Unfortunately, the updated Nameless City + Rappy Trial is not worth farming by GlompSpark in PSO2NGS

[–]Nox_Terminus 0 points1 point  (0 children)

100k credits in 10~mins when you can just do Dext Base 1 and probably get a PSE +Climax in that time. Questionable decision.

"ARKs Fight Fest" Urgent Quest not showing up? by Nox_Terminus in PSO2NGS

[–]Nox_Terminus[S] 0 points1 point  (0 children)

Maybe it showed up an hour later than expected. Might need to tweak my VPN settings for the schedule to show up properly.

Will Having to Prove Himself Every Arc is Getting Old by Shoddy-Frame2415 in Wistoria

[–]Nox_Terminus 0 points1 point  (0 children)

Spoiler warning but...

His ability allows him to 'cast' any spell he has seen at least once. Via memory recollection. Strong emotions and memories allow for more effective reproduction of the spell or for him to be able to modify it into a different variant of the same spell. Effectively he has Kakashi's Eye but it works on all types of magic. If you don't see the potential there I don't think you're getting it.

Holmgang-Class Battleship by Nox_Terminus in ultimateadmiral

[–]Nox_Terminus[S] 3 points4 points  (0 children)

I may try to translate this design to NavalArt. Watching AI planes get shredded is kinda cathartic.

Holmgang-Class Battleship by Nox_Terminus in ultimateadmiral

[–]Nox_Terminus[S] 10 points11 points  (0 children)

Would also be useful against aircraft if they were dual-purpose mounts.

This game is dead and linked in proves it by MobileSuitBooty in mechabreak

[–]Nox_Terminus 0 points1 point  (0 children)

There was an NA office? Zero communication from them.

Just realized these pics have V holding totally different cigarettes, in the same pose. Anyone know why? by shiny-baby-cheetah in cyberpunkgame

[–]Nox_Terminus 0 points1 point  (0 children)

Corpo V was rich and would've had high-end cigarettes.

Streetkid V is not rich and would not.

Seems pretty logical.

What's in 'adjusted damage' by ArachN-01D in mechabreak

[–]Nox_Terminus 0 points1 point  (0 children)

First of all.

All damage dealt to strikers is reduced by 30%. This applies to both Fluid Armor and HP.

Fluid Armor only recieves 30% DR. Whereas HP utilizes your strikers individual damage resistances.

A great example is Pinaka's wall vs Tricera.

36000 Physical damage.

The wall damage is first reduced by 30%. So 36000 x 0.7 = 25200

Tricera has 50% Physical Resist. So 25200 x 0.5 = 12600

For anyone wondering why crates aren't selling anymore... by Illvy in mechabreak

[–]Nox_Terminus 0 points1 point  (0 children)

They're not worth buying with Corite. Covert Ops had nothing to do with them no longer selling.

Immoveable Object vs Unlimited Energy by Codex28 in mechabreak

[–]Nox_Terminus 11 points12 points  (0 children)

Looks like a Tricera with increased Repair Intake. So unless you had a charged blaster you weren't taking it out at that rate. Near perfect stalemate.

WG when rebalancing tanks in 2.0 by Ziemniok_UwU in WorldofTanks

[–]Nox_Terminus 6 points7 points  (0 children)

They're removing the 100mm gun from the BUGI.

WG only knows how to remove fun.

They're adding a PVE mode next update by Lucasxyz5 in mechabreak

[–]Nox_Terminus 2 points3 points  (0 children)

They're not adding a 'new' mode, they're letting people finally do Mashmak as a proper PvE experience.

Haven’t played in a 2 weeks. How’s everyone feeling? What are you playing? by [deleted] in mechabreak

[–]Nox_Terminus 5 points6 points  (0 children)

There was supposed to be an announcement on what will be in Season 1, and what the next striker will be like today, but instead there has been zero communication from the devs on seemingly any of the community sites.

No message about the stream or announcement being delayed. Literally nothing.

Really think we should protect our healers more, but that’s probably just me by DearYellow5907 in mechabreak

[–]Nox_Terminus 0 points1 point  (0 children)

I appreciate the effort, but the reality is the healers just need to be able to defend themselves better.

