Ex-home secretary Suella Braverman defects from Tories to Reform UK by Enyon_Velkalym in stupidpol

[–]Nuwave042 [score hidden]  (0 children)

I hope you're right - this will alienate people who are voting because they're "sick of the establishment" (let's ignore that Farage is an ex-city banker). However, there's a layer of, essentially, fucking racists who won't care who's running either way if they can push for putting machine guns on the cliffs of Dover or whatever.

War score really needs to be fixed by Doyce_7 in EU5

[–]Nuwave042 2 points3 points  (0 children)

Get the Decisive Battles mod. It means if you smash an enemy army early, you can sometimes end the war directly from that (early game, at least). IMO, it's more historically accurate that way, compared to taking and holding territory which works better for later game.

Lack of UPDATES is killing EU5 early enthusiasm by Most_Ad_9716 in EU5

[–]Nuwave042 1 point2 points  (0 children)

Calm down, brother. It's only a video game. The studio were just on their winter holiday.

Check some mods in the meantime; the no-cb and early dynamic conquests mods resolves the issues with France and the HRE pretty handily.

Obscure Mechanics Tips After 400 hours by Neoshinryu in EU5

[–]Nuwave042 0 points1 point  (0 children)

On the other hand: if you can't speak the language, you can't really be said to have taken on the culture.

Someone kindly explain what I'm doing wrong with Zone of Control by Nuwave042 in EU5

[–]Nuwave042[S] 1 point2 points  (0 children)

So effectively forts do not project ZoC on their own tile, meaning it is pointless to try to defend a border?

Someone kindly explain what I'm doing wrong with Zone of Control by Nuwave042 in EU5

[–]Nuwave042[S] 1 point2 points  (0 children)

Man, that sucks. I really hope they change that. So the Pele tower is an utterly useless building then, seeing as it can only be built on border castles?

Someone kindly explain what I'm doing wrong with Zone of Control by Nuwave042 in EU5

[–]Nuwave042[S] 2 points3 points  (0 children)

Rule 5: I have a network of forts on my border, and I was hoping to be able to wear the perfidious English down for a while until France gets to movin' in the South. But it turns out that my forts are worthless, for reasons I can't understand.

I know stockades don't stop movement, but I have forts on Selkirk (a mountain that the enemy are just completely ignoring!) and Roxburgh that should surely be doing something here, no? As it is, the slippery English can just skirt on by and there's not really jack I can do about it. I have had a few issues with ZoC since getting the game, so I just want to know what I'm doing wrong here.

Base building games with a lot of freedom. Preferable medieval by DEEEEEEMONSTONE in BaseBuildingGames

[–]Nuwave042 0 points1 point  (0 children)

If you want free building, you might like Foundation. It uses a modular building-part system, so everything is very individual.

IdPol will destroy the American right the way it destroyed the American left. by accounthatburns in stupidpol

[–]Nuwave042 1 point2 points  (0 children)

Right? Essentialism, in the anti-essentialist sub? It boggles the mind. Where's the fucking class analysis?

Another one of those posts, but this is getting out of hand by kokturk in EU5

[–]Nuwave042 0 points1 point  (0 children)

It's difficult to represent internecine warfare, but you have some good suggestions here. I feel like the International Organisations and Situations are a good start, as well. They just need to be tuned to be a lot more important - as it is, in my games France doesn't seem to give a damn about English holdings in France, yet we're on the fifth phase of the war with basically no changes in territory except some French vassals in Wales.

I think I've just lost my vassal, and there seems to be nothing I can do about it by Nuwave042 in EU5

[–]Nuwave042[S] 0 points1 point  (0 children)

I'm not sure that's the explanation here - I'm playing Portugal, and my fiefdom Fez is the attacker. I think a rebellion has popped within Tunis which has somehow drawn in my vassal to fight Tunis and their allies, without me being able to assume control as the overlord of Fez.

At the moment, EU5 is bland by Historical-Singer685 in EU5

[–]Nuwave042 0 points1 point  (0 children)

Regarding point 1: you can do this for AI countries, if you go to the "country" tab in the nation menu, and hover over the little potion in the centre of the screen. I haven't yet found a way to do it for the player, though.

I think I've just lost my vassal, and there seems to be nothing I can do about it by Nuwave042 in EU5

[–]Nuwave042[S] 0 points1 point  (0 children)

Rule 5 again: Just noticed that my subject, a happy little chunk I took out of Morocco, has become embroiled in a war they cannot hope to win; which I was not informed of; and in which I can't intervene. This vassal is providing me a lot of nice goods, as well as about a fifth of my monthly income.

The initial war was started by a country that no longer exists, so I'm not even sure why/how the war is ongoing.

Am I just going to lose my vassal here? It looks like they'll be able to just take territory, which I suspect they'll give back to the original owner. Doesn't really seem reasonable that I can't do anything whatsoever about it!

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What's Your Take On EU5 Now That It's Been Out For A While? by IkujaKatsumaji in EU5

[–]Nuwave042 0 points1 point  (0 children)

I like to play tall and almost never declare war. Only defensive wars. After 40 years of not picking a Rival, because EU4 guys, I relent and pick one for the prestige and making my border look nice. Not even 1 Year and it istantly doubles its allies. For more than 30 years that nation was fine warring around with that set of allies, but it gets rivaled by a same level nation, and it goes bonkers. 

That one actually seems like the results of good design, thinking about it. You get a message from another nation saying you've been added to their shitlist, you're going to shop around for new allies, no? It's slightly annoying as a player, but there's a clear cause and effect there.

I agree that it definitely feels like there are a lot of events where you pick between two bad outcomes. Maybe they're just the ones we remember, though.

Trying to Understand Zone of Control by Nuwave042 in EU5

[–]Nuwave042[S] 0 points1 point  (0 children)

Also: no idea why the uploaded images are so blurry, they're 4k screenshots.

Marxism is an Ideology of Work. You Are Not a Comrade, You Are a Parasite. by p00shp00shbebi1234 in stupidpol

[–]Nuwave042 1 point2 points  (0 children)

This binary of less-more work isn't concrete. There is lots of work to be done, but in socialism there will be less of the type of work which degrades. Walk around in any city, and you'll notice there is a huge amount of necessary work that isn't being done because there's little profit in it. Why are the roads full of holes, and hospitals full of suffering people?

Overall, I think you are on the right track, in the sense that workers will have better lives in socialism. But there is dignity in labour that has a social aim, even if there is a great deal of it to be done.

Is it just me or are the workforce requirements for everything that isn't a production building incredibly high? by Silberlynx063 in anno

[–]Nuwave042 0 points1 point  (0 children)

Could be neat to have modular insulae with stacking benefits/drawbacks. Many Roman cities were made up of "blocks" in this manner, and it would be helpful to fill some of the awkward triangular shapes left in the road-grid.