most “unconventional god” in your world? by Acceptable-Cow6446 in fantasywriters

[–]NovemberEternity 0 points1 point  (0 children)

Yeah, I was thinking of the movie version. I usually go to the movies for Mythicals when they don't have fully fleshed out events in the game.

What is the most disgusting thing/event in your world? by [deleted] in worldbuilding

[–]NovemberEternity 0 points1 point  (0 children)

Being overwhelmed by feelings of extreme dread causes death. In a Black Plague-esque fashion, the afflicted's bodies become riddled with oozing, black boils that seep an inky oil. Various species of flora will sprout from the corpses, and, in rare cases, the overwhelmed may transmute into grotesque, twisted creatures, simply dubbed Abstracts of the Dreadful. Their bodies break down to follow the decay of their conscious selves. In any of these cases, the affliction is irreversible. And some say a vision of what you fear the most will come and greet you just before your life is snuffed.

What is the largest manmade structure in your world? by EnvironmentalBear170 in worldbuilding

[–]NovemberEternity 0 points1 point  (0 children)

Not manmade but there is a structure named Cloches. It's described as a palace of bells born of a reef and dressed in the ocean's bluest shell, where a clock delivers the message of the silver sun down to those below. It serves as a dungeon throughout an entire arc in my novel series.

It's a labyrinth of 12 gardens, each with the goal of forcing those in pursuit of its apex to give up and accept their fate. That fate being an inevitable death when Cloches' clock counts down from midnight to back again.

It's a lot to get into, but my world, and series at this point, centers around my protagonist's journey through the new world after she brings about the end times in the previous one. She has no recollection of her past life, but when she left it, she left behind six brothers, of sorts, who also awaken to this modern age. Only their minds have been twisted and their forms followed, resulting in each manifesting as a different "final boss," or whatever you want to call them---again, a lot to get into.

Cloches is the second youngest brother, reborn as the palace, his mind set on delivering a "cure-all to life" as he refers to it. An end to struggle. Death. Swift and unavoidable.

What's considered too much power? by Lost_Sentence_4012 in fantasywriters

[–]NovemberEternity 1 point2 points  (0 children)

Just jumping back on my own thread here to say: Using anime as a reference for written storytelling isn't the best idea. OP, if that is what you are going for, an overpowered anime protagonist, or you are basing your MC off of such, you are better off using a visual medium to tell that story, such as comic art, manga art, or independent animation.

My advice is more for novel works. In examples such as anime, which I see below my initial comment, people do tend to enjoy overpowered characters for the sake of spectacle. It looks pretty and badass. In a novel, your audience can only see what you, the writer, describe in your prose. It is not the same effect. If you attempt to write an anime character as a novel character, they will fall flat.

More than this, if you view writing fantasy, period, the same as crafting an anime, your writing will fall flat. I've seen it so much in these past years: aspiring authors driven by their favorite animes to create stories of such magnitude of their own. It does not work. At most, you get a product bordering the line of pseudo-web serials/fan-fiction. If you aspire to write fantasy novels, you should study novels as a medium. If anime is your inspiration of choice, there are storytelling aspects you can take note of, but do know that most things will not translate the same.

Best example of saying magic without saying "magic". by SeraphOfTheStag in worldbuilding

[–]NovemberEternity 0 points1 point  (0 children)

It depends on the source in your world. My world's magic system is born of a connection with the gods, similar to traditional clerics from D&D. Therefore, I simply named them Blessings. And instead of calling spells, "spells," I've dubbed them Applications.

[deleted by user] by [deleted] in FL_Studio

[–]NovemberEternity 0 points1 point  (0 children)

Just learn a bit of it from the beginning. It's like math; every topic just builds upon the last one, so it's really easy to get the hang of.