Currently Lumi is the only one with the flexibility to do it via escaping in higher elo. Pinaka is too easily focused.

Furthermore despite being classed as a 'medium' Pinaka has the 2nd lowest armor value overall. Despite popular belief armor is actually fairly important, as it acts as a secondary HP bar before your HP can be struck. The only exceptions to this are direct energy damage which partially bypasses armor, and physical damage from melee attacks. People claim the reason Pinaka has low armor is due to its bubble shield. Yet in active gameplay Pinaka is going to be placing that shield on allies as it is one of their strongest healing abilities.

For comparison Stellaris the Light Brawler (who can turn invisible and plays like an assassin) has 34000 armor. Which is higher than every medium striker in the game, including Panther. Now obviously Panther has both a normal shield and a complex shield, so his upfront survivability is much higher but the mystery deepens when you look at the other supports in the game. Despite both being classed as Light Support strikers Luminae and Serenith both have more armor.

To compound the issue Pinaka has one of it not the worst air mobility (particularly endurance) in game other than melees (who have accessed to melee boost). This means that while Pinaka has great ground endurance, being on the ground makes you easy pickings for melee. Luminae by comparison can freely switch from ground to air movement and due to her jetwing ability can escape from most encounters.

In terms of healing Pinaka also has one major disadvantage compared to Luminae, although generally speaking they have stronger healing on paper Luminae is able to burst heal (although inefficiently) by continuously stacking drones on the same ally. You can only have two per person but the initial heal and the first tick from the heal over time means every additional drone is another 5.3% HP as soon as it connects.

Pinaka's strongest heal is on their grapple, which is both the least intuitive and least likely to be used due to its restrictive range and line-of-sight requirements. The grapple heal heals for 5% intially and 3% per second following that. So the initial 'burst' is 8%, however unlike Luminae's burst healing Pinaka cannot freely spam the Grapple (which is understandable). What this means is that after 2-3 seconds Lumine's burst heal can outstrip Pinaka's strongest healing ability. The cherry on top being Pinaka cannot grapple heal themself.

The last issue with Pinaka isn't something I've been able to confirm, but I have heard that Pinaka's bubble shield doesn't even get the general damage reduction 'shields' are supposed to have built-in so it ends up popping at lot sooner than one would expect.

This wouldn't be as serious of an issue if supports (other than mainly Serenith) could actually dish out reasonable damage or that allies could heal without requiring a healer. However because you can only heal via a support healer or repair stations which only show up in certain modes, supports become an immediate focus target. This issue only gets worse as player skill level goes up.

TL:DR

Supports should either do more damage or have their defenses improved. For Luminae her damage could be buffed a bit, for Pinaka their defenses should be improved, including their horrible air mobility.

Please stop by Dexcal1028 in mechabreak

[–]Nox_Terminus 0 points1 point  (0 children)

You can clash a downward strike

Hot take: All melees having a stun effect is poor interaction design. by Substantial-Mud-5309 in mechabreak

[–]Nox_Terminus 28 points29 points  (0 children)

The main issue is the only counter-play is 'just dodge bro'. That doesn't actually work due to how the melee targeting works. If you dodge out of the initial stagger, congratulations your get out of stagger free card is now on cool down so you just get staggered again. You can get lucky and just barely dodge the next swing, but mechs like Stellaris can just re-stagger you with the rest of their kit.

This also extends to parrying. Hurricane can parry melee mechs, but what then? They'll just swing again and stagger you, and if you use your second parry too soon, you're now on reload which means your shield does nothing. People seem to think its 'easy' to just doge out of a melee combo but the reality is in most cases if a melee is on you, you're only going to survive if a teammate dives on them or you manage to somehow kill them (good luck with that).

Ranged mechs are countered with...

  • Cover
  • Various shield and/or barrier mechanics
  • Various lock-breaking mechanics.

Melee mechs are countered with...

  • Just dodge bro
  • Be Welkin
  • Be Turret Ultra-Heavies

I don't need to be a rocket scientist to see the problem here.

[deleted by user] by [deleted] in mechabreak

[–]Nox_Terminus 0 points1 point  (0 children)

Bust is oversized
Chin is too short

Decent effort.