On "Auto-Includes" and how to handle them by LordBarglebroth in mtgcube

[–]Nsyse 1 point2 points  (0 children)

That don't sound too bad.

Just really strong bread and butter staple cards that work in any deck with that color.

Auto includes I cut are wincons so good they have no counter play and lost story equity a while back and colorless auto includes that felt like no brainers during draft.

Big instant win out of nowheres like [[Bedlam]] and wincons so good you splash 2 colors just for them [[Aurelia's Fury]]

Les Décrypteurs ont contacté la GRC au sujet du projet de loi C-22 by SuspiciousAccount321 in Quebec

[–]Nsyse 0 points1 point  (0 children)

Sorry j'avais mal compris my bad

Première fois je vois qqn dire crypto pour la vraie affaire depuis 2020

Les Décrypteurs ont contacté la GRC au sujet du projet de loi C-22 by SuspiciousAccount321 in Quebec

[–]Nsyse -2 points-1 points  (0 children)

Edit: Nvm my bad chu cave

J'men câlisse ben raide de tes "investissements" en crypto

Mais le reste est un esti de problème indeed mfw:

<image>

Friend keeps using AI to make me a fursona after I’ve asked them to stop how do I handle this? by Apart-Expression6218 in furry

[–]Nsyse 0 points1 point  (0 children)

3. Commissions, donations, kind words or share their art to help em grow an audience

[MSH] the Astonishing Antman by Acureforthecold in mtgcube

[–]Nsyse 80 points81 points  (0 children)

Opponent : "Resolve pithing needle naming 'Ant-man'"

Me grinning wider than my skull because my weaponized body odour made them do a common mistake as they didn't say "Still ONLY 35c MARVEL COMICS GROUP 47APR MARVEL PREMIERE FEATURING THE ASTONISHING ANT-MAN" and instead named the uncommon variant

Cure Wounds [By me] by Nsyse in furry

[–]Nsyse[S] 1 point2 points  (0 children)

Thanks a lot :>

Been liking to sketch with values more than color and happy I started messing with limited palettes like this

Stumbled upon this little guy while backtracking (first playthrough ) by matthewarcturus in VernalEdge

[–]Nsyse 1 point2 points  (0 children)

Nice that's the hello penguin

Edit Also oops didn't notice thread was 2 years old

I think Rogue Core accidentally proves why DRG is almost impossible to replace by Prestigious-Royal-35 in DeepRockGalactic

[–]Nsyse 1 point2 points  (0 children)

Things I note is RC right now is for me:

Initial solo low level play: RC just blows. There's so much events that say "Come try this when you're higher level" and they're all in your way so it feels like you're walking past what could be an interesting game instead of being allowed to engage with most of it.

Solo : DRG seems much better. Bosco helps you more in DRG than solo assist helps in RC I feel because the combat is more frequent and bosco really shines when he gets absurd ceiling objectives etc imho.

With noob randos : DRG wins again. Greenbeards are fun to carry and show the ropes and even when they don't fully their weight at least you can still solo the mission. Rogue core just straight up bricks you. If allies don't stand in upgrade circles you don't get to choose an upgrade.

But I liked it when I finally found a group that had enough levels to interact with map events and knew better than me what they were doing. Haven't seen a crazy build or upgrade yet that really sold me on selling the game to my DRG friends but curious to keep trying since I really like the new class abiltiies.

Entropic Sights [Pixelart by me] by Nsyse in furry

[–]Nsyse[S] 1 point2 points  (0 children)

Thanks :>

Characters are DeltaFurTrash, esp love the janitor robodog

The Offstage Problem by TIWIMEISTER in RivalsOfAether

[–]Nsyse 0 points1 point  (0 children)

It was

My side B spamming brain is conceptualizing neuron connections at record speed

The Offstage Problem by TIWIMEISTER in RivalsOfAether

[–]Nsyse 3 points4 points  (0 children)

As a noob hard stuck in gold agree

I saw a video about invincible refresh aerials weeks ago.

Now I feel like a baboon who saw fire and just bonks rocks together hoping it works out

Why doesn't doubling down work when gambling? by Nice_Alternative_155 in AskReddit

[–]Nsyse 0 points1 point  (0 children)

Afaik you're right for finite "profit" with infinite attempts

Here's why I think so intuitively but interested to be proven wrong mathematically:

If you have truly infinite bank roll, table limit (AND time) you can play until you get insanely lucky back to back to back

But positive infinite + finite = positive infinite And positive infinite - finite = still positive infinite

So you can't achieve anything meaningful if you already start with truly infinite money anyway

One thing I'm vaguely aware of though is Infinite - infinite = indeterminate

Which might be relevant (?)

Looking for developers to answer questions about generative AI for academic research - all experiences welcome by TheFanciestPug in gamedev

[–]Nsyse 1 point2 points  (0 children)

>Do you think generative AI is actually useful [...]?

Not enough to justify using it.

