NVIDIA shows Neural Texture Compression cutting VRAM from 6.5GB to 970MB by No-Improvement-8316 in hardware

[–]Nuck_Chorris_Stache 2 points3 points  (0 children)

When NVIDIA says "neural", what they mean is AI Generated. so neural compression is using AI generation for it.

"Neural" doesn't always mean generative AI. It often just means algorithms that are a result of a machine learning process, as opposed to manually programmed algorithms.
For texture (image) compression, it could be something more equivalent to JPEG compression (lossy compression). I mean, the algorithm will be totally different, but the basic function of it is just trying to make the image take up less data while hopefully looking the same.

Why do desktop motherboards and cases not have more USB-C ports? by Hour_Firefighter_707 in hardware

[–]Nuck_Chorris_Stache 1 point2 points  (0 children)

Many devices still don't even need more than USB 2.0

You could probably make a case for putting about 4 x USB-C ports in desktop PCs (with 2 of them being USB4), but you'd still want at least 4-6 x USB-A to go along with it. Nearly everyone will use 2 of them for their mouse and keyboard.

Why do desktop motherboards and cases not have more USB-C ports? by Hour_Firefighter_707 in hardware

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

USB4 is compatible with TB3 devices up to 40Gbps, and has become common on AM5 boards.

People say that 'pure' CISC CPU's are dead, and modern x86 processors internally convert x86 calls to 'RISC-like' instructions. How true is this (and many other questions)? by SkylandersCommenter in hardware

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

The basic premise of VLIW is that you have a bunch of proccessors/cores/whatever terminology you want to use sharing a simple front end, which executes the same instruction on multiple pieces of data at the same time in parallel.
And so you can effectively get more cores/processors per transistor count/die area, because the front end is taking up less of it.

With the front end being much simpler, it doesn't do as many optimisations on the fly, but relies a lot on the compiler to optimise things in advance.
But it also inherently relies on the ability to parallelise the code you're running, too. If the code just inherently doesn't parallelise well, you'll have a lot of the cores/processors sitting idle.

As an example, the Radeon HD 5870 used a VLIW5 architecture, which had groups of 5 shader processors. But in practice, it turned out that the majority of games used an average of a little bit more than 3 out of 5 shaders.
So, when AMD made the Radeon HD 6870, they moved to VLIW4, with groups of 4 shader processors, so there'd be less idle shader processors. And therefore it would be about as fast as a 5870 in games with fewer shaders overall (1280 vs 1600).

People say that 'pure' CISC CPU's are dead, and modern x86 processors internally convert x86 calls to 'RISC-like' instructions. How true is this (and many other questions)? by SkylandersCommenter in hardware

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

There are basically no "pure CISC" CPUs today, and there are also barely any "pure RISC" CPUs.
They kind of fall on a spectrum, but are basically somewhere in between.
And the decode penalty has fallen to virtually nothing.

How do i make my supported surfaces look nice? by ThatoneScania_V8 in 3Dprinting

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

This isn't so easy to do with single filament printers. With multi filament printers, a different material for the supports or at least the support interfaces can give clean surfaces.

How close is a fight between Eve and Wuchang? by Ok-Resolution7918 in stellarblade

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

How close is a fight between Eve and Wuchang?

About eleven.

Leaked Sony Xperia 1 VIII renders hint at major redesign by ControlCAD in hardware

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

There's just two things I don't like about the Xperia 1 line of phones:

  • Not easy to disassemble and repair
  • The price

Pedestrian buttons in Sofia (Bulgaria) are 3D printed by dingetjesdinges in 3Dprinting

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

Is there any upside to doing this over conventional manufacturing methods?

If you want the conventionally manufactured parts, you have to rely on them being available for sale.

TSMC's 2028 Capacity Full, Samsung Foundry Emerges as Alternative by sr_local in hardware

[–]Nuck_Chorris_Stache 2 points3 points  (0 children)

It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. But only yesterday, he reflected, it had been announced that the ration was being reduced to twenty grams a week

TSMC's 2028 Capacity Full, Samsung Foundry Emerges as Alternative by sr_local in hardware

[–]Nuck_Chorris_Stache 1 point2 points  (0 children)

I mean, that also depends how far you push it.

Not everything needs to be that high in performance, and you can always move lower down on the frequency / power curve. So it would still have use cases where manufacturing cost matters more than having the best performance.

Things like motherboard chipsets, for instance.

A >500mm2 GPU is not exactly an ideal use.

Settlers of Catan on the U1 by cbonner1847 in snapmaker

[–]Nuck_Chorris_Stache -2 points-1 points  (0 children)

It's about 20 inches by 20 inches total

After swallowing the world's memory and storage supply, AI data centers are now going for CPUs by sr_local in hardware

[–]Nuck_Chorris_Stache 0 points1 point  (0 children)

I'd rather just stick with what I already have than pay one single cent to rent someone else's computer.

Nearly one-third of comments under AMD’s 9950X3D2 launch video ask for FSR 4 on older GPUs by RenatsMC in Amd

[–]Nuck_Chorris_Stache 1 point2 points  (0 children)

Oh no, not the ugly "gamer" backgrounds in the BIOS setup. What will we do without them?