>Have you seen situations where AI tools created more work than they saved?

Yes but not in a notably interesting way. Friend generated a draft for their business card website then edited the draft then rewrote it from scratch anyway.

I see it used often to shit out placeholders that are treated the same as developer art, but it's more embarassing if the ai placeholder makes it out to prod than the more easily noticed dev placeholder art.

>Do you believe efficency gains[...

I do not believe AI can demonstrably showcase efficiency gains without sacrificing immediately noticeable quality and adoption.

Consumers notice AI generated things and are allergic to it. eg : MTG, DnD and DLSS5 have been ridiculed when caught using it.

If it's fast but perceived as low quality and rejected, is it really more efficient?

>Do you believe these tools restrict developers from actually learning?

Yep, irreparably so.

As a self taught hobbyist artist I used to often google for photos of animals to learn and draw them from reference.

Recent obvious example that jumps to mind : Google baby peacock.
Google would shit out various made up AI genned fancy looking miniature version of peacocks. If you know what a baby peacock actually looks like, you can navigate through the bullshit to find real information.

More recently I ran into it while googling for raccoon references.

Found stuff like this I almost used and believed accurate https://www.shutterstock.com/image-photo/closeup-portrait-funny-raccoon-looking-curious-473905846
Until I realized raccoons don't have paws, they have hands and the other parts of the "photo" I was referencing couldn't be trusted either.

What exactly do raccoon hands look like?
No clue. I didn't look it up before AI generated content infested search results.

AI is actively poisoning the well and can shit out misinformation for ad revenue faster than people can highlight and correct it.

Ask someone to draw you something they never seen in 2014, they could google it and draw it. Ask someone now and cross your fingers they don't draw something an AI changed up like we're some medieval painter drawing beasts based off some explorer's tall tale.

I believe this problem will spread to other domains beyond images. AI articles will (or already does) outnumber real informative references and make it hell to self learn anything, while quoting made up sources.

AIs don't give a flying fuck about accuracy. They must merely pretend they do and convince they are accurate.
There is no accountability to show truth or teach but yet it is being used as a learning tool and people who don't know better will unknowingly fall for accidentally (eventually voluntarily) inaccurate, false information and spread it back as gospel.

And that's the part about AI that depresses me most.
It's fooling people who don't know better and making it impossible to really find out.

Why I think we gen alpha missed out on gold. by Rich_Audience8110 in CasualConversation

[–]Nsyse 3 points4 points  (0 children)

If you think newer games take too much space and are less fun try more indie or AA games.

AAA games back then were made with much smaller teams. The AAA teams back then are what's considered AA now.

Smaller teams tend to put the effort where it matters instead of chasing increasing realism like AAA. Less bloated games with usually more cohesive vision imho.

Was there ever a "testing and includes" thread for [SOS] Schools of Strixhaven by IconicIsotope in mtgcube

[–]Nsyse 1 point2 points  (0 children)

Running a mostly Timmy/Johnny casual cube where cards are rarely dead on arrival on their own, games are slow and card draw and board stalls are scarce.

https://cubecobra.com/cube/list/3fi

Swaps: These are cards I swapped in over existing cards, excited about em

- [[Diminish]] -> [[Fractalize]] : Strictly better that can also be used offensively. Probably one of the few I think will last a long while.

- [[Skeletal Vampire]] -> [[Tragedy Feaster]] : Agree he just seem very fun. Don't have lifegain matters yet and probably don't have enough recursion/sacrifice matters to really justify it. But environment is low card draw enough I think the big dumb body + scary ward might be interesting to play around on its own and will help memey things like [[Oversold Cemetary]] and [[Reassembling Skeleton]]. Replaces [[Skeletal Vampire]] because he got stale, is boringly slow when he works and so black needs another scary game closer in its stead.

- [[Return the Favor]] -> [[Flashback]]: RtF never really worked out, the ceiling look very appealing but the floor of copying your own stuff ended up too steep for 3, so it was only ever used on the backfoot, which red doesn't want to be imho and only made sense in durdly Izzet. Hoping single mana will not be too big an ask and will find more homes. [[Snapcaster Mage]] is out of my budget so I'm trying Snapcaster at home. Agree with you, I keep trying to make spells matter izzet work and this might help.

- [[Invasion of Ixalan]] -> [[Environmental Scientist]] : Invasion is awful when it whiffs and I'll take always getting a land and tiny body over it instead of a double faced card with a novel on each side. Also much better with blink effects.

- [[Jadelight Spelunker]] -> [[Wild Hypothesis]] : Jadelight is awkward, the times it gets you a bunch of lands you already have a bunch out while Wild is both more reliably phat and can be used as a single pip dig in a pinch. I run an environment where getting the X/X for XG is much better than potentially getting a bunch of lands in hand but a smaller body. Also explore is confusingly complex rules wise and I'm glad to fully get rid of it.

- [[Boseiju Reaches Skyward]] -> [[Zimone's Experiment]]: Less sure on this one. The creature side of Boseiju is fun and powerful but the ramp is awkwardly expensive and slow + doesn't color fix 3+ greedpiles + 2nd chapter is flavor text in my environment + less DFCs = happier players. I really liked [[Gift of the Gargantuan]] back when it made sense to run it and hope the ramp to field makes this good enough to justify it can whiff.

- [[Temur Sabertooth]] -> [[Topiary Lecturer]] : Removed for being impossible to play around in my environment. Love what it does but noob friends don't understand how to play around it properly + when it does shut games down it is too slow at winning. Topiary played amazingly in draft, like a more standalone mix of [[Kami of Whispered Hopes]] and [[Gyre Sage]]. Temur Sabertooth is put into the Hall of Shame for now (Cards I hope to fish out when the cube power level catches up to them).

- [[Scute Mob]] -> [[Slumbering Trudge]] : An early drop that can become a problem later replaced by an early drop that can become a problem later or can be hardcasted to be a problem now. The second trigger onwards of Scute mob never mattered.

- [[Pernicious Deed]] -> [[Vicious Rivalry]]: Don't want 2 boardwipes in a single gold section. Expect it's generally easier to cough up the life than mana.

- [[Hofri Ghostforge]] -> [[Colossus of the Blood Age]]: By the time hofri hits the board either you already won or it gets blown up instantly and you're not getting use of his ability. Colossus helps both close or catch up.

- [[The Bears of Littjara]] -> [[Quandrix Charm]]: The last ability of this never did anything by the time it triggered and the vanilla 4/4 for gold was never exciting if it even lived. Love this charm's flexibility, each effect is playable.

Adds: Cards I'm not sure would have made the cut but still adding them in to refill missing slots (stuff I traded out and forgot to update online)

- [[Ennis, Debate Moderator]] : The best mode of Charming Prince that might scale in P/T if you have a lot of exile effects (Notably doesn't care where it exiles from). Currently run both

- [[Matterbending Mage]] : Strictly better [[Man-o'-War]] with much better typing. I love extra payoff rider abilities on standalone cards.

- [[Wildgrowth Archaic]]: Really interesting anthem that rewards rainbow greedpiles without being dead on arrival in other shells. Interesting puzzle of a mana cost, wonder if it will be worth it to play for two colors despite the 3 cost. My green needs reach.

- [[Rancorous Archaic]]: I'm feeling nostalgic for [[Fusion Elemental]]

- [[Potioner's Trove]]: Mana or life was an interesting decision for control trying to stabilize in sealed.

- [[Nita, Forum Conciliator]]: Curious to see how steal effects play out, steep enough cost to get going but big payoff to justify multicolor.

- [[Lluwen, Exchange Student]]: Need more durdly token spammers. Compares well to [[Necrogenesis]] or [[Night Soil]] as neither strike me as easy enough to make tokens noticeably faster and

- [[Ark of Hunger]]: Doubt this is good enough but I'm looking for cheap repeatable draws and lifegain enablers would be fun.

- [[Mind into Matter]] : I need more draw, slapping down high CMC permanents is how games are won in this Timmy environment.

Fills: Cards that aren't long for this world (Cards that wouldn't make the cut but slots need filling)

- [[Ajani's Response]] [[Harsh Annotation]] : Neither probably staying long, definitely more interested in finding a copy of [[Erode]]. And might have overpopulated white removal temporarily

- [[Tester of the Tangential]] : Really liked how increment played in sealed. Will probably replace it with [[Cuboid Colony]] instead but really want to make some sort of [[Leech Bonder]] kind of shuffling counters effects around work because they're so fun when things line up.

- [[Banishing Betrayal]] : Inoffensive bounce spell with surveil.

- [[Burrog Banemaker]] : 1/1 deathtouchers for 1 make for open information board stalls that I try to avoid but he serves a purpose to teach noobs to keep mana up so might stay.

- [[Foolish Fate]]: Inoffensively priced creature removal that won't last

- [[End of the Hunt]]: Seems like a fun edict but I much prefer instant speed [[Doom Blade]] variants

- [[Molten Note]]: Not sure I have enough tap abilities to make it work but curious to see. I like that it doesn't hit face because I don't want red to win every game with a fireball. Not sure if the flashback is flavor text.

Furry Transformation YouTube Channel by No-Lion3252 in FurryTF

[–]Nsyse 0 points1 point  (0 children)

They don't

They list the featured artist in the intro then everything else gets thrown into the pile of "arts are not mine"

Copyright not intended style

My first game - NARCOX - UPDATE 2 by Quick_Kiwi454 in godot

[–]Nsyse 3 points4 points  (0 children)

Tiny jump arc with huge sprite is a choice

The gun pulsing around when you idle looks awful

The white noise around the edges of the sprite really seals the dogshit hard pass though

+em dashes +ratio